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Thread: Removing reduced buildings capabilities

  1. #1
    Laetus
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    Default Removing reduced buildings capabilities

    hi y'all guys hope that is a right place to post
    just trying to find out if there is any way to remove reduced buildings capabilities from some settlements in Third age mod
    thanks from answers

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician took an arrow to the knee spy of the council

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    Default Re: Removing reduced buildings capabilities

    That is most likely linked to hidden resources of the regions or scripted events. These are used to restrict (or allow) capabilities. You would have to see in the EDB (export_descr_buildings) fiile which capability is restricted and by what means (event_counter or hidden_resource). You can then remove that restriction in the EDB. It will need a lot of trial and error if you are not familiar with the principle. Always keep a back up!










  3. #3
    Laetus
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    Default Re: Removing reduced buildings capabilities

    what about adding new properties to a building? like for example reducing corruption or giving specific trait?

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Removing reduced buildings capabilities

    The first would be a different capability - the second would have to be done via a trigger (linked to existence of the building) in the EDCT.










  5. #5
    Laetus
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    Default Re: Removing reduced buildings capabilities

    so what are u saying should i just type reducing corruption or somethin like that in export_descr_buildings?

  6. #6
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician took an arrow to the knee spy of the council

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    Default Re: Removing reduced buildings capabilities

    Here is a list of building capabilities, corruption is not one of them.
    And here a list of character traits.










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