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Thread: DVK901's work on custom settlements,THE PICTURES

  1. #61
    Ciciro's Avatar Protector Domesticus
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    Default Re: DVK901's work on custom settlements,THE PICTURES


  2. #62
    demagogos nicator's Avatar Domesticus
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    Default Re: DVK901's work on custom settlements,THE PICTURES

    Awsome

  3. #63
    dvk901's Avatar Consummatum est
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    Default Re: DVK901's work on custom settlements,THE PICTURES

    Finished for now...Carthage:







    Now on to Alexandria.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  4. #64
    ferike_2007's Avatar Tiro
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    Default Re: DVK901's work on custom settlements,THE PICTURES

    I wish i could walk there in the sunset...

  5. #65
    tomySVK's Avatar Campidoctor
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    Default Re: DVK901's work on custom settlements,THE PICTURES

    Unbelievable! Amazing work!

  6. #66
    tungri_centurio's Avatar Senator
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    Default Re: DVK901's work on custom settlements,THE PICTURES

    added them in OP.

    i hope we can attack from the seaside, but im afraid i gonna losse alot of men because i gonna look to mutch to the city instead of the battle.
    same for all the other city's
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. -Marcus Aurelius

  7. #67
    Stath's's Avatar Protector Domesticus
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    Default Re: DVK901's work on custom settlements,THE PICTURES



  8. #68

    Default Re: DVK901's work on custom settlements,THE PICTURES

    Quote Originally Posted by tungri_centurio View Post
    added them in OP.

    i hope we can attack from the seaside, but im afraid i gonna losse alot of men because i gonna look to mutch to the city instead of the battle.
    same for all the other city's
    The AI needs all the help it can get.

  9. #69

    Default Re: DVK901's work on custom settlements,THE PICTURES

    WOW!

    Amazing work!

    Good games everyone.

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  10. #70
    dvk901's Avatar Consummatum est
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    Default Re: DVK901's work on custom settlements,THE PICTURES

    Quote Originally Posted by tungri_centurio View Post
    added them in OP.

    i hope we can attack from the seaside, but im afraid i gonna lose alot of men because i gonna look to mutch to the city instead of the battle.
    same for all the other city's
    I purposely left space between the harbor and the buildings so you can get around In fact, I fought a battle by moving all my troops to that gate and attacking from there. It was 'interesting', to say the least. I was going to just fill it all in with buildings...but this particular layout\city is pretty taxing video-wise, so I thought it best not to add anymore than I had to to make it look nice. Besides, the slope toward the sea makes it hard to place buildings.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  11. #71
    Ciciro's Avatar Protector Domesticus
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    Default Re: DVK901's work on custom settlements,THE PICTURES

    Now make naval invasions possible!

  12. #72
    paradamed's Avatar Praepositus
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    Default Re: DVK901's work on custom settlements,THE PICTURES

    Carthage looks great!

  13. #73
    tungri_centurio's Avatar Senator
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    Default Re: DVK901's work on custom settlements,THE PICTURES

    Quote Originally Posted by dvk901 View Post
    I purposely left space between the harbor and the buildings so you can get around In fact, I fought a battle by moving all my troops to that gate and attacking from there. It was 'interesting', to say the least. I was going to just fill it all in with buildings...but this particular layout\city is pretty taxing video-wise, so I thought it best not to add anymore than I had to to make it look nice. Besides, the slope toward the sea makes it hard to place buildings.
    imo the amount of buildings outside the wall is good,to mutch and it will be hard to more through them,are you planning to do the same for city's without a harbour?
    maybe adding some fields around the city with some small farmhouses attached to it.to represent them as more agricultural settltements...others with more houses around to represent more
    important city's for recruiting?

    anyway great work
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. -Marcus Aurelius

  14. #74
    dvk901's Avatar Consummatum est
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    Default Re: DVK901's work on custom settlements,THE PICTURES

    Quote Originally Posted by tungri_centurio View Post
    imo the amount of buildings outside the wall is good,to mutch and it will be hard to more through them,are you planning to do the same for city's without a harbour?
    maybe adding some fields around the city with some small farmhouses attached to it.to represent them as more agricultural settltements...others with more houses around to represent more
    important city's for recruiting?

    anyway great work
    Yes. The more I work on this, the more I realize than 'some' external buildings don't hurt anything as long as you keep them away from the walls and gates.
    However, that may be a project for 'after' this project, since it requires that every single settlement be 'unique'. Because the lay of the land around every city is different, you just can't throw in buildings outside them without actually looking at each one and specifically individualizing every settlement. I'm not against that, because I think it would be super realistic, but it would take a LONG time to do that. So one step at a time.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  15. #75
    tungri_centurio's Avatar Senator
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    Default Re: DVK901's work on custom settlements,THE PICTURES

    Quote Originally Posted by dvk901 View Post
    Yes. The more I work on this, the more I realize than 'some' external buildings don't hurt anything as long as you keep them away from the walls and gates.
    However, that may be a project for 'after' this project, since it requires that every single settlement be 'unique'. Because the lay of the land around every city is different, you just can't throw in buildings outside them without actually looking at each one and specifically individualizing every settlement. I'm not against that, because I think it would be super realistic, but it would take a LONG time to do that. So one step at a time.
    yea take your time bud
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. -Marcus Aurelius

  16. #76

    Default Re: DVK901's work on custom settlements,THE PICTURES

    This looks really good!

  17. #77
    dvk901's Avatar Consummatum est
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    Default Re: DVK901's work on custom settlements,THE PICTURES

    Cleopatra gazes at the Pharos from the splender of her palace once again.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  18. #78
    Ciciro's Avatar Protector Domesticus
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    Default Re: DVK901's work on custom settlements,THE PICTURES


  19. #79
    leoni's Avatar Campidoctor
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    Default Re: DVK901's work on custom settlements,THE PICTURES

    DVK...your passion is amazing, where others blend themselfes by retexturing newer CA titles, you just still hard working, on that old jewel....i expect another beautyful suprise, for the next prev.

  20. #80
    Basileos Predator's Avatar Campidoctor
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    Default Re: DVK901's work on custom settlements,THE PICTURES

    Wooooooooooooow your work dvk is just stunning. GREAT JOB.

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