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Thread: Bran Mac Born's DMS 2 Settings

  1. #121

    Default Re: Bran Mac Born's DMS 2 Settings

    The rifle units having high defense is suppose to make the battles longer though no? With low defense, even at range, they can die fast from other rifle units. This is for the longer battle versions you have, not the original.
    Last edited by Emperor Bonaparte; March 25, 2015 at 03:48 PM.

  2. #122

    Default Re: Bran Mac Born's DMS 2 Settings

    Quote Originally Posted by Emperor Bonaparte View Post
    Didn't even know that Darth had his own formations in the mod. I tested matchlocks units with sengoku jidai factions, and they have them in the front along with bows, while the melee are behind. That's some positive news. However, every now and then, BAI has all the matchlocks stacked up together in trees. This was in custom battles mind you so I don't know how to get rid of that glitch. Other than that, it seems the friendly fire issue is mainly with FotS.
    here Darth Artillery Cross Fire formation code


    {:name=>"Darth Artillery Cross Fire",
    :priority=>0.5, (i will increase 0.5 to (0.8 ~ 1.2)
    :purpose=>"131 (attack/defend/?)",
    :minimum=>[{:unit_class=>"1 (unknown)", :percent=>90}],

    this formation has minimum code, and ('minimum' mean=maybe use this formation minimun condition )

    it write unit_class=>"1 (unknown)"

    this mean ' 1=artillery_foot class unit' .

    {amm .. fots(i have this game and play fun)have some artillery_foot class unit}

    and :percent=>90 mean , maybe use this formation minimun condition % (90%, i don't know this % what for.. soory)

    i suggest 2 way that change minimun condition


    1.minimun condition delete (i recmende this, u want ai use this formation allways (ai don't have any art unit time))

    2.change percent(%) 90% ,maybe decrease 90 to 50 or 30 or 10 or 0%?


    you accept my proposal

    i will make fix_formation ver. for you and me,fots paly ppl

    (sorry, i have bad eng)

  3. #123

    Default Re: Bran Mac Born's DMS 2 Settings

    Quote Originally Posted by minamicae View Post
    here Darth Artillery Cross Fire formation code


    {:name=>"Darth Artillery Cross Fire",
    :priority=>0.5, (i will increase 0.5 to (0.8 ~ 1.2)
    :purpose=>"131 (attack/defend/?)",
    :minimum=>[{:unit_class=>"1 (unknown)", :percent=>90}],

    this formation has minimum code, and ('minimum' mean=maybe use this formation minimun condition )

    it write unit_class=>"1 (unknown)"

    this mean ' 1=artillery_foot class unit' .

    {amm .. fots(i have this game and play fun)have some artillery_foot class unit}

    and :percent=>90 mean , maybe use this formation minimun condition % (90%, i don't know this % what for.. soory)

    i suggest 2 way that change minimun condition


    1.minimun condition delete (i recmende this, u want ai use this formation allways (ai don't have any art unit time))

    2.change percent(%) 90% ,maybe decrease 90 to 50 or 30 or 10 or 0%?


    you accept my proposal

    i will make fix_formation ver. for you and me,fots paly ppl

    (sorry, i have bad eng)
    i make fix formation ver.
    and paly fots


    i try custum battle or campin battle
    unfortunately i can't paly battles,(program crash)

    i don't know reason..

    i try 4hour (ones have error, i reinstall game. haha and make different fix ver too.)

    sorry. i want fix formation. but i can't do that.

    (sorry, i have bad eng)

  4. #124

    Default Re: Bran Mac Born's DMS 2 Settings

    did this submod make AI recruit some bad arse ship in the sengoku campaign? i downloaded the file and imported some of the file like CAI behaviour to my private mod compilations and i see that in FOTS they recruit ships like wooden frigate and good ships a lot, but never see a full stack navy, maximum i saw are 6 ships in a stack

  5. #125
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran Mac Born's DMS 2 Settings

    UPDATE: Factions will make larger navies,factions will make more armies, better regional defense,better regional development, better tech research, larger trade zones, a bit more aggressive Ai. All versions updated. Feedback is helpful. Have fun.

  6. #126
    MRENGLISHRULES's Avatar Tiro
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    Default Re: Bran Mac Born's DMS 2 Settings

    Any chance you could make this mod for the morning sun mod? I believe they are using Darthmod as a base so it should be quite easy.

