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Thread: Patch 16.1 Patch Notes

  1. #1
    IlluminatiRex's Avatar Are you on the square?
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    Default Patch 16.1 Patch Notes

    Wrath of Sparta
    Wrath Of Sparta Content

    • A scenario set during the Peloponnesian War starting in 432 BC with 12 turns per year.
    • 4 playable factions:
      • Athenai
      • Sparta
      • Boiotian League
      • Korinthos

    • Brand new campaign map, set in Total War’s earliest time period yet.
    • 78 regions covering Greece and the Ionian Coast.
    • Massive scale, most zoomed in campaign map we’ve ever done
    • 12 wonders, from the Palace of Knossos to the Silver Mines of Lavrio, located around the map.


    Panhellenic games


    • Choose how to compete in the four games (Olympic, Pythian, Isthmian, Nemean), each playing an important part in the classical Greek world


    Religious Festivals

    • Regular festival events highlight the key part they played in people’s lives.


    New 'religions'

    • Representing the different Greek tribes: Ionian, Dorian, Akaian, Aiolian.
    • More for the other Greeks, Makedonians, Barbarians and Persians.
    • Main 4 tribes won't suffer any unrest from the presence of other Greek tribes, but big diplomatic penalties with non-true Greeks.
    • No cultural conversion.


    Faction and Faction Group Traits


    • Greek faction group state gives lots of bonuses related to slaves.
    • Campaign also starts with high percentages of slaves in most regions.
    • Sparta gets even more bonuses to slaves to represent their Helot population.
    • Athens has bonuses to its navy and culture but unrest problems due to its attempts to build an empire.


    New general skills and army/navy traditions

    • Adjusted for the unit roster available in the campaign.
    • Also designed to be more differentiated from one another.

    All new tech tree:


    • Featuring six branches: Army, Navy, Support, Philosophy, Aesthetics, and Mathematics.
    • Each branch has its own flavouring and differs from the Grand Campaign ones.


    Adjusted building tree and unit recruitment


    • Single port, religious and military buff chains that branch at level 4.
    • Single line military recruitment chain.
    • Decent core unit set available from all settlements.
    • City centre building line adjusted to have 3 options: entertainment line, muse line for research and a temple line.
    • New tier V port for Athenai, tier V city centre building for Korinthos. Boiotian League gets a tier V temple. Sparta has the Monument of Leonidas.


    Persian Escalation


    • Persians happy to sit on the sidelines as long as no one faction becomes too powerful.
    • As you increase your Imperium, you'll get greater and greater diplomatic penalties with the Persians.
    • Eventually they'll attack you with lots of armies, or if you attack their cities.


    Brand new unit rosters

    • Representing the warfare of the time period.
    • Heavy emphasis on Hoplites with supporting elements.
    • Cavalry throws javelins on the charge, rides in with spears and then fights in close melee with swords.
    • Mercenaries now focused on a few specialist types and more widely available across the campaign map.
    • Two main ship types: Trieres and Dieres with warfare focused on ramming and boarding.
    • Land units on transport ships will no longer be able to ram in battle; navies will be needed to escort these extremely vulnerable ships at sea.


    No artillery!


    • Prior to the invention of ranged siege weaponry, siege battles all about taking the walls in this time period.

    And for the Base game.


    • Optimisation campaign memory usage by loading less campaign character / general models into campaigns where they are not needed.
    • Land units on transport ships will no longer be able to ram in battle; navies will be needed to escort these extremely vulnerable ships at sea.
    • Improvements to animations for charging shock cavalry.
    • Improved unit bracing in shield wall formation for the units in the rear of the ranks.
    • Fixed the white loading screen which appeared when changing graphics settings during a battle.
    • Fix for some battle terrain bugs in the Caesar in Gaul Campaign.
    • Disabled ramming for barbarian ships.
    • Added a fix to the "Continue Campaign" button on the launcher, which in some very rare cases didn't work for a few users with unexpected file path to appdata.
    • Added a new Spartan loading screen.
    • Improved axe-men animations, to replace "stabbing" animations in synced combat.
    • Fixed a flooded area in a Barbarian minor port battle map.

    The most interesting stuff bolded by me.
    I am the author of the "Weaker Towers" and "Officers Of" series of mods for Total War: Warhammer!
    Quote Originally Posted by Richard Holmes
    One of the problems with trying to write about the First World War is that most people have already read Wilfred Owen and Siegfried Sassoon, Pat Barker and Sebastian Faulks before you get to them.
    Quote Originally Posted by Jackie Fisher
    Can the Army win the war before the Navy loses it?

  2. #2
    Petroniu's Avatar Domesticus
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    Default Re: Patch 16.1 Patch Notes



    YaY! Normal transports!!! Fleets finally matter! Beware of boarding though!!!

    THIS IS FOR EVERYONE, BY THE WAY!!! NOT JUST DLC USERS!
    Last edited by Petroniu; December 16, 2014 at 01:47 PM.
    RTWRM - back to basics

  3. #3
    antred's Avatar Senator
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    Default Re: Patch 16.1 Patch Notes

    If we don't purchase this extension, do we not get any of those changes? Or are some of the changes applied to the base game regardless?

