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Thread: CAC 0.8, 0.9 and 1.x Preview

  1. #1

    Default CAC 0.8, 0.9 and 1.x Preview

    The time has come to reveal the contents of upcoming update to CAC, which is also the initial beta version

    Version 0.8 (Initial Beta) includes:

    General changes
    CAC is compatible with Rome II Patch 16 Emperor Edition (2.1) and Wrath of Sparta DLC once CAC 0.8 is released.

    Augustus/Emperor DLC campaign is fully integrated into CAC 0.8.

    Mercenaries are completely overhauled and adapted to CAC. Changes are integrated into the Main Campaign and the Augustus/Emperor DLC campaign. In the process additional CAC-Mercenaries were enabled and vanilla ones disabled.

    Campaign changes

    Main campaign script updated with additional (copied) units added to facilitate all scripted reforms.

    Additional rosters and units added to the Augustus/Emperor campaign, which means that we have now included more than 550 CAC specific land units and more than 1000 CAC specific units in total.

    The Augustus/Emperor features a revised start setup mainly concerning Roman factions. Marcus Antonius will get a surprise in Gaul four turns into the campaign!

    Some factions have changed their main culture such as Kushan Empire, Hashmannim, etc. and they will have to construct the level-1 city or town from the outset. This is a TWeak startpos editing side-effect.

    More factions are made playable in this campaign compared to vanilla. Noticeable are Hashmannim and Kushan Empire.

    Religious building lines are completely reworked for all cultures/religions in all campaigns:
    • Roman extended to 12 different deities
    • Hellenic extended to 12 different deities
    • Punic extended to 10 different deities
    • Celtic extended to 12 different deities
    • Egypt extended to 8 different deities
    • Germanic extended to 7 different deities
    • Iberian extended to 7 different deities
    • Thracian extended to 7 different deities
    • Dacian reduced to 1 deity
    • Mauryan/Kushan added 1 deity
    • Jewish added 1 deity
    • Reto-Ligurian added 6 different deities
    • African added 5 different deities
    • Berber added 5 different deities
    • Baltic added 7 different deities
    • Berber added 5 different deities
    • Illyrian, Nomad and Eastern deities’ effects are reworked


    All religious building effects are reworked and differentiated amongst the deities, meaning that two deities for the same culture/religion should not have the same campaign effects.

    Land and Naval Garrison units are completely reworked and some specific garrison units are added to some of the factions.

    Additional campaign map general models are added and some are reworked since 0.7.

    All units are now reverted back to one-turn recruitment.

    Elite and Pike unit AI recruitment is modified for better army balance.

    Starting buildings are adjusted for BASILEION TOU KIMMERIKOU BOSPOROU in main campaign per request.

    Roman Volones unit recruitment is capped.

    Existing campaign objectives are adjusted for main campaign.

    Warships have increased campaign map movement points.

    Roman port buildings have better recruitment options.

    Many other minor changes and bug fixes in the campaign play settings.

    Note!

    CAC version 0.8 is not adapted to make it fully compatible with Caesar in Gaul, Wrath of Sparta and Hannibal at the Gates DLCs. This will happen in CAC version 0.9.

    Battle changes:

    Elephants are harder to kill. Changed per request.

    Horses has reduced hit-points (health). Changed per request.

    Many earlier CAC units are updated with new items released since Rome 2 patch#14.

    Additional VINC.XXIII Shield textures are included.

    Many more minor changes to the battle settings including bug fixes of reported and not reported bugs.



    The following images illustrates some of the added contents


    Kushan Empire is playable


    Charecene is playable


    A nasty surprise awaits Marcus Antonius in Gaul


    Complete overhaul of mercenaries


    Roman deities


    Hellenic deities


    Punic deities


    Jewish deity


    Celtic deities


    Egyptian/Hellenic deities


    Thracian deities


    Arab deities

  2. #2

    Default Re: CAC 0.8 Preview (Initial Beta version)

    I can't wait to play it! Looks great

  3. #3

    Default Re: CAC 0.8 Preview (Initial Beta version)

    Very nice! Is it possible to build multiple temples in a city? That always bothered me in vanilla, I wanted to build both the Circus Maximus and the Colosseum both in Rome, but it only let me choose one.

