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Hi,
I tried this on regular battle difficulty and my 4 heavy germanic cavalry(with spears) were only able to break a single roman legionary cohort after a looooooong battle of charging there and back. Each charge caused like 2-3 casualties to the cohort, at 240 men per cohort this takes a long time.
Also the legionaries have no spears (just pillum) - how are they able to defeat charging cavalry like that? Their morale was also super fanatical and tough to break. I'm not getting the mechanics behind this, I'm sorry.
We removed he significant AP values and replaced them with smaller values for more realistic damage vs armoured units. That means heavily armoured and well trained units like roman legionaries are significantly stronger.
Light cavalry is generally not that great at charging.... however i have noticed a problem with their stats a little which I will adjust for the next version of the wip hotfix though id imagine in wont make too much of a difference.
Although the pilum was also used against cavalry when needed. It was almost 2m long after all.
Last edited by Magnar; November 13, 2014 at 04:14 AM.
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Thanks for the quick reply magnar. I noticed in DEI The Legionaries can enact an anti-cavalry defense formation if they still have at least one pillum left. Their stats change when they do that. Perhaps a similar system could be implemented?
I reckon light cavalry shouldn't have much impact on armoured legionaries to be sure. But this was the heaviest germanic cavalry available - they had spears, heavy helmets, shields, etc. with them, though units were described oddly as heavy melee cavalry, not shock cavalry. Perhaps it's because of the spears I thought they would be good at charging. I reckon an amount of 10-15 men killed/wounded/knocked out during a headlong charge by these guys would be realistic. Deaths wouldn't necessarily result from piercing the legionary, just knocking him down with kinetic force and trampling him. Easily done when you've got 80-120 heavy horses charging.
Did you charge from the front, rear or flank?
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I haven't played the hotfix version yet but I noticed cav charges to be largely ineffective as well. Not only against legionaires but light units such as skirmishers. Seems even light cav should be able to ride skirmishers into the ground.
New wip hotfix version has been upload with changes 1-108 included.
Please post all feeback in this thread.
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I tried the mod today for the first time with since I Was waiting for the hotbox to come out first and I must say so far I really like the mod. I did notice one glitch since I have been playing custom battles all day. If you choose custom for the amount of money You can spend on an army and also choose large armies so both armies can have 40 units in them it always says someone is over budget and won't let you start a game the only way you can use a custom a amount of fund is if you only play with 20 unit armies.
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So I really wanted to try it with the hotfix but it's going at snails pace from sourceforge, do you have a mirror for it magnar?
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I tried remaking the armies several times and even changed factions I also tried changing the amount of money allowed and I couldn't get anything to work for custom funds on the 40 unit setting in custom battles. It just always says when I scroll over the play button that one army is over fund limit or something like that
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If realism is the name of the game, is it at all feasible to control exactly what armies the AI recruits (to a certain extent)?
Mostly with (to use the outdated phrase 'civilised' factions. But taken literally those that live in urban classical polities.)
Okay, example Roman faction recruits (polybian era ) general, and gets basis of consular legion, the only options then are what socii the AI can recruit to fill the slots.
The same can apply for a Hellenistic faction, Greek, etc
This way you do not have to face endless armies of leves.
With regards to Barbarian (use here is in the classical sense) a tribal chieftain automatically would get his warband.
Is any of this feasible or indeed make any sense?
Last edited by Antiokhos Euergetes; November 14, 2014 at 03:22 AM.