  7. #127
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran Mac Born's DMS 2 Settings

    Yes will look into it.

  8. #128

    Default Re: Bran Mac Born's DMS 2 Settings

    Hello there,

    This looks interesting, so I will try this mod tomorrow.
    I will be planning to use AUM SHO as well.

    If i download the file from the first post, does it cover all that is spread between other posts?

    How are the client states here? Do the allies tend to declare war on your client states? Can it be fixed somehow?

    I will do feedback when I will have my time!

    Regards

  9. #129
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran Mac Born's DMS 2 Settings

    Tyiallyradil- The first file is the basic one. All the other have there own flavor. I recommend post #15 LONGER LASTING BATTLES. The Client State thing-test and see and report back. Play on Hard campaign difficulty.
    Last edited by Bran Mac Born; June 19, 2015 at 06:26 PM.

  10. #130

    Default Re: Bran Mac Born's DMS 2 Settings

    Thanks for the quick reply

    I will try the #15 then.

    Damn, I will have time only at tomorrow.

    Do you have any specific recommendation about settings in the darth mod launcher?

    I just tested a custom battle and I would have a big request.

    As I really love the new and unlocked vanilla units of aum sho (http://www.twcenter.net/forums/showt...pdated-13-2-15)

    And would love to use that as well. However as you changed the basic units' defenses, these new and unlocked aum sho units still have their low values and not worth to train them at all. (tested katana samurai vs tachi samurai, more than half of katana samurai 24? defense remained and shattered the tachi samurai 6? defense)

    Could you change these units' value to match your mod's other units' values? I would be really grateful

    More feedback will come tomorrow.

    Thanks in advance.

    Regards
    Last edited by Tyiallyradil; June 20, 2015 at 04:24 AM.

  11. #131
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran Mac Born's DMS 2 Settings

    Sir use the Pack File Manager and change the unit values in the aum sho mod to whatever you want. very easy to do

  12. #132
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran Mac Born's DMS 2 Settings

    So....feedback is welcome

  13. #133

    Default Re: Bran Mac Born's DMS 2 Settings

    Hello Bran Mac. Started using this mod today; been loving so far. One only problem though: after I installed it, the bodies on the battleground started to dissapear over time, is that normal. I merged some unit pack mods with the darthmod pack so to have no problems with the unit's sound.

    Also, I'm gonna use the pack manager to edit the values of the modded units so to achieve balance. What margin you used for the vanilla units?

    Thanks

  14. #134

    Default Re: Bran Mac Born's DMS 2 Settings

    Tried the half bonuses for AI and it seems the unit's upkeep is messed up. Each faction I use has different upkeep for the same units. Started out as the hattori and my Yari samurai had a upkeep os 230, as with the tokugawa the same unit had the upkeep of 130 or something. As the Hattori, such high upkeep destroy the experience as I, in the beggining of the game was making meagre 200 koku per turn.

  15. #135

    Default Re: Bran Mac Born's DMS 2 Settings

    Actually, I just noticed that in the lower AI bonus version, my sources of income were lowered (playing as the Hattori), the upkeep is the same. Which tables should I change as to modify the base source of income for the Hattori?

  16. #136
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran Mac Born's DMS 2 Settings

    gab- unit balance- raise armor points by 2 and 3 for all infantry, raise all melee defense 15-20 points for all infantry. All spear units get guard mode and all swords get hide in long grass, all units gets get hide medium woods. Lower all upkeep by 40-50%. Look in campaign difficulty and campaign variables for changing income.
    Last edited by Bran Mac Born; July 16, 2015 at 07:33 PM.

  17. #137

    Default Re: Bran Mac Born's DMS 2 Settings

    How can i do to have 40 unit saves?

  18. #138
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran Mac Born's DMS 2 Settings

    So is anybody playing this? Any reports on your campaign?

  19. #139

    Default Re: Bran Mac Born's DMS 2 Settings

    are you kidding lol its the best TW game ever

  20. #140

    Default Re: Bran Mac Born's DMS 2 Settings

    Deleted post
    Last edited by Emperor Bonaparte; January 13, 2016 at 03:22 PM.

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