View Poll Results: Are you excited about a Warhammer Total war hybrid?

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  • Yes

    222 54.55%
  • No

    140 34.40%
  • I don't care

    45 11.06%
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Thread: Total War: WARHAMMER officially confirmed!

  1. #101

    Default Re: Total War: WARHAMMER officially confirmed!

    Quote Originally Posted by nicolasete View Post
    It maybe helps to think of it of a pseudo-historical game with mithology on it. After all, The Empire emulates the HRE, Bretonnia is medieval England/France, the wood elves are some kind of celts, lizardmen are mayans/aztecs, etc.
    Also coming on top of my head -
    Kislev - XVI-XVII century Commonwealth/Muscovy/Russia
    Chaos Dwarves - Babylonian/Assyrian/Summerian
    Chaos - Nords/Vikings
    Tomb Kings - Ancient Egypt

    Skavens... - immigrants (do not treat this seriously )
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  2. #102

    Default Re: Total War: WARHAMMER officially confirmed!

    Totally Hyped about this, though I'm also looking forward to Attila, and the same with Rome 2 before then which despite being far from fully functional on release was quickly and steadily patched up. I don't dare imagine when its set or where though I hope that a solid variation in factions are initially available with obviously the reamining coming via DLC. Empire, Chaos Beastman/Warriors/Daemons/Vampires/Orcs & Goblins/High Elves/Skaven would be a perfect start, though that's likely optimistic due to the huge amount of variation required to get some of those factions working. Undead for example are going to require a lot of alterations upon the standard design to function, while Chaos would make an Ideal Horde Faction, Skaven would just be great but I doubt we'd see them initially, same with the likes of Khemri, Lizardmen, Bretionnians, Wood Elves, Dark Elves, Ogres, Dogs of War.

    The more I think about it the more questions I have on the topic, so I guess I'm going to have to wait for the official announcement and what's leaked with it before I start my speculations...

  3. #103

    Default Re: Total War: WARHAMMER officially confirmed!

    Quote Originally Posted by crimsonsun View Post
    Totally Hyped about this, though I'm also looking forward to Attila, and the same with Rome 2 before then which despite being far from fully functional on release was quickly and steadily patched up. I don't dare imagine when its set or where though I hope that a solid variation in factions are initially available with obviously the reamining coming via DLC. Empire, Chaos Beastman/Warriors/Daemons/Vampires/Orcs & Goblins/High Elves/Skaven would be a perfect start, though that's likely optimistic due to the huge amount of variation required to get some of those factions working. Undead for example are going to require a lot of alterations upon the standard design to function, while Chaos would make an Ideal Horde Faction, Skaven would just be great but I doubt we'd see them initially, same with the likes of Khemri, Lizardmen, Bretionnians, Wood Elves, Dark Elves, Ogres, Dogs of War.

    The more I think about it the more questions I have on the topic, so I guess I'm going to have to wait for the official announcement and what's leaked with it before I start my speculations...
    Please, no more separate Daemons from Chaos Hordes. Launch of the Chaos Daemons Army Book for the 7th edition was a disaster and brought the most overpowered army for a while. And it was not funny ;/
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  4. #104
    Påsan's Avatar Hva i helvete?
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    Default Re: Total War: WARHAMMER officially confirmed!

    Quote Originally Posted by Emishi View Post
    Well , you and your imaginary elitist club seem to suck at fighting then, because the vanilla version of total war games has become gradually less and less historical accurate with all the 'history buffs' not saying a single word about things like all female gladiator units in generic gladiator armor, because they are 'a lot of fun and it is just a game'. On top of that we have laser guided missiles with the killing power of a machine gun and a lack of unit collision. Nice work, dude.


    I like warhammer. It's one of the less generic fantasy settings, with the human empire being a direct emulation of the Holy Roman Empire of German nations. Nice.
    I am worried about CA's latest tendency of 'streamlining' and casualizing their games for the mass market though.
    You've... obviously not read TWC much..

  5. #105

    Default Re: Total War: WARHAMMER officially confirmed!

    I love Warhammer, but I'm not happy!

    I'm afraid that they will not even do a strategy fantasy game right and destroy a new "brand" and "time period"
    Because even in a fantasy setting, Warhammer has its rules and history, and it must be represented and canon.

  6. #106

    Default Re: Total War: WARHAMMER officially confirmed!

    As long as my beloved Druchii are in it i'm in

  7. #107
    Hjalfnar_Feuerwolf's Avatar Civis
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    Default Re: Total War: WARHAMMER officially confirmed!

