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Thread: Graphics tweak, game mechanics tweak, and some bug fixes(02/20/2018 update)

  1. #121

    Default Re: LOD increase, no soldier fading, and other graphic tweak (add "arrows stay forever")

    Hi! Can there be an updated version that wotks with the latest patch and with DEI also?

  2. #122

    Default Re: LOD increase, no soldier fading, and other graphic tweak (add "arrows stay forever")

    Hi, recently I have done similar tweaks for Attila. Here is the link: http://www.twcenter.net/forums/showt...ay-forever-etc

  3. #123

    Default Re: LOD increase, no soldier fading, and other graphic tweak (add "arrows stay forever")

    what about for Rome 2 Ysl ?your link has been outdated for long time

  4. #124

    Default Re: LOD increase, no soldier fading, and other graphic tweak (add "arrows stay forever")

    Hello ! Would this tweak help in reducing the flickering in more distant trees , seen as the camera moves ? Thank you .

  5. #125

    Default Re: LOD increase, no soldier fading, and other graphic tweak (add "arrows stay forever")

    Also can it reduce flikering in troops like at minute 1:12 in this video ?? https://www.youtube.com/watch?v=e9H7ScVLNz8

  6. #126

    Default Re: LOD increase, no soldier fading, and other graphic tweak (add "arrows stay forever")

    Awesome stuff ! my screenshots will never be the same.

  7. #127

    Default Re: LOD increase, no soldier fading, and other graphic tweak (add "arrows stay forever")

    This is a great job, but when I using the 3440:1440 resolution(21:9 radio) to play the Rome II,
    the unit will fading nearing the left and right of monitor, does anyone met the same issue, and know how to fixed it? thanks a lot!

  8. #128

    Default Re: LOD increase, no soldier fading, and other graphic tweak (add "arrows stay forever")

    Do you have the "enable fadeout" option activated in the Cheat Engine panel?

  9. #129

    Default Re: LOD increase, no soldier fading, and other graphic tweak (add "arrows stay forever")

    hello tenerife, I remember last time I have tried this script, the unit fade out is disables just when camera go to close as the ysl description said, but when camera go far when resolution 3440 1440, it doesn't work, did you using the 21:9 radio monitor like me and can fixed this issue by this script?

  10. #130

    Default Re: LOD increase, no soldier fading, and other graphic tweak (add "arrows stay forever")

    Dear YSL, are you still in this forum? can you tell me how to solve the unit fading in the edge area? thanks

  11. #131

    Default Re: LOD increase, no soldier fading, and other graphic tweak (add "arrows stay forever")

    has anyone had any issues with potential malware being downloaded when you download the cheat engine?

  12. #132
    Slashas's Avatar Miles
    Join Date
    Dec 2012
    Location
    Northern Sweden
    Posts
    306

    Default Re: LOD increase, no soldier fading, and other graphic tweak (add "arrows stay forever")

    Sooo, I hope this get's updated when the patch hits on the 30th

  13. #133
    Foederatus
    Join Date
    Jan 2014
    Location
    Sweden
    Posts
    26

    Default Re: LOD increase, no soldier fading, and other graphic tweak (add "arrows stay forever")

    Any plans on updating this for patch 18?

  14. #134

    Default Re: LOD increase, no soldier fading, and other graphic tweak. projectiles stay forever, campaign camera zoom range, ship disembark at occupied spot, battle weather designate(updated for build 17561)

    Updated for build 17561 with some new features. Please read my note in the first post and feel free to ask for further explanation.

  15. #135
    Foederatus
    Join Date
    Jan 2014
    Location
    Sweden
    Posts
    26

    Default Re: LOD increase, no soldier fading, and other graphic tweak. projectiles stay forever, campaign camera zoom range, ship disembark at occupied spot, battle weather designate(updated for build 17561)

    Cheers man, can't thank you enough for keeping this updated.

  16. #136

    Default Re: LOD increase, no soldier fading, and other graphic tweak. projectiles stay forever, campaign camera zoom range, ship disembark at occupied spot, battle weather designate(updated for build 17561)

    With the lastest patch, the Cheat Engine needs an update. Please update the mod.

  17. #137
    Civis
    Join Date
    Sep 2010
    Location
    Lithuania
    Posts
    153

    Default Re: LOD increase, no soldier fading, and other graphic tweak. projectiles stay forever, campaign camera zoom range, ship disembark at occupied spot, battle weather designate(updated for build 17561)

    Can anyone please make a video showing us how this game looks and plays with 1080ti and i7 8700k and post it on Youtube. Just curious, I tried pushing settings to max but my GPU can't handle this (hd 6950).

  18. #138

    Default Re: LOD increase, no soldier fading, and other graphic tweak. projectiles stay forever, campaign camera zoom range, ship disembark at occupied spot, battle weather designate(updated for build 17561)

    Thanks for updating this mod, i really love it I didn't test the new version yet, but i wanted to give some feedback. With build 16155 and patch 17 i had a few issues. Increasing the range of 3D trees LODs didn't work and i had some flickering on objects when moving the camera. Also when zooming in and out i had different shadow LODs on units. I thought there would be only one LOD for units? But most features worked properly!

  19. #139

    Default Re: LOD increase, no soldier fading, and other graphic tweak. projectiles stay forever, campaign camera zoom range, ship disembark at occupied spot, battle weather designate(updated for build 17561)

    OMG!!!!! thanks for the update with even more features!

    +rep!!!!

  20. #140
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
    took an arrow to the knee

    Join Date
    Feb 2008
    Location
    Athens, Greece
    Posts
    11,588

    Default Re: LOD increase, no soldier fading, and other graphic tweak. projectiles stay forever, campaign camera zoom range, ship disembark at occupied spot, battle weather designate(updated for build 17561)

    Hey ysl
    Thanks for your work buddy. I really appreciate it.

    I used to create my own versions with your previous update but now I can't, for the life of me.
    So if you have the time, could you please make a striped down version with only the load increases, ultra textures for certain objects, blood stains wont fade out, certain effects don't vanish (blood stain) and no fading for units-artilery ???
    These are the features I really wanna to use.

    Cheers and thanks again.

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