Damn it!! AGAIN!! That rigged dice...
Damn it!! AGAIN!! That rigged dice...
Weird...
The range of our fire pumps is greater than the length of those sarissa pikes...
Never mind,we're resuming the campaign in Pontus.Attack:
I don't remember when was the last time when I used a spy.If I can use my spy now,use him.
Continue. Also it seems the saboteurs finally got more competent. It is unfortunate to see my allies being damaged in such a way but since I chose peace I will keep my hands in my pockets. For now.
Dania's Fort will be upgraded, more stone walls are to be built around the City.
That's the second time I lose that region... Damnit...
Well, let's take a break from fighting... I'd like to build a ship...
¬¬ The Speedy Detective ¬¬ ||| Attention: User has a severe case of insanity! Approach with caution! ||| Big anime fan. Favors Shounen and Tsundere ||| Doesn't actually play TW. Is here just for the fun ||| Is a proud Dutchie |||
Attack in the algerian desert.
Head south with my homeland fleet twice and go up from florida.
Attack two southern regions.
Keep pushing north!
Good, we attack south from the newly conquered territory
1st Move: A Cretan army sails to Attica. The marines shall storm into Piraeus before the army lands to besiege Athenai. Once this great city is taken, the more egalitarian civilization of Crete shall spread to this abode of patriarchy.Originally Posted by NobleWoman
2nd Move: Another Cretan force is sent to Halikarnassos to liberate it from the barbarians. The Karians, being descended from Minoans, have long been our faithful allies. Now to protect them they must be brought into the Confederation.
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Last edited by LegolasGreenleaf; March 21, 2022 at 12:26 AM.
WIP. Watch this space. It'll be epic.
No, seriously.
Build a fleet in the black sea
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if it is not to late, use a spy with my attack.
SABOTAGE!A traveller walks into a city what he believes to be the capital of Zolland.
All he sees are mobs running around, buildings being burnt, officials and soldiers being lynched. People are screaming, “DOWN WITH DRUNKS! DOWN WITH SOCIALISM! DOWN WITH EVERYTHING! UP WITH US!”
“What’s going on?” He stops a man running past him with a pitchfork.
“We have revolted! Some angel of a guy appeared and opened our eyes! He taught us to rebel! Such a saint, I tell you!”
“So we have decided to overthrow these wretched fools who considered themselves our masters. The people from the neighbouring region have also joined us.” Adds a woman, carrying a bucket full of hot oil. She looks at the traveller with a wicked gleam—“and wherever you are from, if you want to stay here, you better join us…join us or die..”
An unknown saboteur has caused a successful revolt in the capital region of Zolland. The rebellion has spread. The target region and a region next to it belonging to Zolland go back to rebel control.
Emperor PooMan loses his capital region. He will get a -1 penalty point in the next turn and it applies to everything that he does that turn including agent missions. He needs to fix a new capital.
Turn 049 (1505 AD)
Medium Khaganate of Turkestan (The_Hibernian)
[6] Epic Success – A large fleet is completed. Ships: 8.
You are able to do 2 moves each with a +1 bonus point.
Kingdom of Finland (Sleeping Bear)
{So sorry about your missionaries…I get so carried away by the war moves that I give no importance to religious preaching. Next time, mention your missionaries before your battle moves so that I see them}.
[1+1=2] The missionary’s words are too Latin. The natives scratch their heads, and decide finally to kill him. The poor preacher runs for his life.
[1+1=2] The Explorer is killed by natives who didn’t like him strolling around their teepees. [6] This Explorer manages to bribe the natives into getting some guides. He discovers 2 regions.
[6] The spy is a smart guy. Your attack against this region has a +1 bonus point. [2] This one gets himself killed. Quite easily.
[4+1=5] Using the spy’s smartness, the Finns get the better of the Icelanders.
You are able to do 2 moves.
The Granadine Sultanate of Egypt (Cyrene)
[6] The fort’s upgradation happens for 2 levels. It is now a Fortress.
You are able to do 2 moves each with a +1 bonus point.
States of Baltica (Historian Vegetius)
[3+1=4] The Balticans figure out the barbarian warriors’ secret bases. A surprise attack finishes them off.
You are able to do 1 move.
Duchy of Yorkshire (Finska Lejonet)
[5] The longbowmen let lose their arrows. The Scots retreat.
