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Thread: README FIRST. This is the CAC main knowledge thread!!

  1. #1

    Icon5 README FIRST. This is the CAC main knowledge thread!!


    We have compiled this list of CAC contents in order to get a quicker and easier overview of how Rome2 is modified in CAC.

    General Changes:

    • All Faction Unit Rosters are completely reworked. Rome is presented here, Carthage here, Hellenic factions here, Successor factions here, Celtic factions here, Brittoi factions here, Germanic factions here, Eastern factions here and here, Nomadic factions here, African factions here, Iberian factions here, Daco-Thracian factions here, and Itallic/Illyrian factions here
    • To make the reworked faction unit rosters we have added more than 640 new land units and more than 1100 units in total
    • Battle AI and settings are reworked
    • Campaign AI and settings are reworked
    • Battle and campaign diversity is much improved compared to vanilla
    • Graphical improvements are added to units etc.
    • Land combat is reworked
    • Naval combat is reworked
    • Garrison units are completely reworked
    • Mercenaries are completely reworked
    • Building effects are reworked
    • Regional effects added to all regions
    • Religious building line is completely reworked for all cultures
    • Many new subcultures added to represent a more varied and historical true "cultural landscape"
    • New Religions are added represent a more varied and historical true "religious landscape"
    • Many other minor cahnges to the game


    Main Campaign:

    • Completely reworked campaign starting position
    • More than 50 factions are playable
    • Extensive use of scripted events and unit availability restrictions
    • Comprehensive Area of Recruitment System
    • 2 turns-per-year
    • Faction, region and settlement names are edited


    Augustus/Emperor Campaign:

    • Completely reworked campaign starting positions
    • More than 10 new factions are made playable
    • Comprehensive Area of Recruitment System
    • Faction, region and settlement names are edited


    Hannibal at the Gates DLC Campaign:

    • Completely reworked campaign starting positions etc.
    • 10 factions are made playable in total


    Caesar in Gaul DLC Campaign:
    • Completely reworked campaign starting positions etc.
    • 10 factions are made playable in total


    Wrath of Sparta DLC Campaign:

    • Completely reworked campaign starting positions etc.
    • Completely reworked faction rosters
    • 10 factions are made playable in total


    A full list of Record of Changes is available here.

    Graphical presentations of CAC contents are available here, here, here and here. Note that images shows Work in Progress and not the final results.

    Images of CAC, which are posted by the players are available here.

    Cesco made a CAC specific Battle overhaul Submod, which is available here!

    If you want to share your experience after playing CAC or want to share new ideas with us, then please post them here.

    If you experience any bugs or other issues you should notify us here.

    Last but not least you can find the download links for CAC here.


    Best regards
    il Pitta and Iutland

  2. #2

    Default Re: README FIRST. This is the CAC main knowledge thread!!

    Both CAI and BAI are more aggressive than they where before, one of the rare mods whom make me feel the difference between their AI edit and CA's AI.
    Keep on with the good work .

  3. #3

    Default Re: README FIRST. This is the CAC main knowledge thread!!

    Did you guys include unit packs from other modders? If so which more exactly?

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