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December 17, 2014, 09:25 PM
#1
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December 17, 2014, 10:12 PM
#2
Re: Giving a general a battle model from another mod
Did you increment the number at the top of the modeldb file?
This is only for personal use, right? You'd need permission to release a submod with this model outside of TATW.
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December 17, 2014, 10:28 PM
#3
Libertus
Re: Giving a general a battle model from another mod
Hey you helped me before, thanks for responding. Yes and YES.
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December 17, 2014, 10:47 PM
#4
Re: Giving a general a battle model from another mod
Any errors in the log when it crashes?
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December 18, 2014, 12:03 AM
#5
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December 18, 2014, 12:45 AM
#6
Re: Giving a general a battle model from another mod
I can't see any problem in there relating to this.
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December 18, 2014, 02:44 AM
#7
Libertus
Re: Giving a general a battle model from another mod
Any idea of what could be wrong?
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December 18, 2014, 03:12 AM
#8
Re: Giving a general a battle model from another mod
No. Somebody else might come along with an idea.
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December 18, 2014, 12:14 PM
#9
Libertus
Re: Giving a general a battle model from another mod
Ehh I think it'll be fine. I've got faith in the guy who's helping me now and I figure he wouldn't help if he didn't want to. Thanks though.
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December 18, 2014, 10:18 PM
#10
Re: Giving a general a battle model from another mod
In hindsight, you might have been better off asking this in the Skins/Models forum instead of Text Editing.
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December 19, 2014, 02:59 PM
#11
Re: Giving a general a battle model from another mod
does the unit where the general battle model is in got an officer in it? if he got one then look if you got all the things for that officer too,if there is a file missing from that officer the battle will chrash too without saying annything in the log.
i can see a fault in your battle_model code, you counted 2 but there are 3 factions who got the battle model look at code;the first count was good but the second not.
15 Robinof_Ireland1 1
43 unit_models/_Units/Heroes/legolas_lod0.mesh 6400
3
7 england
50 unit_models/_Units/Heroes/textures/legolas.texture
57 unit_models/_Units/Heroes/textures/legolas_normal.texture 0
48 unit_sprites/england_Sherwood_Archers_sprite.spr
4 merc
50 unit_models/_Units/Heroes/textures/legolas.texture
57 unit_models/_Units/Heroes/textures/legolas_normal.texture 0
48 unit_sprites/england_Sherwood_Archers_sprite.spr
5 slave
50 unit_models/_Units/Heroes/textures/legolas.texture
57 unit_models/_Units/Heroes/textures/legolas_normal.texture 0
48 unit_sprites/england_Sherwood_Archers_sprite.spr
2 this must be 3!!!!!
7 england
54 unit_models/_Units/Heroes/textures/legolas_att.texture
61 unit_models/_Units/Heroes/textures/legolas_att_normal.texture 0
4 merc
54 unit_models/_Units/Heroes/textures/legolas_att.texture
61 unit_models/_Units/Heroes/textures/legolas_att_normal.texture 0
5 slave
54 unit_models/_Units/Heroes/textures/legolas_att.texture
61 unit_models/_Units/Heroes/textures/legolas_att_normal.texture 0
4
4 None
14 MTW2_Swordsman 0
1
18 MTW2_Sword_Primary
0
5 horse
18 MTW2_HR_Non_Shield 0
1
18 MTW2_Sword_Primary
0
8 elephant
18 MTW2_Elephant_Crew 0
1
18 MTW2_Sword_Primary
0
5 camel
18 MTW2_HR_Non_Shield 0
1
18 MTW2_Sword_Primary
0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
Last edited by stevietheconquer; December 19, 2014 at 03:09 PM.
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December 19, 2014, 09:37 PM
#12
Libertus
Re: Giving a general a battle model from another mod
Hey man appreciate the effort but we already sorted the problem out.
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