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Thread: [UPD 16 NOV 14] Preview: The Lost Realm of Arnor

  1. #1
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Icon3 [UPD 16 NOV 14] Preview: The Lost Realm of Arnor





    Members working on this faction:
    Mr.J

    Unit Previews

    NUMENOREAN SWORDSMEN


    Screens are made in new TW game - Attila.
    RANGERS OF THE NORTH
    Last edited by Vikus van de Merwe; August 20, 2015 at 06:04 AM. Reason: Logo update

  2. #2
    kamikazee786's Avatar Senator
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    Default Re: [Development] Preview Thread: Eriador/Arnor

    finally, been waiting a while to see some new stuff.

    Excellent work
    If you work to earn a living, why then do you work yourself to death?

  3. #3
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [Development] Preview Thread: Eriador/Arnor

    Can anybody confirm you see all images(exactly 3 pieces)?
    Last edited by Mr.Jox; November 17, 2014 at 09:35 AM.

  4. #4
    m_1512's Avatar Quomodo vales?
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    Default Re: [Development] Preview Thread: Eriador/Arnor

    Yep, all three are there.

    Also, does the mod has a logo or any banner?


  5. #5
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [Development] Preview Thread: Eriador/Arnor

    Thanks! Yes, we've got some test logos but nothing final at the moment.

  6. #6

    Default Re: [Development] Preview Thread: Eriador/Arnor

    Looks great. Perhaps reunification could be implemented via confederations?

  7. #7

    Default Re: [Development] Preview Thread: Eriador/Arnor

    Looks stunning !

  8. #8
    Radboud's Avatar Luctor et Emergo
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    Default Re: [Development] Preview Thread: Eriador/Arnor

    If/when this mod gets released, it might just be worth buying Rome 2 for. Great work as always Mr.J.

  9. #9
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [Development] Preview Thread: Eriador/Arnor

    Thanks guys! I will do all my best to make us able to release this mod for R2/Atilla or any other TW game which will be the most favorable for our subjects

  10. #10

    Default Re: [Development] Preview Thread: Eriador/Arnor

    Very good quality helmet, I love the fact that you are focusing on quality and not just quantity like the other LOTR mod (with all due respect, what they are doing is still way harder than what most modders tried thus far in R2). Let's not forget that all mods, including the famed DEI, only used reskins for the most part, not new models. you are pioneers as far as R2 modding is concerned. The Erebor preview is also top notch, keep up the good work !

  11. #11
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [Development] Preview Thread: Eriador/Arnor

    Haha, thanks. You havent seen current progress yet This infantry unit looks so sexy Sry, no preview atm.
    P.S. Helmet a bit reworked as well as shield. One of addons is I added decal vanilla textures so helmet and shield have damage looking. This adds dynamic and in some case variation of the helmets:0
    Last edited by Mr.Jox; January 20, 2015 at 11:22 PM.

  12. #12

    Default Re: [Development] Preview Thread: Eriador/Arnor

    @Gryffon
    Thank you for supporting us with your opinion. It's true that we try too keep the best quality which is possible. Just to generate some more interest, also the Fountain Guard was nearly fully overhauled with regard to textures and models and is near to a final result now.
    But as Mr.J said, stay tuned and previews will come at the right time.
    ------------- under the patronage of wangrin --------------

    ~~~~~~~ Total War: Rise of Mordor at ModDB ~~~~~~~

  13. #13
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [Development] Preview Thread: Eriador/Arnor

    Hey there we are making some previews recently what was done. We can't show everything but somethings we can. Tomorrow you may see more stuff coming if devs will agree to show. (Some really nice stuff)
    Here is my badadass:

    1
    2

    So far can say this unit is finished for 100% without variation. So I will add some more stuff, fix bugs etc etc.
    Cheers

    p.s. what you see comes from TW Attila. So this stuff already implemented in new game.
    Last edited by Mr.Jox; February 28, 2015 at 03:16 PM.

  14. #14
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: [Development] Preview Thread: Eriador/Arnor

    Quote Originally Posted by Mr.J View Post
    Hey there we are making some previews recently what was done. We can't show everything but somethings we can. Tomorrow you may see more stuff coming if devs will agree to show. (Some really nice stuff)
    Here is my badadass:

    1
    2

    So far can say this unit is finished for 100% without variation. So I will add some more stuff, fix bugs etc etc.
    Cheers

    p.s. what you see comes from TW Attila. So this stuff already implemented in new game.
    They look amazing.

    Would you say ATW or RTW 2 has been beneficial to you to making a LOTR mod?





















































  15. #15

    Default Re: [Development] Preview Thread: The Lost Realm of Arnor

    With units that look so good, even if there is no map it will be worthwhile to conquer the existing TW:Attila GC......

    Drooooool

  16. #16
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [Development] Preview Thread: The Lost Realm of Arnor

    TW Attila more modable than Rome2 (will be)

  17. #17

    Default Re: [Development] Preview Thread: The Lost Realm of Arnor

    Beautiful Unit. +rep

  18. #18

    Default Re: [Development] Preview Thread: The Lost Realm of Arnor

    Wow that's AWESOME !!

  19. #19

    Default Re: [Development] Preview Thread: The Lost Realm of Arnor

    nice one! who needs variations..they a professionals.

  20. #20

    Default Re: [Development] Preview Thread: The Lost Realm of Arnor

    The unit already has variations. Different swords for example, we try to keep also some realism.
    ------------- under the patronage of wangrin --------------

    ~~~~~~~ Total War: Rise of Mordor at ModDB ~~~~~~~

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