The Trait System in Divide Et Impera 1.X :
Intro
Hi there! I've been a lurker ever since this mod started, and I finally decided to make my first post after seeing the Trait System will be revised in future updates for this mod. Divide Et Impera has, like many others stated before me, made Rome 2 playable and even more. I love the mixture of historical units while still keeping the gameplay at a good level. In my opinion, DeI is turning out to be the Stainless Steel or Deus Io Vult of Rome 2 (I never could get EB to install so I can't quite make the comparison).
Inspiration for this thread is the revision of the Trait system. Like Dresden said in this post
I figured I might just add my two cents and see what you guys think of it. As it is today, the trait system is , for most players, something they do not like, in fact, it's a broken feature with lots of negative traits starting off with a warning (e.g. the drinking trait, faithless trait, far from home, ...) that can't be removed even when you try (move your general, put him in a settlement with a temple, ...). It doesn't have depth, it doesn't have logical and it's a shame since traits are one of the things I like best about the Total War series.
I just took the time to make a few examples, mostly ones that I figured I'd love to see myself. If the people here and the team like it, I'd be more than willing to help with coming up with some more of them/revising the others.
A first idea and example on how I think it could be done
Let's take a look at some of the existing traits that some of my Generals have today first. I will pick a few, both positive and negative ones, and give a view on a few possibilities that could change the system."A Bit Of Claret":
-5% moral for enemy units
-5% to number of battle captives
-2% moral for all units
Traits like "A Bit Of Claret" are what traits should be like, giving both a positive and negative effect, so that you don't make 100% positive Generals all the time. Depending on the outcome of battles (Costly Victory/Decisive Victory/Heroic/Valiant Defeat/...) traits like these should be given more frequently. I'll go more in detail into this a bit further.
Another example of a good trait would be the "Student Of Philosophy" trait:
"Student Of Philosophy":
+5% civil research rate (factionwide)
+1 gravitas per turn
However, this is where I'd like to see some change to balance things and make traits more RPG-like. Imagine a philosopher going into battle for the first time, I figure he wouldn't be the most daring or bravest General to walk the earth, and his troops would know this too. While I know that historical evidence dictates that the senators who led armies had both military and philosophical education, I suggest that you add a negative effect to the trait, making it more like:
"Student Of Philosophy (Revised)":
+5% civil research rate (factionwide)
- 5% moral for all units
+1 gravitas per turn
An example of a negative trait would be "Unjust":
"Unjust":
-2 public order per turn (all provinces)
Unjust is a trait that starts with a minor negative effect ( -2 PO/turn) but looking further, being unjust could benefit yourself (or your faction). This is just one idea that comes to mind. Furthermore, "Unjust" progresses along the line to "Tyrant" (giving -6 PO/turn). Once again, only having a negative effect as a Tyrant isn't bringing out it's full potential. A tyrant will be feared, but fear also keeps a firm hand and makes decisions based on his own agenda. Making it so when you have the "Unjust" trait (and even further) it becomes harder to control the Political aspect of the game. Civil War might erupt because of your General becoming unjust. This could also be backed up historically when looking at Marius and Sulla or the civil war caused by Julius Caesar and the assassination of him by those who considered him a tyrant.
"Unjust" (Revised):
-2 public order per turn (all provinces)
+ 1 gravitas per turn OR + 0.25 gravitas for your political party"Tyrant" (Revised):
-6 public order per turn (all provinces)
+ 25% more chance of political incident occurrence (towards your political party)
+ 8 gravitas per turn OR + 5 gravitas for your political party
PBL/PBB (Progress By Location/Progress By Building)
PBL/PBB or Progress By Location and Progress By Building is something that currently already exists in a way. Traits have a bigger chance of occurring when the general is located in a city with certain buildings or in a certain area (correct me if I am wrong on this). But like previously states, a General with for instance the "Unsure About The Underworld" trait can't lose this trait even though the description says that you can avert it by placing him into a temple. Thus, we can only conclude that the current system is broken and it will need repairs first (if possible) before expanding it.
This however doesn't hold me back from laying out a few ideas on the topic.
Progress By Location
A good example of progress by location is when a General who's stationed in Macedonia or Hellas gets the trait "Likes Greeks". I think these kinds of traits are one of the few that don't need any change, since it's a logical trait to acquire when campaigning in the area. A small cultural penalty however might be added for role playing purposes. Again, historical evidence exists that a lot of the Roman patrician and senatorial class looked up at Greek culture.
Another example might be that if you recruit a General unit in the regions that face extreme seasons (like for instance the dessert region of Garama or the icy lands of Rhoughion) he will be faced with attrition during summers/winters when stationed there. My suggestion however is that if he's stationed there for a few turns (let's say 8 as an example) he would get a trait to lower the attrition. I'm not saying he should become immune, but he should become accustomed to the climate (and having spent two years in the region, he'd adjust his wardrobe, etcetera).
Progress By Building
Progress By Building is the second idea that I have. Looking at the Deus Io Vult mod for Medieval 2 , they had a Career System. Meaning that a General could be located in a city (with a Scriptorium) and build up traits to become a good administrator or he could be placed in a castle to get a military training and become a squire with good combat traits. He then later through combat became a knight and so on. Since Rome 2 is set in a different historical era this doesn't need to be the case, I'm just using it as an example. DeI currently has two excellent buildings for this, the Library/Archives/Scriptorium chain and the Academy/Military Academy/Famous Military Academy chain. Having a General remain in a city with these buildings for say, 4 turns (a year) would lead to him getting a trait. The higher the level of buildings the more chance to get the second and third Tier of these traits.
