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Thread: any way to make "auto resolve" work better?

  1. #1

    Default any way to make "auto resolve" work better?

    Starting forces: http://steamcommunity.com/sharedfile.../?id=371280133 "auto resolve" outcome: http://steamcommunity.com/sharedfile.../?id=371279926 played myself, 6x speed until first melee engage, 2x from that: http://steamcommunity.com/sharedfile.../?id=371278865 I forgot to take a screenshot of the generals ... I have another fight where I did take a shot of that (but forgot to screenshot the manual outcome, was a lot clearer), but meh ... you get the point, right? I do get that auto resolve shouldn't be "as good" as doing it manually, but it's not even close ... could that be improved? There's more to say about the ingame battle AI (both unit behaviour and command behaviour on opponent's side) but that's for another topic

  2. #2

    Default Re: any way to make "auto resolve" work better?

    aaaaand apparently newline is overrated

  3. #3

    Default Re: any way to make "auto resolve" work better?

    Apply the following to STAT_HEALTH values for every unit in the EDU:

    STAT_HEALTH
    First stat is always 1.
    Unless unit is Elephant, second stat varies as below to assist in Autoresolve:


    Foot Unit 1
    Mounted Unit 2
    Missile Unit +1
    Skirmisher Unit +1
    Peasant -1
    Poor -1
    Superior +1
    Elite +1
    Guard +1
    Bodyguard +1
    Heavy Cavalry +1

    Set MAXIMUM at 3 and MINIMIUM at 0

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