hi guys, i've tried to add some units from one mod to another i did every thing it's right way and the game starts without any problems
just one :::: the units in battle are hollow the are invisible!!! any help..
hi guys, i've tried to add some units from one mod to another i did every thing it's right way and the game starts without any problems
just one :::: the units in battle are hollow the are invisible!!! any help..
this is the script
17 venetian_infantry
1 4
52 unit_models/_Units/units/venetian_infantry_lod0.mesh 121
52 unit_models/_Units/units/venetian_infantry_lod1.mesh 900
52 unit_models/_Units/units/venetian_infantry_lod2.mesh 2500
52 unit_models/_Units/units/venetian_infantry_lod3.mesh 6400
1
6 venice
77 unit_models/_Units/LN_Brigandine_heavy/textures/LN_ Brigandine_venice.texture
77 unit_models/_Units/LN_Brigandine_heavy/textures/LN_ Brigandine_normal.texture
48 unit_sprites/venice_Venetian_Infantry_sprite.spr
1
6 venice 60 unit_models/AttachmentSets/Final Italian_venice_diff.texture
60 unit_models/AttachmentSets/Final Italian_venice_norm.texture 0
1 4 None
14 MTW2_Swordsman 0 2 18 MTW2_Sword_Primary 14 fs_test_shield 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 21
venetian_infantry_ug1
1 3
56 unit_models/_Units/units/venetian_infantry_ug1_lod0.mesh 121
56 unit_models/_Units/units/venetian_infantry_ug1_lod1.mesh 1225
56 unit_models/_Units/units/venetian_infantry_ug1_lod2.mesh 6400
1
6 venice
81 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_venice.texture
81 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_normal.texture
52 unit_sprites/venice_Venetian_Infantry_ug1_sprite.spr
1
6 venice
60 unit_models/AttachmentSets/Final Italian_venice_diff.texture
60 unit_models/AttachmentSets/Final Italian_venice_norm.texture 0
1 4 None
14 MTW2_Swordsman 0 2 18 MTW2_Sword_Primary 14 fs_test_shield
0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
the unit and units info is right and the unit appears in custom battles the nams and the tribute and also i revise the files and it's location when the battle starts the models are units are invisible![]()
is it possible that TATW .mesh file doesn't work in m2tw or kingdoms???
Did you add the entry to the end of the BMDB? There is a possibility that the last few entries in the file will yield invisible units on the battlefield, you can prevent that from happening by sticking several dummy (unused) entries down there as buffer.
No, if it is right, it is right.
Try the recommendation of Medusa0 and if this does not solve your problem then upload all the files that are relevant to your unit-model, the milkshape files, the mesh files, the textures, the bmdb and the edu and I will give them a good look.
Have you increased this part of the BMDB as you haven't mentioned it?
22 serialization::archive 3 0 0 0 0 713 0 0
Your's will be different to mine so if I added two extra models it would need to be increased by 2 to 715. It won't crash the game if an upg is beyond the serialisation count but that is usually when you get invisible models.
17 venetian_infantry? look in the BMDB and make sure this unit is not already there, if it is and its before the one you have added it will use that one and ignore yours.![]()
hi guys, thankx for ur help by the way i have fixwd this problem last night and imported many many units in my mod,,
Medusa0ur are tottaly right
exactly my problem was that i have add the entry to the end of the BMDB ,,,, i was gone madbut i saw old post tells about this prolem
thank u alllllllllllllll![]()