Wow I never thought I would ever want to live in a barbarian village but I gotta say that those houses look might cozy. Not so much for the Celts but those Dacians look like they got it made!
Wow I never thought I would ever want to live in a barbarian village but I gotta say that those houses look might cozy. Not so much for the Celts but those Dacians look like they got it made!
My God, I didn't know you were still working on new cities. Great news, keep it up because it looks awesome.
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~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.
Thank you so much for reconstructing Ancient Alexandria I am really enjoying the preview to the max, and gazing at every single details, the Ptolemaic Palace the Library, the Light house, the Famous Obelisks, however I noticed that Alexandria built in a barren desert, the whole geography of Alexandria is inaccurate, the city wasn't surrounded by sandy mountains. also there was fresh water canal used to supply the city with fresh water
Edit same thing could be said about the great city of babylon, it was a city built on the river surrounded by green fields and water canals, not endless destert
I will check on that...some things were changed 'after' I finished the cities regarding the surrounding terrain. Thanks for pointing that out.
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
Is the lighthouse destroyable?
No...you would never be able to reach it with anything anyway. It's WAY out there.
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
Amaying work, Gergovia now looks very realistic
Very nice work! Will those beautiful cities be only in Roma Surrectum 2? Will it be possible to use them in our own mods (with kudos to the creator of course)?
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Once they are finished, I will have no issue with sharing with the RTW community. However, most Greek buildings were done by Jarlaxe (HCS), and so one would need his permission as well.
Also, the task of integrating these changes would not be an easy one. Coastal cities were made specific to the RS2 map...ie., where the city is placed in map_regions.tga and the height of the coastline there has to match the setup of the buildings. Another major difference from the original RTW is that ALL building slots except one were removed from descr_settlement_plan.txt. I had to leave a 'dummy' slot for the 'core' buildings, but all the others are gone. They are replaced with permanent buildings in each settlement. Still another difference is that some of the buildings I constructed are parts and pieces of other buildings, or parts of buildings placed inside or around others....the Carthaginian Port, for example, is actually made of scores of 'wall joiners' carefully placed in two concentric circles...one inside the other. The port itself is over 500 lines of code to put it together and place it exactly where it is.
Still, one could use the basic 'non-port' cities easy enough.
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
how can i download these to work on the actual game ??
Hi DVK! good seeing you again. This really looks great! How is the rest of the team? Tone? Take care.
Roma Surrectum Greek/Spartan Researcher/Tester.
More progress on new settlements...this time, Barbarian and Nomad. I've basically picked the better settlement models with the best pathfinding and playability.
This will be the settlement used for Dacian and Scythian cities, as well as Barb settlements around Illyria and Greece. Shown is the King's..or Warlord's hold atop a citadel
This picture is just an overview of part of the city.
Although these may not look 'that' different from the original RS2 Barbarian cities, there has been a lot of detail work and re-texturing to make them look as good as possible.
This is a Dacian-Scythian Large Town overview:
And this is the corresponding town settlement:
This is an overview of the 'default' and\or Germanic version of a Large Town:
It's actually the 'town' model expanded by adding more 'huts'. The default version of the city will be the same as the large town picture shown above.
This is a shot of a Nomad town....with a race track and tents. The idea behind the Nomad versions of settlements is that, at first, they are 'portable'....a lot of tents. Over time they become more permenant.
Detail of new textures on Nomadic tents....taken from pictures of the real thing:
And finally, a Nomad city which has become a bit more permanent for it's inhabitants:
So, unless I come across something I missed, I will be on to the task of setting all of these up in descr_strat.txt so that they will appear where they should in campaigns.
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
great looking barbarian towns,but the nomad town should have no walls at all,just always a good garrison.even without a garrison script
only when they get permanent city's addding walls
+reps
Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. -Marcus Aurelius
Me wants to control these barbarians and collect taxes from these towns .