Yes I don't see it.
But what is the interest to do this, to take out this region to the Mordor player ? Is that based on lore ? Maybe I don't see the lore justification because I lack of culture of Third Age.
Well I'm not sure it's lore decision but we wanted Morgul to control whole Ithilien region plus Morgul-Vale.
In any case it's not accepted(at least yet).
What you talk of is the Medieval feudal system. Every Kingdom is composed of numerous smaller entities united under the King for his protection, in this case, the Steward. Kingdoms can in turn have subservient kingdoms who are under the domain of another kingdom for protection or because of being conquered.
Here are some very interesting Middle-earth maps:
http://lotrproject.com/map/#zoom=3&l...yers=BTTTTTTTT (this one is the best out there by far)
http://lindefirion.net/maps/PeoplesOfMiddleEarth.jpg
http://nd06.jxs.cz/060/048/7853e63a99_95578455_o2.jpg
http://i971.photobucket.com/albums/a...Shadowtest.jpg
http://ponungeologentuvida.files.wordpress.com/2014/02/map.jpg
Today we started baking our Middle-Earth factions over Europe map.
All concepts are appreciated.
Here's Europe map from Attila with region structure. Just apply regions to factions shown in faction symbols preview.
ATTILA MAP
Last edited by Mr.Jox; July 15, 2015 at 02:18 PM.
Mr. J one question, Its possible to remove regions out of the map? You removed Africa and Spain from your map in the preview, but, its possibe? How? I was trying that for a mod since a long time, without success.
Ancient Empires Member: Unit Maker
Okay, thanks for the info!
Ancient Empires Member: Unit Maker
I am so pissed off at CA. I'm speechless. Look at M2TW and how better and customizable the engine was! It even had better quality combat and many more features than the recent Total Wars! We need to start a CA riot to make them give us the modding tools we need! It's like every next Total War game is becoming worst and worst just with better graphics. RIOTTTTTTT
It's not that easy to give us the modding tools we need, because it takes months to develop them and these people of course have to be paid, and the modding tools are free of course. Mr J. has talked about that enough, just search a bit in our forum and you'll quickly find some post. However, I agree with you, that they could have made a better engine xP, something that is more modding friendly.
Plus the map, for example, is much more complex than in Medieval II.
Modding tools for Attila! https://www.change.org/p/total-war-a...ign-map-editor
Common sense is not so common.
I'm all for Small unplayable factions as satrapies idea...
the big factions make the world look empty and give illusion of power when there is none... besides middle earth was anything but united most regions in the kingdoms ruled themselves with barely even recognizing kings power... take Rohan for example, only the king's son listened to him and he's dead when we get to Rohan and Rohan is the most united of the Human kingdoms. Same with Gondor where Minas Trith only controls the immediate surroundings of Minas tirith and pretends to rule whole Gondor when in fact the support of Lords and princes depends on the good will of those lords and the necessity of situation so yea more like satrapies.
Arnor is not even a kingdom at this point... Dunedain control some land and the three post Arnor kingdoms are very weak and controlled by hostile men with questionable intentions, Bree land and Shire are like hubs of life in a dead kingdom.
It's even possible to make 1 of those 3 kingdoms satrapy of Bree. another Satrapy of Dunedain and the 3rd one leaning towards the Antagonists. Or just make 1 of those kingdoms overlord of the other 2 with bree and Dunedain independent.
Dunedain short Campaing could be Restorning the kingdom of Arnor with the Conquest of those lands + Bree, and then we could get Arnor. Basically the Recepie for arnor is the Land of Arnor + Dunedain kings blood.
also one small idea If I may... there are lots of old ruins in middle earth.. it would be nice if we get options to restore some of those. like if elves take Eregion for example.. or Arnor with Arnuminas and Ost Guruth... as well as Osgiliath which is a ruin/military camp. or Ruin of Anuminas can be a low level location itself.. you upgrade ruin to village/small town etc to eventually Annuminas which would be final level..
Last edited by OldStyle; August 15, 2015 at 03:59 PM.
Hi.
I said few times and I say it again. Do you see how much time it takes us to create units for current faction list? Some factions even not started yet. Do you imagine how much time it will take us to create a lot of small factions? The process of creating units is difficult and long. We've choosed the best way of creating quaity units as same as game developers do. So creating a lot of small USELESS factions is pointless at this point or even future plans as well.
I think, if one make a Rhudaur-faction to example, it wouldn´t have enough unique units, maybe one or two. But If one make Arnor/Dunedain they would have much more unique units and would be imo more interesting.
Modding tools for Attila! https://www.change.org/p/total-war-a...ign-map-editor
Common sense is not so common.
Don't worry, there are plans to incorporate scripted and unscripted missions to restore particular cities, kingdoms, etc. On this note I believe there are also plans to incorporate Wonders which give bonuses, such as the Gate of Kings (Argonath). Am I right in this Mr. J?
Absolutely.
If the campaign map is hardcoded into the game, how did CA manage the altered The Last Roman DLC map? There must be a way around this. It's probably much easier said than done though. Just a curiosity.