    Quote Originally Posted by Emishi View Post
    This is a unique opportunity to make roosters and armies really feel distinct from each other, which was not so easy because of historical reasons in games like medieval II. Just think about it.
    THIS! For the first time we will see extremly different army concepts! Only think about a battle between dwarves and Bretonians! Massed heavy infantry with muskets, axes and cannons against extremly powerful, mageempowered heavy knight cavalry with levy support. Well, will be an hell of an balancing.^^
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  8. #108
    Jokern's Avatar Mowbray of Nottingham
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    Default Re: Total War: WARHAMMER officially confirmed!

    I agree that this is a perfect time to get that unit diversity that fans have been crying out for. Warhammer Fantasy has so many different units for each faction that it's almost ridiculous.

  9. #109
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Total War: WARHAMMER officially confirmed!

    Quote Originally Posted by Hjalfnar_Feuerwolf View Post
    THIS! For the first time we will see extremly different army concepts! Only think about a battle between dwarves and Bretonians! Massed heavy infantry with muskets, axes and cannons against extremly powerful, mageempowered heavy knight cavalry with levy support. Well, will be an hell of an balancing.^^
    think of all the modding which can be done o_o
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  10. #110

    Default Re: Total War: WARHAMMER officially confirmed!

    Quote Originally Posted by Hjalfnar_Feuerwolf View Post
    THIS! For the first time we will see extremly different army concepts! Only think about a battle between dwarves and Bretonians! Massed heavy infantry with muskets, axes and cannons against extremly powerful, mageempowered heavy knight cavalry with levy support. Well, will be an hell of an balancing.^^
    I fear the most for the balancing of Skavens, O&G, VC and Khemri.
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  11. #111
    Hjalfnar_Feuerwolf's Avatar Civis
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    Default Re: Total War: WARHAMMER officially confirmed!

    Interesting might be the battles against Vampires and Khemri...you have to kill the general and the mages/subcommanders, or the enemy army simply will not flee...only if ordered so.

    Edit: Do I hear someone saying "Skaven op assassins!"?^^
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  12. #112

    Default Re: Total War: WARHAMMER officially confirmed!

    This could be really cool, I hope they make it a proper game and not a mobile game.

  13. #113
    Mary The Quene's Avatar Praeses
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    Default Re: Total War: WARHAMMER officially confirmed!

    No, just no!!!!
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  14. #114

    Default Re: Total War: WARHAMMER officially confirmed!

    Quote Originally Posted by Karnil Vark Khaitan View Post
    think of all the modding which can be done o_o
    I wouldn't get carried away with that, modding might be much more limited in this game. Adding in different types of Roman soldier is one thing but stuff covered by the GW IP could be more troublesome. If I was the fat cat in charge and my only interest was making money then the last thing I would want is modders releasing stuff that would otherwise be dlc.

    I am of course speculating here.

  15. #115
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: Total War: WARHAMMER officially confirmed!

    Not excited, to be honest, just curious. Seriously hope in a new renewed engine able to manage a completely different scenario with Flying beasts, giants, spells and lot of new features combined with the usual hundreds of soldiers on the fields.
    Yes, Bretonnia was my favourite, so many time ago

  16. #116

    Default Re: Total War: WARHAMMER officially confirmed!

    My dreams have come true.

  17. #117
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    Default Re: Total War: WARHAMMER officially confirmed!

    Never been a warhammer fan, but this will be an interesting side project to keep an eye out. Mike Simpson, the Creative Director of CA, did say that the main TW team will always be making Historical Singleplayer Total War games.

    so I wouldn't be too worried about Total War "Dying". This is just something else under their belt. I'm definitely intrigued.
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  18. #118

    Default Re: Total War: WARHAMMER officially confirmed!

    Think this is what CA needs, something new and fresh to work on taking a break from history games, im sure they will work on those to though.

  19. #119

    Default Re: Total War: WARHAMMER officially confirmed!

    I think what many of us long to see is CA unburdoned by these people whining on every little thing. I can't wait to read and comment on the threads in the new Warhammer total war section.

    As long as they remember total war,size,scale,epicness, synonyms. They can't fail.

    But! If i see unit sizes between 10-30 units, i know.... they didn't understand what we wanted.
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  20. #120

    Default Re: Total War: WARHAMMER officially confirmed!

    ca does not even need to make much stuff
    1 take warhammer mod from medieval 2
    2 insert new engine and graphics
    3 done


    off course i am just joking but still
    i would be really pissed if warhammer mod would be better then game

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