Great stuff! Can't wait
Great stuff! Can't wait
Oh. My. God. This is sounds so great! You guys are fantastic, can't wait for the release
The Illyrian culture will be all 3 factions that start in Illyria.
The Parthians do have their own temples, they are just similar to the existing Eastern ones so I didn't post them.
The Ptolemaics have their own "religion" now, that is the entire point of these new cultures. In Rome 2, they are the "religion." So, Egypt will have its own culture rather than Hellenic. This is to represent the fact that, although it was Hellenic at the top of the social structure, many deep and ancient aspects of Egypt's native culture still existed.
Every region has historical cultural bonuses for that area based on what cultures existed there at the time. For some regions, they will receive Judaic or Indian cultural bonuses. The reason we added in the Judaic cultural bonuses was because that region is historically volatile throughout the time period of the game. We are working on creating ways to have that represented in game. The Indian culture is present on the far eastern regions of the map and is also necessary for our future plans.
I manually edited the religions into the startpos using an esf to xml exporter. You can also do it by hand in ESF editor.
A burning question I have to the scriptor.. Will 1.0 also be working correctly with all the added scripting in MPC?
more to read, its like the hype before a videogame release, you read all you can about the game. I dont know why you think the advisor way of giving you information on public order penalty while garrisoned is bad. In my opinion you dont need a special UI thing for that, I like it.
Last edited by Alu10; November 28, 2014 at 01:27 PM.
Awsome, stunning and heart-stopping Simply amazing! I love all this and hope you get all the stuff working like you want it to work!
Eagerly (but patiently) waiting for 1.0!
WOW, looks excellent!
Been waiting since around when CA made sieges workable, to play properly.
So I remember you guys talking about implementing Mitch's populous mod a while back but since he has gone on hiatus what is the current plan regarding the mod? As in is there any way you guys can get a hold of the unfinished scripts and try to finish it?
This is some impressive work you guys are doing on 1.0. This mod has nearly reached gold status with it's 1.0.
I particularly like the new aspects like historical info for major settlements, the UI changes, and things of that nature. Really adds to the atmosphere of the game, in my view. Great job. Bar is set very high for mods thanks to you guys.
How about historical info not only for major settlements, but for every faction encountered - including/especially minor (like CiG)? It will be very interesting to know more about the factions you encounter, not only their name.
Amazing work guys, you are the BEST!!!
I like the sound of the new Garrison and public order scripts especially with the leaders in capitals emphasis.
And the Rome defense scripts sounds good to keep the going some games.
About Cyrene, it was a greek settlement, so i think it should be greek
As i recall, it was founded during the second wave of greek colonization in the Mediterrean
It was mainly used to promote trade between the greek and egyptian world,
and was obviously still greek during it´s secession from ptolemaic egypt.
"Ceterum censeo Carthaginem delendam esse!"
Marcus Porcius Cato Censorius
"I concur!"
Me
Totaly agree with u Maetharin. But did the devs said that Cyrene will be somethink else in 1.0?