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Thread: Merging a texture file

  1. #1
    Slor's Avatar Civis
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    Default Merging a texture file

    Forgive me if there is a tutorial on this.. I missed it.

    So its been like 3-4yrs since I've touched 3ds or milkshape, and I must not be wording this right as my searches arent coming up very fruitful. What I would like to know is how do I merge multiple jpeg textures that are used on a model into one texture file(our blockset/unit texture file for m2tw) while keeping the UV. It looks like PackerPro for Unity is what I'm looking for, but is there a way to do it in 3ds without having to unwrap and remap everything? Like I said its been a while since I've used 3ds, so I'm playing major catch up on the 2015 version. If PackerPro is indeed the best or easiest way then I'll just get that, but I figured I would ask our awesome mod community first. Thanks!
    Last edited by Slor; November 12, 2014 at 11:29 PM.

  2. #2
    Murfmurf's Avatar Primicerius
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    Default Re: Merging a texture file

    Are you merging 2 units to make a new one?

    If you have your complete model, personally I'd just adjust your needed textures into your new texture on Photoshop or GIMP, then just use Milkshape's (ctrl + T) texture coordinator to move the UVs into position. You don't need to unwrap, just remap by moving them.

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  3. #3
    Slor's Avatar Civis
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    Default Re: Merging a texture file

    No just a single model, but many of them.

    I figured it would be that way. However, since the 3d modeling field seems to jump leaps and bounds in a couple years I thought I'd ask if someone ever made an app like that. Thanks for the quick reply n help

  4. #4
    Murfmurf's Avatar Primicerius
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    Default Re: Merging a texture file

    No problem. Good luck with your modding endeavours

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