  4. #4

    Default Re: CAC 0.8 Preview (Initial Beta version)

    Quote Originally Posted by Blade Of the East View Post
    Very nice! Is it possible to build multiple temples in a city? That always bothered me in vanilla, I wanted to build both the Circus Maximus and the Colosseum both in Rome, but it only let me choose one.
    In 0.8 it will be possible to build both buildings in Rome. Thanks for the question

  5. #5

    Default Re: CAC 0.8 Preview (Initial Beta version)

    Very very nice Will reinstall Rome2 again when this version comes out.

  6. #6

    Default Re: CAC 0.8 Preview (Initial Beta version)

    Quote Originally Posted by Iutland View Post

    Congrats for the release
    Btw...Not a request, just a question my good Iutland, do Massalia will be playable in Hatg and Cig? You knows in GC its really awfull, province is so big...

  7. #7

    Default Re: CAC 0.8 Preview (Initial Beta version)

    Quote Originally Posted by VINC.XXIII View Post
    Congrats for the release
    Btw...Not a request, just a question my good Iutland, do Massalia will be playable in Hatg and Cig? You knows in GC its really awfull, province is so big...
    Thank you my friend

    We have just started modifying HatG and we haven't decided what the additional playables should be. But Massalia is a good candidate

  8. #8
    LeicsFox's Avatar Tiro
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    Default Re: CAC 0.8 Preview (Initial Beta version)

    ace
    Fiat justitia ruat caelum


  9. #9

    Default Re: CAC 0.8 and 0.9 Preview (CAC Beta versions)

    Here follows a short presentation of the 0.9 contents

    Version 0.9 (Final Beta) includes:

    General changes:
    CAC is compatible with Rome II Patch 17 Emperor Edition (2.2).
    Caesar in Gaul (CiG) DLC campaign is fully integrated into CAC 0.9.
    Hannibal at the Gates (HatG) DLC campaign is fully integrated into CAC 0.9.
    Wrath of Sparta (WoS) DLC campaign is fully integrated into CAC 0.9.
    Load screen images are updated and numbers are extended.

    Campaign changes:
    Main campaign script fixed to eliminate the first turn lag.
    Additional campaign scripted events added to represent rebellions.
    Emporion, Libyan, Samnium, Tarbelli and Sardi faction rosters reworked for HatG.
    All WoS faction rosters are extensively modified including new units.
    All three DLC campaign has additional playable factions compared to vanilla.
    Roman and Hellenic General skins are updated. More Barbarian and Eastern skins are added.
    Campaign event images are updated and many new ones are added.
    Army/Navy stances have updated effects that IMO are more suitable.
    Tax effects are updated, which makes it possible to use higher tax levels with less or no growth as a consequence but public order penalty is not as high as before.
    Siege equipment capture percentage increased. Barbarian factions should thus be able to capture more siege equipment.
    Many more minor changes to the campaign settings including bug fixes of reported and not reported bugs.

    Battle changes:

    General update of battle settings including BAI such as:
    Unit stats balancing
    More diverse unit spacing and training
    Increased bonus to wedge formation
    Arrows have an increased armour penetration
    Minor update of unit cost and upkeep
    New naval transports used from Patch#17
    Increased protection from arrows in Hoplite and Pike formation
    Important bug fix included, because long pikes and long spears were ineffective in CAC since 0.6.
    Many more minor changes to the battle settings including bug fixes of reported and not reported bugs.


    De Bello Gallico (Caesar in Gaul) DLC campaign selection:


    Secundum Bellum Punicum (Hannibal at the Gates) DLC campaign selection:


    Archidamian War (Wrath of Sparta) DLC campaign selection:

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