Firstly thanks to the guys who put the Imperial Campaign files up for download. If you look in the Mercenaries file, this is what is available to you:
And here's an example of a pool from the Mercenaries file:; pool --> name of mercenary pool
; regions --> list of regions belonging to pool
; unit --> name of mercenary unit
; --> exp X --> experience level of mercenary unit
; --> cost X --> cost to recruit mercenary unit
; --> replenish X - X --> upper and lower bounds on pool replenishment rate
; --> max X --> maximum pool size for unit
; --> initial X --> initial pool size for unit
; --> {optional} start_year X --> year that unit becomes available {0 indicates no set start year}
; --> {optional} end_year X --> last year that unit will be available {0 indicates no set end year}
; --> {optional} religions { A B C } --> list of faction religions unit is available for {no entries indicates available for all religions}
; --> {optional} crusading --> {requires one religion to have been specifed} unit only available to crusading/jihad armies
; --> {optional} events { A B C} --> unit only available after all specified events have occurred, event is a string corresponding to descr_events.txt
The dates I assume will apply to normal trained units as well, which is fantastic, much better than early, high and late and great news for modders.pool Burgundy
regions Dijon_Province Metz_Province Rheims_Province
unit Mercenary Frankish Knights exp 0 cost 1080 replenish 0.01 - 0.06 max 1 initial 0 end_year 1300 religions { catholic orthodox }
unit Mercenary German Knights exp 0 cost 950 replenish 0.01 - 0.06 max 1 initial 0 start_year 1300 end_year 1500 religions { catholic orthodox }
unit Landschneckt Pikemen exp 0 cost 530 replenish 0.04 - 0.13 max 2 initial 0 start_year 1470 religions { catholic orthodox }
unit Mercenary Crossbowmen exp 0 cost 860 replenish 0.04 - 0.13 max 2 initial 1 end_year 1300
unit Mercenary Pavise Crossbowmen exp 0 cost 930 replenish 0.04 - 0.13 max 2 initial 0 start_year 1300 end_year 1480
unit Mercenary Arquebusiers exp 0 cost 830 replenish 0.04 - 0.13 max 2 initial 0 start_year 1400 events { gunpowder_discovered }
unit Mercenary Spearmen exp 0 cost 660 replenish 0.04 - 0.13 max 2 initial 1 end_year 1400
unit Free Company Longbowmen exp 0 cost 930 replenish 0.02 - 0.07 max 1 initial 0 start_year 1338 end_year 1470
unit Free Company Men at Arms exp 0 cost 710 replenish 0.02 - 0.07 max 1 initial 0 start_year 1338 end_year 1470
unit Pilgrims exp 0 cost 35 replenish 0.18 - 0.5 max 4 initial 1 religions { catholic } crusading
unit Crusader Knights exp 0 cost 220 replenish 0.08 - 0.17 max 2 initial 1 end_year 1300 religions { catholic } crusading
unit Crusader Sergeants exp 0 cost 110 replenish 0.08 - 0.17 max 2 initial 1 end_year 1300 religions { catholic } crusading
unit Swiss Pikemen Mercs exp 0 cost 690 replenish 0.04 - 0.13 max 2 initial 0 start_year 1400
EDIT:
Epistolary Richard had this to say at the Org:
Well looks like I jumped the gun but I assumed they would control things like Gothic Knights and pike units the same way. Looking forward to finding out how exactly it is done, and I hope it is reasonably system as that mercenary method sounded pretty good to me.Yeah, no. Those dates are only going to work for the descr_mercenaries.txt file - but CA have added something to the edb file that should allow a similar effect which I go into in more detail in my still-unapproved final report...