building temple_dievas
{
convert_to temple_dievas_castle
religion pagan
levels dievas_altar dievas_sanctuary dievas_temple
{
dievas_altar city requires factions { lithuania, } and not building_present temple_giltine and not building_present temple_perkunas and not event_counter CatholicLithuania 1
does not work, it makes the temples unavailable always, tried "and event_counter CatholicLithuania 0"but then the temples were still available after conversion :/
so it might be needed another event like PaganLithuania
does not work, it makes the temples unavailable always, tried "and event_counter CatholicLithuania 0"but then the temples were still available after conversion :/
You have to do the same to temple_dievas_castle building series. With "and event_counter CatholicLithuania 0" won't work
EDIT: I had tested it before editing the corresponding post and it worked just fine EDIT2: Melooo182 is right in his following post
Last edited by gsthoed; October 15, 2014 at 04:59 PM.
i did applied the requirement to all 6 building trees and still didn't work, then added the extra event "PaganLithunia 1" and now works fine.
this is similar to the issue Teutonic Chapter Houses had in vanilla SS6.4, apparently buildings have limited interaction with event_counter requirements...now that i say it i remember reading something like that somewhere.
And if you look at vanilla teutonic campaign's EDB, they also used 2 different events to manage this.
Last edited by Melooo182; October 14, 2014 at 08:51 AM.
I don't like the ladies feature too and I believe it should have been optional but anyway... About the bug:As of now, Titanium is incompatible with most of other submods. I am pretty sure that you have opted for RealBadAI_hardcore submod. Go to ~\data\campaign\sub. Open ReallyBadAI__Hardcore.txt. Replace both:
Save and exit. You can now check the RealBadAI_hardcore choice in SMM before restarting the campaign
I think the ladies are optional -> Courtesan Ladies Redux in SS Setup. To the bug: I tried your solution, but the same error occurs: G5Script2.txt doesn't contain...
{LITHUANIA_CATHOLIC_BODY}Christendom rejoices! The mother Church has gained a new sheep to the fold. The Obotrite people have agreed to put aside their Pagan ways and embrace the Holy Word of Christ.
Was it true for all christendom? I mean, for example, were the orthodox russians happy about that?
I played as Abbasid and i noticed that i could not recruit ships of any kind in cities with ports, and the port improvement was missing in construction.
17:18:45.889 [system.rpt] [always] CPU: SSE217:18:45.889 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
17:18:45.951 [system.io] [always] mounted pack packs/data_0.pack
17:18:45.967 [system.io] [always] mounted pack packs/data_1.pack
17:18:45.998 [system.io] [always] mounted pack packs/data_2.pack
17:18:46.014 [system.io] [always] mounted pack packs/data_3.pack
17:18:46.045 [system.io] [always] mounted pack packs/data_4.pack
17:18:46.076 [system.io] [always] mounted pack packs/localized.pack
17:19:00.407 [script.err] [error] Trigger parsing error in mods/Titanium_Alpha/data/export_descr_character_traits.txt, at line 38178, column 12 :
Can't find an entry for event trigger CharacterTurnEnds
17:19:00.407 [game.script] [error] Trigger parsing error in mods/Titanium_Alpha/data/export_descr_character_traits.txt, at line 38178, column 12 :
Can't find an entry for event trigger CharacterTurnEnds
17:19:00.407 [script.err] [error] Trigger parsing error in mods/Titanium_Alpha/data/export_descr_character_traits.txt, at line 38238, column 12 :
Can't find an entry for event trigger CharacterTurnEnds
17:19:00.407 [game.script] [error] Trigger parsing error in mods/Titanium_Alpha/data/export_descr_character_traits.txt, at line 38238, column 12 :
Can't find an entry for event trigger CharacterTurnEnds
17:19:00.407 [script.err] [error] Trigger parsing error in mods/Titanium_Alpha/data/export_descr_character_traits.txt, at line 38298, column 12 :
Can't find an entry for event trigger CharacterTurnEnds
17:19:00.407 [game.script] [error] Trigger parsing error in mods/Titanium_Alpha/data/export_descr_character_traits.txt, at line 38298, column 12 :
Can't find an entry for event trigger CharacterTurnEnds