This would also lead to the Academy buildings getting built/used more and having a clearer role.
For the military Tier 1 trait I took the already existing "Natural Philosopher" trait; the twin to the "Student Of Philosophy" one, and revised it in the same way I did with the other one. To clear things up, I would suggest renaming it to "Military Advisor".
A general who remained in a city with a Library for 4 turns gets:
"Student Of Philosophy" (Revised):
+5% civil research rate (factionwide)
- 5% moral for all units+1 gravitas per turn
A general who remained in a city with a Academy for 4 turns gets:
"Natural Philosopher" (Revised):
+5% military research rate (factionwide)
- 5% tax rate (for the region)+1 gravitas per turn
Do note however that both these traits can appear on recruitment. Then, when looking at the second Tier, Generals could get the next level of traits by remaining 8 turns (2 years) in the city. This however could be shortened by their rank (more experienced generals would know more) and by their skills.
A General taking the military path who's obtained the Tactician,Camp Administrator or Commander Of Men Skill would be a fast learner, the same could be said about a General who's taking the Philosopher's path and already has traits such as "City Governor" or "Political Animal".
Considering the trait names, I took the logical choice of naming the administrative trait "Philosopher" seeing as he's no longer a simple student. When looking at the military trait, I went with Tribunus Laticlavius, one of the six broad-striped tribunes that served directly under the Legatus Legionis. It's a role that fits the trait in a RPG perspective.
On the Tribunus Laticlavius:
The position was the first step of the traditional cursus honorum, the formalized sequence of public offices held by Roman nobles of the senatorial class (conversely, the tribuni angusticlavii were knights). Thus the tribunus laticlavius would usually be a young man who might belong to one of the richest families in Rome or be a close friend to the legionary commander.
A general who remained in a city with Archives for 8 turns gets:
"Philosopher" (NEW):
+10% civil research rate (factionwide)
- 2% empire maintenance
+10% upkeep for all units
-10% moral on recruitment in the region
A general who remained in a city with a Military Academy for 8 turns gets:
"Tribunus Laticlavius" (NEW):
+10% military research rate (factionwide)
+ 10% moral for all units
-10% tax rate (for the region)
+2% empire maintenance
The same goes for the third Tier of the traits. I know however that I am not a modder and so that I might not have picked the best positive and negative effects, give some ideas in the comments if you will!
Like for the second Tier, skills picked up, rank and so forth could ease the number of turns required to achieve the traith. Both names have been taking from what I seemed was a logical point of view.
A general who remained in a city with a Scriptorium for 8 turns gets:
"Rhetoricus " (NEW):
+15% civil research rate (factionwide)
-5% empire maintenance
+ 20% upkeep for all units
-15% moral on recruitment in the region
A general who remained in a city with a Military Academy for 8 turns gets:
"Praefectus Legionis" (NEW):
+15% military research rate (factionwide)
+ 10% moral for all units
-15% tax rate (for the region)
+ 5% empire maintenance
Changing the perspective, we could also look into traits such as the "Biblious" (aka Alcoholic) trait. Currently, even if a city doesn't have a Wine Trader, your General is still prone to acquire it. Looking further into it, it's second and third tier provide a moral bonus to units, something that imo is absurd. I wouldn't follow the orders of a drunken general. Nor would he be fit to lead a province.
"Drunkard" (Original):A more appropriate version of this trait would be to give a penalty to morale and to give a bonus to trade or commerce instead of giving extra PO:
+4% morale for all units
-2 authority
Bread and Games Edict:
+4 public order(local province)
"Slave To Dionysus" (Original):
+6% morale for all units
-3 authority
Bread and Games Edict:
+8 public order(local province)
"Drunkard" (Revised):
-4% morale for all units
-2 authority
Commercial Stimulation Edict:
+5% trade tariffs
"Slave To Dionysus" (Revised):
-8% morale for all units
-3 authority
Commercial Stimulation Edict:
+10% trade tariffs
Conclusion
This is just an idea I have, it's not fully worked out yet but I figured I'd share it with you guys and see what you think of it. Any suggestions or remarks are more than welcome. Like I said in the intro, this is my first post, and the first time I've contributed. I think DeI is becoming the best mod out there and it would only become better with a good trait system based on logic and gameplay instead of random occurrences.
Thanks for reading
Sources used:
Marius & Sulla's Civil War: http://www.forumromanum.org/history/morey20.html
Julius Caesar's Civil War: http://www.livius.org/caa-can/caesar/caesar_t08.html
Assassination of Caesar: http://www.eyewitnesstohistory.com/caesar2.htm
Roman's view on Greek Culture: http://www.academia.edu/5235643/Capt..._Greek_Culture
Adapting to a different climate: http://www.tribunesandtriumphs.org/r...s-clothing.htm
Tribunus Laticlavius: http://en.wikipedia.org/wiki/Tribunus_laticlavius
Image Sources:
http://www.honga.net/totalwar/rome2/...?l=en&v=dei&i=






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