This thread is for folks to provide detailed record (detailed as you can manage) of income earned through diplomacy in your campaign(s).
Ideally you would identify the mod build (e.g.: FATW Beta 3.0), what faction you are playing, and give turn by turn totals of income achieved through diplomacy, not counting increases in trade revenue. Try to indicate at what turn or year you feel income from diplomacy stopped making a big impact on your resources, either because other factions stopped giving, or because your economy had become so robust that diplomatic gifts/payments had become superfluous.
Also try to indicate to what extent you made effort to pursue diplomatic income; ranging from tried every faction every turn, to never initiated diplomacy and took only what was freely offered.
If you can, include a record of how many emissaries you have active in each turn. If you lack time for this, a rough number for how many you usually have active will do.
This should give the mod team a good idea of how important and consistent diplomatic income can be, and how much this varies over different factions. If you save your games at the end of every turn can go back and view the financial screen for each turn to get this number.
The first entry is from my own campaign when in closed beta, and should provide a good template for your submissions; we want all data points to be easily identified, segregated and organised.
Thanks in advance to those who are able to contribute.