17:19:00.407 [script.err] [error] Trigger parsing error in mods/Titanium_Alpha/data/export_descr_character_traits.txt, at line 38358, column 12 :
Can't find an entry for event trigger CharacterTurnEnds
17:19:00.407 [game.script] [error] Trigger parsing error in mods/Titanium_Alpha/data/export_descr_character_traits.txt, at line 38358, column 12 :
Can't find an entry for event trigger CharacterTurnEnds
17:19:33.608 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
17:05:45.913 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
17:18:50.084 [game.script] [error] Script execution error for <set_counter>, at line 7767, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Counter awaiting_answer_troubadours_event doesn't exist
17:18:56.204 [game.script] [error] Script execution error for <set_counter>, at line 7882, in mods/Titanium_Alpha/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Counter awaiting_answer_troubadours_event doesn't exist
17:20:17.480 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
09:16:30.294 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
11:55:14.581 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
12:37:30.892 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
I tried reloading and got a different CTD
Spoiler Alert, click show to read:
12:42:10.180 [system.rpt] [always] CPU: SSE212:42:10.181 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
12:42:10.318 [system.io] [always] mounted pack packs/data_0.pack
12:42:10.364 [system.io] [always] mounted pack packs/data_1.pack
12:42:10.434 [system.io] [always] mounted pack packs/data_2.pack
12:42:10.463 [system.io] [always] mounted pack packs/data_3.pack
12:42:10.522 [system.io] [always] mounted pack packs/data_4.pack
12:42:10.564 [system.io] [always] mounted pack packs/localized.pack
12:42:29.596 [script.err] [error] Trigger parsing error in mods/Titanium_Alpha/data/export_descr_character_traits.txt, at line 38178, column 12 :
Can't find an entry for event trigger CharacterTurnEnds
12:42:29.596 [game.script] [error] Trigger parsing error in mods/Titanium_Alpha/data/export_descr_character_traits.txt, at line 38178, column 12 :
Can't find an entry for event trigger CharacterTurnEnds
12:42:29.597 [script.err] [error] Trigger parsing error in mods/Titanium_Alpha/data/export_descr_character_traits.txt, at line 38238, column 12 :
Can't find an entry for event trigger CharacterTurnEnds
12:42:29.597 [game.script] [error] Trigger parsing error in mods/Titanium_Alpha/data/export_descr_character_traits.txt, at line 38238, column 12 :
Can't find an entry for event trigger CharacterTurnEnds
12:42:29.597 [script.err] [error] Trigger parsing error in mods/Titanium_Alpha/data/export_descr_character_traits.txt, at line 38298, column 12 :
Can't find an entry for event trigger CharacterTurnEnds
12:42:29.597 [game.script] [error] Trigger parsing error in mods/Titanium_Alpha/data/export_descr_character_traits.txt, at line 38298, column 12 :
Can't find an entry for event trigger CharacterTurnEnds
12:42:29.597 [script.err] [error] Trigger parsing error in mods/Titanium_Alpha/data/export_descr_character_traits.txt, at line 38358, column 12 :
Can't find an entry for event trigger CharacterTurnEnds
12:42:29.598 [game.script] [error] Trigger parsing error in mods/Titanium_Alpha/data/export_descr_character_traits.txt, at line 38358, column 12 :
Can't find an entry for event trigger CharacterTurnEnds
12:43:33.248 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
12:44:28.371 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
I reloaded a second time and the second CTD repeated. Rebel turn 28
I was able to reload an earlier save and continue the campaign.
Playing as the Abbasids, A princess who I am almost certain had a name as a child, came of age and now has no text in the name area.
It's only in one fort it seems. It's a pre-placed one in England just below where bristol would be and its occupied by rebels as the start.
Sorry I can't provide screenshots at the moment. I'm currently on my phone and didn't think to print screen when I was playing.
hehe yeah that fort is supposed to represent Bristol
hmm i'll have to check the terrain there, as maybe is too rough for a siege battle, making the fort unreachable.
Last edited by Melooo182; October 19, 2014 at 05:42 PM.