A quick announcement for anyone who is playing a lot of custom battles or multiplayer in the Dominion of Men beta.
The system by which unit stats are generated in this mod is very complex and it takes into account certain bonuses that are given to units by default in the campaign but which are not in the custom battles.
You may have noticed that most units in the campaign have a large amount of experience and gold weapons by standard, which greatly increase their attack, defense and morale. This is all good because their base stats have been designed to take it into account.
If you don't add the same bonuses to the units in custom battles several of their key stats (primarily attack) will be much weaker than they should be, and correspondingly the armour stats of many heavily armoured units overwhelming good. If you have been finding some heavily armoured units impossible to kill in custom battles this is probably why.
To fix this simply mouse over the experience and weapons toggles on the unit selection screen to check what bonuses to apply, or look in the campaign. It is generally 3-6 levels of experience and gold (3rd level) weapons, though their are some exceptions to this. (non-mannish faction units do not need gold weapons, for example)
Again, you should not base any understanding of unit stat balance in this mod on custom battles or multiplayer unless you have applied these bonuses correctly.
If you have any questions about how this all works just post them here and we will force MoN or Aradan to come and answer them .