The time has come to reveal the contents of upcoming update to CAC, which is also the initial beta version
Version 0.8 (Initial Beta) includes:
General changes
CAC is compatible with Rome II Patch 16 Emperor Edition (2.1) and Wrath of Sparta DLC once CAC 0.8 is released.
Augustus/Emperor DLC campaign is fully integrated into CAC 0.8.
Mercenaries are completely overhauled and adapted to CAC. Changes are integrated into the Main Campaign and the Augustus/Emperor DLC campaign. In the process additional CAC-Mercenaries were enabled and vanilla ones disabled.
Campaign changes
Main campaign script updated with additional (copied) units added to facilitate all scripted reforms.
Additional rosters and units added to the Augustus/Emperor campaign, which means that we have now included more than 550 CAC specific land units and more than 1000 CAC specific units in total.
The Augustus/Emperor features a revised start setup mainly concerning Roman factions. Marcus Antonius will get a surprise in Gaul four turns into the campaign!
Some factions have changed their main culture such as Kushan Empire, Hashmannim, etc. and they will have to construct the level-1 city or town from the outset. This is a TWeak startpos editing side-effect.
More factions are made playable in this campaign compared to vanilla. Noticeable are Hashmannim and Kushan Empire.
Religious building lines are completely reworked for all cultures/religions in all campaigns:
- Roman extended to 12 different deities
- Hellenic extended to 12 different deities
- Punic extended to 10 different deities
- Celtic extended to 12 different deities
- Egypt extended to 8 different deities
- Germanic extended to 7 different deities
- Iberian extended to 7 different deities
- Thracian extended to 7 different deities
- Dacian reduced to 1 deity
- Mauryan/Kushan added 1 deity
- Jewish added 1 deity
- Reto-Ligurian added 6 different deities
- African added 5 different deities
- Berber added 5 different deities
- Baltic added 7 different deities
- Berber added 5 different deities
- Illyrian, Nomad and Eastern deities’ effects are reworked
All religious building effects are reworked and differentiated amongst the deities, meaning that two deities for the same culture/religion should not have the same campaign effects.
Land and Naval Garrison units are completely reworked and some specific garrison units are added to some of the factions.
Additional campaign map general models are added and some are reworked since 0.7.
All units are now reverted back to one-turn recruitment.
Elite and Pike unit AI recruitment is modified for better army balance.
Starting buildings are adjusted for BASILEION TOU KIMMERIKOU BOSPOROU in main campaign per request.
Roman Volones unit recruitment is capped.
Existing campaign objectives are adjusted for main campaign.
Warships have increased campaign map movement points.
Roman port buildings have better recruitment options.
Many other minor changes and bug fixes in the campaign play settings.
Note!
CAC version 0.8 is not adapted to make it fully compatible with Caesar in Gaul, Wrath of Sparta and Hannibal at the Gates DLCs. This will happen in CAC version 0.9.
Battle changes:
Elephants are harder to kill. Changed per request.
Horses has reduced hit-points (health). Changed per request.
Many earlier CAC units are updated with new items released since Rome 2 patch#14.
Additional VINC.XXIII Shield textures are included.
Many more minor changes to the battle settings including bug fixes of reported and not reported bugs.
The following images illustrates some of the added contents
Kushan Empire is playable
Charecene is playable
A nasty surprise awaits Marcus Antonius in Gaul
Complete overhaul of mercenaries
Roman deities
Hellenic deities
Punic deities
Jewish deity
Celtic deities
Egyptian/Hellenic deities
Thracian deities
Arab deities