great!
great!
No problem
Tedster1995, you are amazing.
Is there a fix planned for the various "boss" heroes whom have a tendency to die in autoresolve? Off the top of my head Veran, Onox, and Una have a very bad habit of this, likely due to being flagged as "single" or very small unit sizes. Conversely, I've experienced the issue of various bosses being insanely overpowered in autresolve and able to wipe out entire armies, such as the Gohma matriarch- she wiped out half a full stack of Mighties and dishonored/doomknockers led by Senturon (sieging Moruge) in my Darknut campaign, with only a single Gohma larvae unit. I think there needs to be some sort of middle ground reached....
Thanks very much , but I was only adding in more of Nephs stuff no biggie really.
as for the auto resolve I think that has always been a problem with one man units and I don't know if its fixable at all its just a problem that won't go away I think :/
@Tedster1995
Neph has fixed a number of them I believe.
@Tester1995
I think i got the EXP bonus to work
Spoiler Alert, click show to read:
There are 3 things I would like to have added in to the community patch, Or some thing like them for the same purposes.
________________________
1)
Spoiler Alert, click show to read:
2)
Spoiler Alert, click show to read:
3)
Spoiler Alert, click show to read:
________________________________________________________________________
@ all.
So what do you guys think?
@ tedster1995 & SirMark9
Do you think all of these ideas can be implemented? And do you think we should?
@ UndyingNephalim.
Do you think you will possibly implement these ideas and the other ideas/changes from the Community patches in to your official Game?
Last edited by Eldren; April 15, 2015 at 12:32 PM.
@Eldren
I know that the population boost is possible, I did give their termina fissures a population boost as well as give the majora idols they build a big religion boost as well but yea it would only require a very simple code in the script.
As for the conversion I have tried to implement that into my submod, but I have yet to find a way to measure a regions religion without it causing problems, I'm sure it's possible in some way, seeing as the Wizzrobe can convert cities with religion.
I found a Bug.
The wizrobes conjurers(Well the Chillfos under there command) have the wrong Texture.
There supposed to look like chillfos that are made of ice. Like the ones from TP.
Hay Guys. Can you please read this below.
It's the Faction Description for the Gohma in HTW.
Spoiler Alert, click show to read:
Now every thing that is in red. Can we please make it true.
Other wise, change it to mach the current Gohma Faction.
_________________________________________________________________________________________
So all we need to do to make it true is this... I think....
1)
2)- High Birth Rate: Gohma are able to produce basic soldiers from any structure they build in the campaign.\n
And decrease the replenishment rate for all the other/larger Gohma units.
Now SirMark9 and UndyingNephalim. Please don't ignore me on this.
Last edited by Eldren; April 15, 2015 at 07:58 PM.
@ Eldren
I would give a detailed reply on everything, but right now I am absolutely swamped with university work. I am far behind schedule and got to defend my Thesis within 24 hours as well as write at least an 8 page draft within 48 hours of this post. In addition, there is a group project I need to show up for, film a "fake" commercial, and a ton of other matters.
I will likely not be available until the 2nd week of May. As such, I cannot spare the time to work on Community Patches for Hyrule Total War at the present.
Hibernation State: Playing Nintendo games and working on personal projects.
Excuse me,
How would I go about installing the Community Patch? I've done this before so I have a general idea of what I need to do, but I'm wary of ruining my game.
Try extracting the 'Hyrule' bit of the patch file into the [...] \Medieval II Total War\mods. (if your copy of HTW isn't called 'Hyrule' in your mods, then rename the folder in the patch to match it)
You'll know it's worked when it asks to replace 7 files.
Welcome to the HTW forum, by the way.
Taram Chalco-Elizabeth Westcliffe- Kesaris - Erika Homewood - Kalian Benton Galhansen
--The Infinite Notebook of Perpetually Unfinished Squirrel Sketches--
Thank you. I've been coming her for years now, it's good to be able to finally say something . Also, I see that you like squirrels as much as I do XD.
And, thank you, I believe I did it correctly.
Hmm...got the patch installed and stuffs mostly working, except for the Ikana EXP boost. the boost is showing up in the recruitment screen, but when i actually recruit them, the EXP boost is gone. Any ideas?
I may have found another way to add in EXP bonuses from the Lizalfos statues from this little line of text
Spoiler Alert, click show to read:
I believe that would make it work perfectly
Well, at last I'm done with university work for the spring semester, so I should be free until the fall semester starts up.
I'll see if I can get around and start working a bit on the HTW Community Patches again, but right now a part of me wants a vacation and to focus on the story I am writing. Essentially, I now got free time, but may not spend it working on HTW 24/7.
Hopefully I can get out a new community patch before the end of May. We'll see.
Hibernation State: Playing Nintendo games and working on personal projects.