Wrath of Sparta
Wrath Of Sparta Content
- A scenario set during the Peloponnesian War starting in 432 BC with 12 turns per year.
- 4 playable factions:
- Athenai
- Sparta
- Boiotian League
- Korinthos
- Brand new campaign map, set in Total War’s earliest time period yet.
- 78 regions covering Greece and the Ionian Coast.
- Massive scale, most zoomed in campaign map we’ve ever done
- 12 wonders, from the Palace of Knossos to the Silver Mines of Lavrio, located around the map.
Panhellenic games
- Choose how to compete in the four games (Olympic, Pythian, Isthmian, Nemean), each playing an important part in the classical Greek world
Religious Festivals
- Regular festival events highlight the key part they played in people’s lives.
New 'religions'
- Representing the different Greek tribes: Ionian, Dorian, Akaian, Aiolian.
- More for the other Greeks, Makedonians, Barbarians and Persians.
- Main 4 tribes won't suffer any unrest from the presence of other Greek tribes, but big diplomatic penalties with non-true Greeks.
- No cultural conversion.
Faction and Faction Group Traits
- Greek faction group state gives lots of bonuses related to slaves.
- Campaign also starts with high percentages of slaves in most regions.
- Sparta gets even more bonuses to slaves to represent their Helot population.
- Athens has bonuses to its navy and culture but unrest problems due to its attempts to build an empire.
New general skills and army/navy traditions
- Adjusted for the unit roster available in the campaign.
- Also designed to be more differentiated from one another.
All new tech tree:
- Featuring six branches: Army, Navy, Support, Philosophy, Aesthetics, and Mathematics.
- Each branch has its own flavouring and differs from the Grand Campaign ones.
Adjusted building tree and unit recruitment
- Single port, religious and military buff chains that branch at level 4.
- Single line military recruitment chain.
- Decent core unit set available from all settlements.
- City centre building line adjusted to have 3 options: entertainment line, muse line for research and a temple line.
- New tier V port for Athenai, tier V city centre building for Korinthos. Boiotian League gets a tier V temple. Sparta has the Monument of Leonidas.
Persian Escalation
- Persians happy to sit on the sidelines as long as no one faction becomes too powerful.
- As you increase your Imperium, you'll get greater and greater diplomatic penalties with the Persians.
- Eventually they'll attack you with lots of armies, or if you attack their cities.
Brand new unit rosters
- Representing the warfare of the time period.
- Heavy emphasis on Hoplites with supporting elements.
- Cavalry throws javelins on the charge, rides in with spears and then fights in close melee with swords.
- Mercenaries now focused on a few specialist types and more widely available across the campaign map.
- Two main ship types: Trieres and Dieres with warfare focused on ramming and boarding.
- Land units on transport ships will no longer be able to ram in battle; navies will be needed to escort these extremely vulnerable ships at sea.
No artillery!
- Prior to the invention of ranged siege weaponry, siege battles all about taking the walls in this time period.
And for the Base game.
- Optimisation campaign memory usage by loading less campaign character / general models into campaigns where they are not needed.
- Land units on transport ships will no longer be able to ram in battle; navies will be needed to escort these extremely vulnerable ships at sea.
- Improvements to animations for charging shock cavalry.
- Improved unit bracing in shield wall formation for the units in the rear of the ranks.
- Fixed the white loading screen which appeared when changing graphics settings during a battle.
- Fix for some battle terrain bugs in the Caesar in Gaul Campaign.
- Disabled ramming for barbarian ships.
- Added a fix to the "Continue Campaign" button on the launcher, which in some very rare cases didn't work for a few users with unexpected file path to appdata.
- Added a new Spartan loading screen.
- Improved axe-men animations, to replace "stabbing" animations in synced combat.
- Fixed a flooded area in a Barbarian minor port battle map.
The most interesting stuff bolded by me.