This is a work in progress fix pack for the next update. It is not yet contained in the main mod. The next update will be awhile as we slowly collect fixes and also work on some of the script issues that users have reported.
To use this, place it in your data folder and run it before the main mod: http://www.mediafire.com/download/1z...datefix5a.pack
submods that change the scripting files will cause problems with the fix pack as they are not adapted to the script changes yet.
Updated Jan 29
Campaign
- Fixed Global reforms not triggering correctly 29/01/2015
- Fixed reforms bug where an AI culture shared by the player could trigger global reforms and lock player recruitment.
- Fixed pre-Marian units being recruitable after Marian reforms.
- Reduced governor (dignitary) unit upkeep reduction when placed in an army.
- Decreased attrition bonuses from technology tree/traits to fit new values.
- Fixed 2 missing Parthian bodyguard options (early and late versions).
- Fixed Silurean Mercenaries being recruited in wrong area (new campaign only).
- Removed "Enemy at the Gates" vanilla event due to it being bugged.
- Fixed non-playable british cultures in Augustus campaign having celtic culture (new campaign only).
- Fixed CiG Rome not being able to recruit First Cohort.
- Added Skiritai back to Spartan roster, removed AOR double unit versions.
- Added client state levies back into Augustus campaign since the factions there are at the final reform levels.
- Fixed some unit description/name entries.
- Increased Macedon's income by 500 in the grand campaign.
- Fixed Arverni starting unit sizes in grand campaign.
- Fixed Parthava culture in Grand campaign (new campaign only).
- Fixed Numidian Legionaries not being recruitable.
- Changed faction names for some mini-campaign factions.
- Fixed starting cavalry for Egypt in IA campaign (new campaign only).
- Changed some region names and fixed vanilla spelling errors.
- Fixed the pet monkey that was slightly too cunning for its own good.
Battle
- Hoplite Phalanx changes - Small decrease to charge and increased flanking penalties.
- Decreased mass of chariots
- Fixed some difficulty levels not unlocking rams and having incorrect siege times for AI.
- Slightly reduced number of siege engines for AI to prevent spamming with ladders.
- Removed galleries for AI.
- Added boiling oil for AI from campaign start to prevent player torch abuse.
- Towers are now more deadly and their projectiles have a little knockback effect.
- Fixed Dacian archers variant/animation bug.
- Various stat and unit size fixes.
- Elephants are now more durable.
- Decreased falx bonus vs. cavalry.
- Found the missing pants that some units left at home.












