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Thread: Giving a general a battle model from another mod

  1. #1
    howyouknow215's Avatar Libertus
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    Default Giving a general a battle model from another mod

    Hello Total Warriors! (Is that a thing yet or is it too lame?)

    For starters this is sort of a double post, however, it's occurred to me that this is the actual forum for my question. Also the gentleman who's been patiently assisting me for the past couple of days, while I appreciate his help, seems like he may already have enough on his plate and it's got me feeling like a burden.

    I'm trying to make a william wallace-esque general (Not script spawned if that makes a difference) for England in SS6.4 and doing so involves giving said general the legolas battle model from TATW. Thing is my game crashes every time I try load a battle with this general. I copied and pasted the folders, files and MDMB entry straight from the original mod to mimic its pathway but to no avail. Could someone who's got a little time on their hands please help a noob out? I've been at this for some days now and I can't bring myself to quit.

    PS I've searched the forums already but I couldn't find anything that says how to change a specific general's battle model. That said, it could be because I'm not quite proficient at searching the forums but it most certainly wasn't because of a lack of trying.
    Attached Files Attached Files
    Last edited by howyouknow215; December 17, 2014 at 09:36 PM.

  2. #2
    Withwnar's Avatar Script To The Waist
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    Default Re: Giving a general a battle model from another mod

    Did you increment the number at the top of the modeldb file?

    This is only for personal use, right? You'd need permission to release a submod with this model outside of TATW.

  3. #3
    howyouknow215's Avatar Libertus
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    Default Re: Giving a general a battle model from another mod

    Hey you helped me before, thanks for responding. Yes and YES.

  4. #4
    Withwnar's Avatar Script To The Waist
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    Default Re: Giving a general a battle model from another mod

    Any errors in the log when it crashes?

  5. #5
    howyouknow215's Avatar Libertus
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    Default Re: Giving a general a battle model from another mod

    Honestly ever since I edited it to show more info, the log's become a different language. Would I be imposing if I asked you to check it out?
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  6. #6
    Withwnar's Avatar Script To The Waist
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    Default Re: Giving a general a battle model from another mod

    I can't see any problem in there relating to this.

  7. #7
    howyouknow215's Avatar Libertus
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    Default Re: Giving a general a battle model from another mod

    Any idea of what could be wrong?

  8. #8
    Withwnar's Avatar Script To The Waist
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    Default Re: Giving a general a battle model from another mod

    No. Somebody else might come along with an idea.

  9. #9
    howyouknow215's Avatar Libertus
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    Default Re: Giving a general a battle model from another mod

    Ehh I think it'll be fine. I've got faith in the guy who's helping me now and I figure he wouldn't help if he didn't want to. Thanks though.

  10. #10
    Withwnar's Avatar Script To The Waist
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    Default Re: Giving a general a battle model from another mod

    In hindsight, you might have been better off asking this in the Skins/Models forum instead of Text Editing.

  11. #11

    Default Re: Giving a general a battle model from another mod

    does the unit where the general battle model is in got an officer in it? if he got one then look if you got all the things for that officer too,if there is a file missing from that officer the battle will chrash too without saying annything in the log.

    i can see a fault in your battle_model code, you counted 2 but there are 3 factions who got the battle model look at code;the first count was good but the second not.

    15 Robinof_Ireland1 1
    43 unit_models/_Units/Heroes/legolas_lod0.mesh 6400
    3
    7 england
    50 unit_models/_Units/Heroes/textures/legolas.texture
    57 unit_models/_Units/Heroes/textures/legolas_normal.texture 0
    48 unit_sprites/england_Sherwood_Archers_sprite.spr
    4 merc
    50 unit_models/_Units/Heroes/textures/legolas.texture
    57 unit_models/_Units/Heroes/textures/legolas_normal.texture 0
    48 unit_sprites/england_Sherwood_Archers_sprite.spr
    5 slave
    50 unit_models/_Units/Heroes/textures/legolas.texture
    57 unit_models/_Units/Heroes/textures/legolas_normal.texture 0
    48 unit_sprites/england_Sherwood_Archers_sprite.spr
    2 this must be 3!!!!!
    7 england
    54 unit_models/_Units/Heroes/textures/legolas_att.texture
    61 unit_models/_Units/Heroes/textures/legolas_att_normal.texture 0
    4 merc
    54 unit_models/_Units/Heroes/textures/legolas_att.texture
    61 unit_models/_Units/Heroes/textures/legolas_att_normal.texture 0
    5 slave
    54 unit_models/_Units/Heroes/textures/legolas_att.texture
    61 unit_models/_Units/Heroes/textures/legolas_att_normal.texture 0
    4
    4 None
    14 MTW2_Swordsman 0
    1
    18 MTW2_Sword_Primary
    0
    5 horse
    18 MTW2_HR_Non_Shield 0
    1
    18 MTW2_Sword_Primary
    0
    8 elephant
    18 MTW2_Elephant_Crew 0
    1
    18 MTW2_Sword_Primary
    0
    5 camel
    18 MTW2_HR_Non_Shield 0
    1
    18 MTW2_Sword_Primary
    0
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    Last edited by stevietheconquer; December 19, 2014 at 03:09 PM.

  12. #12
    howyouknow215's Avatar Libertus
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    Default Re: Giving a general a battle model from another mod

    Hey man appreciate the effort but we already sorted the problem out.

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