You are able to do 2 moves.
Republic of Laraish and Tingis (Ciloron)
[5] The Berbers are further beaten. The Tingisians claim another region belonging to the enemy tribesmen.
You are able to do 2 moves.
Protectorate of Decinryos (Ikaroqx)
[5] Great Success – A medium-size fleet is completed. Ships: 5.
You are able to do 2 moves.
Imperium Romanum Occidentalis (Western Roman Empire) (Richard of Gloucester)
[6] The Romans march on in the land of Piemonte.
[1] King Giuseppe is not taking this lightly. He leads the army in person and the Romans are beaten. [4] they fall back but lose their conquered region to the Piemontese knights.
You are able to do 1 move.
United States of Japan (Librarian)
[6] The fleet sails speedily.
[6] Success again!
[1] The Mohicans attack and annihilate the Japanese.
[6] Zero’s men retreat as they lose this region. [5] The enemy is joined by other hostile tribes who now outnumber the Japan army. The garrison flees without a battle.
You are able to do 1 move.
Eastern Roman Empire (Byzantium) (AntonisTheGreek)
[4] Theodosius guides his troops well as he has got a sufficient rest. The Pontic Eastern infantry is beaten from the field.
You are able to do 1 move.
La Republique de France! (Kirila the Kitten)
[3+1=4] Eleanor’s nobles are not as good at leading armies as the French.
[4+1=5] Their forces are beaten once more.
You are able to do 2 moves.
The Confederation of United Baronies (NomNoms)
[4+1=5] The Barons march southwards and lead their men to a good win.
[4+1=5] The army is excited by it, and prospects of plunder fill them with a fresh zeal for winning.
You are able to do 2 moves.
Patatje Joppie Clan (Speedlion)
[5] Great Success – A medium-size fleet is completed. Ships: 5.
You are able to do 2 moves.
The Democratic Peoples’ Republic of Zolland (Emperor PooMan)
{Map fixed}
You have lost your capital region (and the neighbouring region) to successful sabotage. You will get a -1 penalty point in the next turn and it applies to everything that you do that turn including agent missions.
[2] The news reaches the army. Morale dips and the battle is lost.
You are able to do 1 move.
Mercantile Confederation of Crete (Lord of Cats)
[2+1=3] Heavy fighting occurs at Piraeus as the marines are held off by General Themistocles. The Amazons are called in by the Cretan generals. +1 attack next time.
[6+1+1=8] General Avantika marches in and aids the Cretan warriors. Themistocles’s defences fall and the victors enter Athens. The city’s warriors are really lame compared to the Spartan-slaying Amazons. Athenai is brought under the just Cretan rule and patriarchy is abolished (the Amazons do their bit, joyfully slaughtering the patriarchal citizens).
You gain 1 Prestige point. You are able to do 2 moves each with a +1 bonus point.
The Great Bohemian Empire (Chudada)
[5+1=6] The archers are proving to be the best among the troops.
[6+1=7] The generals are so pleased with them that they are sent to subdue the next region as well. The result is as expected.
You gain 2 Prestige points. You are able to do 3 moves.
Ordre de Saint-Jean de Jérusalem/Malteserorden (Rhinelander)
[2] The Afrika Korps lose their way in the desert.
You are able to do 1 move.
New Numenor (LegolasGreenleaf)
[4] The Dunedain move in the jungles, and are able to track and capture the Hobbits preparing for ambushes.
You are able to do 1 move.
Kingdom of Castile (Spartan999)
[6] Work begins at top speed. 6/10 points generated.
[6] Epic Success – A large fleet is completed. Ships: 8.
[2] Land discovered! Two new regions are seen by your sailors. {this move is not counted for your average}.
You gain 1 Prestige point. You are able to do 2 moves each with a +1 bonus point.
Log--https://rolz.org/myroomlog?r=Europea...+VIII+RtD+Room
Spoiler Alert, click show to read:
Send the cousin of the Bishop to convert these pagans into the Catholic religion in the gray
region
attack these two regions in Spain, with the western port regions taking priority (so if the attack fails on
the western region, attack it again)
Off note: Why do I get a gut feeling next turns random event is going to be one
Last edited by Spartan999; March 03, 2015 at 05:34 AM.