Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
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Please lower reduced upkeep via research from -5 to -3
please reduce siege turns from 22 to 8
please reduce siege attrition to besieged slightly
please reduce agent action poison results from 15 to around 11
please reduce research durations at higher levels
please add wealth to black build chain starting at lvl 2
please remove TTT ancillaries
please simplyfy seasons effects a little
Please lower reduced upkeep via research from -5 to -3 - in the hot fix
please reduce siege turns from 22 to 8 - no
please reduce siege attrition to besieged slightly - was done in this latest update alraedy
please reduce agent action poison results from 15 to around 11 - it is already at 7 for normal and critical is @15
please reduce research durations at higher levels - Cant comment on research plans until we overhaul research
please add wealth to black build chain starting at lvl 2
please remove TTT ancillaries - not until we overhaul them ourselves
please simplyfy seasons effects a little - nope, that system is as realistic and in depth as intended and too complicated to edit. You could make a sub mod to simplify it but the base will stay as is
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
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My agent must have had bonus poison trait.
sure, there are instances in the ancient world where sieges endured for a nearly endless time (Anatolian and other people seem to have built giant underground dwellings in effort to live out besiegement) But as a standard we cannot suggest the siege would last year after year. Besides, how does it play out in the campaign? I'll point out that no gamer would wait 22 turns but rather auto resolve after 3 or 4 turns of enemy attrition. Further, the siege research chain doesn't make any sense when -1 or +1 siege hold out brings the total from 22 to 21, or 22 to 23.
If you intended to remove the starve out enemy function you've succeeded frankly.
Last edited by La Tene; February 22, 2015 at 04:00 PM.
try the no more sieges mod
So when are y'all going to start overhauling the Briton factions? I was just curious because I haven’t heard a word about it. Also this might be a little premature, but how are you going to do British Chariots? Because by all accounts I’ve read that chariots were mainly used to transport infantry quickly on the battlefield, but would it be possible to dismount only the infantry and leave the drives on so the chariot could still move around unlike dismounted horses?
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
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That's great news thanks for the heads up. Is there any posts about it on the boards or are y'all waiting till you start the overall to put up info about it?
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
we have now started compiling the next hotfix, keep the feedback and bug reports coming so we can fit as much into this update as possible
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
One of the new arabian helmet models by solitudo
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
Looks like we may have a fix for a scrash resulting from the liberation of the Oscii emergent faction for the next update now (thanks to balbor (implementation) and AriesChief (testing))
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
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currently uploading v.611
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
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My mini mod for attila TW (A resonable populace) will be included with v.62 and hopefully a fix to the common crashes which I am currently looking for. So far its been narrowed down to most likely an AI issue. Will post when we know more.
For more on a reasonable populace, check the mod thread here: http://www.twcenter.net/forums/showt...nable-Populace
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
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Whilst this thread hadn't been updated in a while, work has been slowly progressing.
The OP has now been updated with what has been completed and confirmed to be included in the next update v.62
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
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Just got permission to use some new etruscan models in the cool new mod
http://steamcommunity.com/sharedfile.../?id=475972262
so expect some more varied etruscans in the next update.
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
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I started to watch your let's play Vae Victis with Athens and it's beautifull. What you did with the seasons, attrition and all is awesome. I hope those vids will give your work the attention it deserve.
One thing, though, I absolutely hate R2's battles quickness but the battle between Athens and Sparta have a very low kill rate. You even had to fast forward for the most part of the battle... Is it because of the hoplites or are VV battles as slow as DEI's ?
" Gentlemen, you can't fight in here! This is the War Room! "
Hoplite vs Hoplite battles are slow and something is needed to be able to flank and break teh hoplite formations. With legioanries flanking hoplites it would be much easier but with peltasts it is more difficult hence the slow battles.
Battles against other non greek factions will ofc have very different paces. Each culture plays differently both with how to defeat/play and the length of tiem battles last.
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
If your commands delay sytem work it will be a huge step for R2 modding :-) I saw something really good in the same battle : a cav unit pulled back just after it did a charge almost routed, at least you could see that it was disorganised and morally weak for a short moment before being able to come back in combat. This is one of the most awesome stuff I saw in a R2 mod video recently !
Last edited by Yerevan; July 13, 2015 at 03:42 AM.
" Gentlemen, you can't fight in here! This is the War Room! "
Small anouncement: We just started working on a faction-preview. It will be released in either two or three parts, with the first part coming relatively soon.
Last edited by LinusLinothorax; July 11, 2015 at 04:48 PM.