  4. #4
    IlluminatiRex's Avatar Are you on the square?
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    Default Re: Patch 16.1 Patch Notes

    Quote Originally Posted by antred View Post
    If we don't purchase this extension, do we not get any of those changes? Or are some of the changes applied to the base game regardless?
    Every thing under where I put "and for the base game" gets applied to everyone, not just those that bought the DLC. So the transport changes and such.
    I am the author of the "Weaker Towers" and "Officers Of" series of mods for Total War: Warhammer!
    Quote Originally Posted by Richard Holmes
    One of the problems with trying to write about the First World War is that most people have already read Wilfred Owen and Siegfried Sassoon, Pat Barker and Sebastian Faulks before you get to them.
    Quote Originally Posted by Jackie Fisher
    Can the Army win the war before the Navy loses it?

  5. #5
    ♔Old Dragoon♔'s Avatar I'm Your Huckleberry
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    Default Re: Patch 16.1 Patch Notes

    You get the frosting and not the cake... Or the other way...

  6. #6
    antred's Avatar Senator
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    Default Re: Patch 16.1 Patch Notes

    Quote Originally Posted by IlluminatiRex View Post
    Every thing under where I put "and for the base game" gets applied to everyone, not just those that bought the DLC. So the transport changes and such.
    Oops, sorry. I didn't see you explicitly said that.

  7. #7
    Kraut and Tea's Avatar Campidoctor
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    Default Re: Patch 16.1 Patch Notes

    So they made all these awsome new greek models.

    Cuirasses, tunics, cloaks, helmets, crests, beards and more.

    But none of it is used to reskin the units for the main campain greeks?!

  8. #8

    Default Re: Patch 16.1 Patch Notes

    • Disabled ramming for barbarian ships.



    Thank god. Words can't describe the sheer wtf I felt when a low-level barbarian assault ship rammed a trireme twice its size...and sunk it, but needed to be rammed twice by my own ships to be taken out.

  9. #9
    Epic28's Avatar Senator
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    Default Re: Patch 16.1 Patch Notes

    What about a proper Hoplite fighting animation?
    Without mercy. Without compassion. Without remorse.
    All war depends upon it.

  10. #10
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: Patch 16.1 Patch Notes

    Have to hand it to CA, at least they`ve learned to put some of the improvements of DLCs back to the base game. That`s a plus on their part, despite my overall view of them. Might reinstall and see if anything else has changed...

  11. #11

    Default Re: Patch 16.1 Patch Notes

    Kudos for the naval changes.

    I wonder what it will be like now in the naval metagame!

  12. #12
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Patch 16.1 Patch Notes

    Quote Originally Posted by The Germans are coming View Post
    So they made all these awsome new greek models.

    Cuirasses, tunics, cloaks, helmets, crests, beards and more.

    But none of it is used to reskin the units for the main campain greeks?!
    and the 3 new ships and the new Persian shield

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
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    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  13. #13
    Kraut and Tea's Avatar Campidoctor
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    Default Re: Patch 16.1 Patch Notes

    Quote Originally Posted by Karnil Vark Khaitan View Post
    and the 3 new ships and the new Persian shield
    3 new ships???

    Can you show me?

  14. #14

    Default Re: Patch 16.1 Patch Notes

    It seems the patch has borked my saved game. Cannot get it to work no matter what. New Campaign, no problem.
    Last edited by AveCaesar; December 16, 2014 at 10:13 PM.
    IBRR Fanatic

  15. #15
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Patch 16.1 Patch Notes

    Quote Originally Posted by The Germans are coming View Post
    3 new ships???

    Can you show me?
    My download is a bit messed up, but the 3 new ships are name Pel_*name* in the Tweak tool.

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  16. #16

    Default Re: Patch 16.1 Patch Notes

    Really glad for those round-bottomed transports. Not sure what they mean exactly with "navies will be needed to escort these extremely vulnerable ships at sea".

  17. #17
    Hoplite of Ilis's Avatar Domesticus
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    Default Re: Patch 16.1 Patch Notes

    Trully, naval battles will matter now.

  18. #18
    Lionheart11's Avatar Senator
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    Default Re: Patch 16.1 Patch Notes

    So its a epic patch because they removed a feature, Those saints at CA have done it again + rep.
    "illegitimi non carborundum"

    TW RIP

  19. #19
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Patch 16.1 Patch Notes

    Quote Originally Posted by Hoplite of Ilis View Post
    Trully, naval battles will matter now.
    Hmm not for me, I have always, used navy, but it means now for me that I have to escort the armies now, and that is good!
    Quote Originally Posted by Lionheart11 View Post
    So its a epic patch because they removed a feature, Those saints at CA have done it again + rep.
    explain yourself?

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  20. #20

    Default Re: Patch 16.1 Patch Notes

    Quote Originally Posted by Petroniu View Post
    YaY! Normal transports!!! Fleets finally matter! Beware of boarding though!!!
    And fire arrows.

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