Hmm from the picture its seem the auto resolve is up, but diego007 my mod itself dont alter auto resolve so i realy dont have any idea, where its coming from, probably since you only using my cai mod, i guess its using original vanilla auto resolve value.What my mod do is only alter CAI behaviour, for important aspect like auto resolve or unit quality i dont touch that hot stuff.
I dont know what the problem i also finding similiar situation when testing v 1.9, its seem sometimes the navy cai can very very wrong predicted balance strengh, most happen on navy not transport nor land unit, but its seem random.Sometimes its happen sometimes is not, for the record,in all entire mod that exist in rome 2 tw center modding i am the only one maybe that put 65 as value for minimum chance of success, is someone told me why its still suicidal, i dont know what the answer is, bug ? glitch ? But the rest is okay mostly
Also not every value on 1.8 is correct i found some several mistake on value input, several row that missing, perhaps it also affect it ???
But i guess its problem maybe coming from task priorty for CAI, back there in 1.8 cai specificly have highest priority to attack human player, maybe because he fulfilled the task, he attack player despite he in disadvantage in auto resolve ??? CAI can also acted like human he can attack player then if he see its not win situation he can go withdraw ? My bet, is he fullfill task priority to attack human, but when auto resolve dont favour him, he should retreat but in your case, since there is random chance wheter CAI should retreat or not, he choose not, there we go, my theory of conspiracy
Yes there are value to control should CAI retreat or not,if i remember that value is 0.5 so there is 50 % he retreat despite the odd, i should try fix that value perhaps its can cure this problem forever
Anyway i am near finish working on latest 1.9 version hope can release it tonight, stay tune and thank you for the feedback