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Thread: Obeseians Warcraft mod

  1. #21
    Obeseian's Avatar Civis
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    Default Re: Obeseians Warcraft mod

    its recruitment system will be standard for med2 their is no way to make it simular to that of Wc3

  2. #22
    Yuko's Avatar Campidoctor
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    Default Re: Obeseians Warcraft mod

    does anyone have screenshots of this?

  3. #23
    Obeseian's Avatar Civis
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    Default Re: Obeseians Warcraft mod

    Quote Originally Posted by Yuko View Post
    does anyone have screenshots of this?
    i guess i can get a few now im currently working on a patch for it.

    currently working on a new Large upgrade.

    it will have playable night elfs with re textured units and possibly some newly created units.

    high elfs will be Bood elfs as they should be in vanilla wow/BCs time frame

    scourge and forsaken will have abominations

    i will also make it were more factions can build units that they currently only get threw mercs.

    i cannot figure out how to turn blend files into meshes let alone lods the game uses so we need somebody that can.
    Last edited by Obeseian; November 28, 2014 at 10:58 AM.

  4. #24

    Default Re: Obeseians Warcraft mod

    Hey very happy someone has taken up the torch and continued with a warcraft mod. I had a crack at trying todo a pre Warcraft 1 Lordaeron one but it took so long for me to learn map making my work stopped me continuing. Would really love to play this but everytime i click the 'Executable' file to play it loads up a error message saying 'Uh oh. This isn't good, No idea why, but exiting now. Sorry pal.' Anyone else getting this or know what im doing wrong? I followed the instructions to the letter. :/ Also just wondering will the Syndicate/Alterac be considered for a faction as they do control quite a lot at vanilla wow. (Durnholde Keep, Dandred's Fold, Northfold Manor and a large portion of Stromguarde.) If they are a faction maybe in the future a reforming of Alterac event? Anyway good job and i hope to be able to play it soon.

  5. #25
    Obeseian's Avatar Civis
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    Default Re: Obeseians Warcraft mod

    hmm that is odd sounds like a virtual store issue to me.
    i guess i will consider The syndicate as a faction As long as i still got unused slots.
    Currently i have the forsaken as holding Durnholde because tarren mill isnt on the map.
    If i Add the syndicate in a future update i geuss i will give them Durnholde

  6. #26
    Laetus
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    Default Re: Obeseians Warcraft mod

    The khazmodan has no win conditions in game. But they do in campaign folder.

    drgnrdr

  7. #27
    Obeseian's Avatar Civis
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    Default Re: Obeseians Warcraft mod

    Im aware of that and actually they do they must capture durotar to win .... set it it that way so the AI wouldnt just win it instantly as the dwarfs.

  8. #28

    Default Re: Obeseians Warcraft mod

    http://tinypic.com/view.php?pic=90n9mf&s=8#.VI3Naek5CUl Anyone notice Who the pope of the Alliance is? thats Hulk Hogan! :O

  9. #29

    Default Re: Obeseians Warcraft mod

    Removed and redid the mod but still not able to start the game.
    I'm using Windows 7 and i would add the system log but it's far to long for me to post here.
    Last edited by Darrowmere; December 14, 2014 at 02:19 PM.

  10. #30
    assurbanippal's Avatar Biarchus
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    Default Re: Obeseians Warcraft mod

    Quote Originally Posted by Holier than thou View Post
    Removed and redid the mod but still not able to start the game.
    I'm using Windows 7 and i would add the system log but it's far to long for me to post here.
    Make a rar or zip and attach it here

    http://www.twcenter.net/forums/showt...Page-48/page48

    Manus supra idolum age primum et septimum de QuatuoR

  11. #31

  12. #32
    Obeseian's Avatar Civis
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    Default Re: Obeseians Warcraft mod


  13. #33
    HouseStarkFTW's Avatar Ducenarius
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    Default Re: Obeseians Warcraft mod

    k I can't download it either. I try to extract it and it says unexpected end of archive. I've tried downloading it 3 different times. Is there no way around this?

  14. #34
    Obeseian's Avatar Civis
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    Default Re: Obeseians Warcraft mod

    Im considering taking what i have down and re uploading the full most recent version.

  15. #35
    HouseStarkFTW's Avatar Ducenarius
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    Default Re: Obeseians Warcraft mod

    If you do, I am sure I won't be the only one who will be grateful.

  16. #36

    Default Re: Obeseians Warcraft mod

    Suggestion, You could make Custom General units and captain units for almost every faction lol. for example scourge has an necromancer as captain,death knight/lich as general leader. etc

  17. #37
    Obeseian's Avatar Civis
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    Default Re: Obeseians Warcraft mod

    Here ya guys go im uploading the newest version today
    Last edited by Obeseian; January 31, 2015 at 12:12 PM. Reason: didnt want to double post

  18. #38
    Obeseian's Avatar Civis
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    Default Re: Obeseians Warcraft mod

    https://www.mediafire.com/?dftt2x1nqz6bywc Newest version Several changes have been made.

  19. #39

    Default Re: Obeseians Warcraft mod

    That's so cool! Please keep updating this amazing work! Do you think it's possible to covert somehow 3D models from Warcraft III to medieval? I would love to see frost wyrm's or chimeras / stone giants on the battlefield ! Mb you could borrow some units from The Sundering: Rise of the Witch King mod? ----> https://www.youtube.com/watch?v=gM4ycLgjyzQ


  20. #40

    Default Re: Obeseians Warcraft mod

    This mode is not enough units, do not understand that the complex is that they would do nothing no need to invent warcraft finished product with its models come naXgm.guru or any other site with models wow download ready-made model with the plug MDX impexp translate into 3ds Max ASSUME that you need a helmet, shoulder, etc. and linked to the skeleton, do not have anything in 3ds Max to model everything is done to you. It remains only to paint in the desired color. Sorry Google translated (Russia)

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