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Thread: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

  1. #761

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    I have to think about it, and factions no longer fit more in the Mod

  2. #762
    AnthoniusII's Avatar Μέγαc Δομέστικοc
    Join Date
    Feb 2007
    Location
    Thessalonike Greece
    Posts
    19,056

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Could this mod become a Sub-Campaign in the TGC mod by taking time a bit back (same timeframe with TGC) ussing and retexturing Islamic units and europeans?
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  3. #763

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Hello Anthonius. Something could be done, it's a matter of having some more faction, Asturias and the Umayyad Emirate. Although really right now I don't have time to modify.

    P.S: I have sent you a PM

  4. #764
    Elendil 03's Avatar Semisalis
    Join Date
    Aug 2018
    Location
    A landlocked, neutral country somewhere in Western Europe
    Posts
    439

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Sounds good. Yes, it would really be a fantastic addition to get a 3D guy on board.

  5. #765

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Hello. I have a weird problem when entering a battle. Whenever I position my troops and click start button it crashes me out. When I'm ambushed or there is a sally out everything seems okay. Any help with that? It says that medieval 2 has encountered an unspecified error.

  6. #766

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Hello. I don't know, there has never been that error. Does the game works well with all mods? What version do you have?

  7. #767

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Well, yeah. It works with other mods. Sometimes tho the same problem occurs. I have version 1.52 with kingdoms.

  8. #768

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    That's not a mod problem, it works well. Try to reduce the graphic quality or the unit scale.

    P.S: Do you have the two "descr_geography_new" files in "data" folder of the original game?

  9. #769

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    It appears that I don't have those files.

  10. #770

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Ok, then a problem ruled out.

  11. #771

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Is there a submod for Hisponia total war?

  12. #772

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Hispania Total War? What mod do you mean?

  13. #773

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Hello. It's me again. I can't find those files. Is there any possible way that you could send them for me? If this will fix my problem.

  14. #774

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    No, the other way around. When unpacking the base game, you have delete those files, because they are incompatible with the Kingdoms version.

  15. #775

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Hello, bro.
    Hope you are good. I write to ask if you have new improvements for this excellent mod. Good luck...

  16. #776

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Will there be a new patch to this mod or not? So far so good!

  17. #777

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Hello guys. I hope release an update for autumn (approx.)
    Last edited by Miguel_80; June 30, 2019 at 05:14 PM.

  18. #778

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    What will this new patch have?

  19. #779

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Mainly historical battles; especially confrontations that can't coincide in the campaigns.

  20. #780

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    So... no new units or settlements or reskinning factions and what not?

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