@Goofy
No submods, just vanilla M2TW Kingdoms + BC.
I removed fog of war, but was unable to detect what causes CTD. I'm positive that no faction is destroyed on Roman move.
Then i destroyed Romans. Correct command is surrender_regions byzantium. That does not help either - immediate CTD after pressing 'end turn' button
@k/t
few bottom lines of log file:
Code:
21:30:04.100 [game.script.trigger] [trace] Trigger <selfperpetuating1> fired
21:30:04.100 [game.script.trigger] [trace] Trigger <selfperpetuating13> fired
21:30:04.100 [game.script.trigger] [trace] Trigger <selfperpetuating15> fired
21:30:04.101 [game.script.trigger] [trace] Trigger <selfperpetuating16> fired
21:30:04.101 [game.script.trigger] [trace] Trigger <selfperpetuating45> fired
21:30:04.101 [game.script.trigger] [trace] Trigger <selfperpetuating48> fired
21:30:04.101 [game.script.trigger] [trace] Trigger <corruption1> fired
21:30:04.101 [game.script.trigger] [trace] Trigger <corruption2> fired
21:30:04.101 [game.script.trigger] [trace] Trigger <corruption4> fired
21:30:04.101 [game.script.trigger] [trace] Trigger <loyalty_check6> fired
21:30:04.102 [game.script.trigger] [trace] Trigger <adultress_vnv_trigger> fired
21:30:04.104 [game.script.anc] [trace] Ancillary <adultress> added - chance 5, random 0
21:30:04.104 [game.script.trigger] [trace] Trigger <alchemist_vnv_trigger> fired
21:30:04.104 [game.script.anc] [trace] Ancillary <alchemist> not added - chance 5, random 19
21:30:04.104 [game.script.trigger] [trace] Trigger <bard_vnv_trigger> fired
21:30:04.104 [game.script.anc] [trace] Ancillary <bard> not added - chance 5, random 4 - but could not be received
21:30:04.104 [game.script.trigger] [trace] Trigger <brilliant_inventor_vnv_trigger> fired
21:30:04.104 [game.script.anc] [trace] Ancillary <brilliant_inventor> not added - chance 3, random 9
21:30:04.105 [game.script.trigger] [trace] Trigger <intrepid_explorer_vnv_trigger> fired
21:30:04.105 [game.script.anc] [trace] Ancillary <intrepid_explorer> not added - chance 5, random 9
21:30:04.105 [game.script.trigger] [trace] Trigger <master_smith_vnv_trigger2> fired
21:30:04.105 [game.script.anc] [trace] Ancillary <master_smith> not added - chance 2, random 17
21:30:04.105 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger> fired
21:30:04.105 [game.script.anc] [trace] Ancillary <military_engineer> not added - chance 5, random 57
21:30:04.105 [game.script.trigger] [trace] Trigger <money_counter_vnv_trigger> fired
21:30:04.105 [game.script.anc] [trace] Ancillary <money_counter> not added - chance 8, random 34
21:30:04.105 [game.script.trigger] [trace] Trigger <overseer_vnv_trigger> fired
21:30:04.106 [game.script.anc] [trace] Ancillary <overseer> not added - chance 10, random 20
21:30:04.106 [game.script.trigger] [trace] Trigger <scribe_ancillary_vnv_trigger> fired
21:30:04.106 [game.script.anc] [trace] Ancillary <scribe_ancillary> not added - chance 10, random 57
21:30:04.106 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger> fired
21:30:04.106 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 70
21:30:04.106 [game.script.trigger] [trace] Trigger <treasurer_vnv_trigger> fired
21:30:04.106 [game.script.anc] [trace] Ancillary <treasurer> not added - chance 10, random 80
21:30:04.107 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
21:30:04.107 [game.script.trigger] [trace] Trigger <agents52> fired
21:30:04.107 [game.script.anc] [trace] Ancillary <monk> not added - chance 100, random 98 - but could not be received
21:30:04.108 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
21:30:04.108 [game.script.trigger] [trace] Trigger <selfperpetuating5> fired
21:30:04.108 [game.script.trigger] [trace] Trigger <selfperpetuating46> fired
21:30:04.108 [game.script.trigger] [trace] Trigger <magician_pagan_vnv_trigger> fired
21:30:04.108 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
21:30:04.108 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
21:30:04.109 [game.script.trigger] [trace] Trigger <agents35> fired
21:30:04.109 [game.script.trigger] [trace] Trigger <agents35-worldly> fired
21:30:04.109 [game.script.trigger] [trace] Trigger <corruption1> fired
21:30:04.109 [game.script.trigger] [trace] Trigger <corruption2> fired
21:30:04.109 [game.script.trigger] [trace] Trigger <corruption4> fired
21:30:04.110 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
21:30:04.110 [game.script.trigger] [trace] Trigger <BCBigotry1> fired
21:30:04.110 [game.script.trigger] [trace] Trigger <sitting_around_town_with_taverns> fired
21:30:04.110 [game.script.trigger] [trace] Trigger <luxurious_lifestyle_inns> fired
21:30:04.111 [game.script.trigger] [trace] Trigger <corruption1> fired
21:30:04.111 [game.script.trigger] [trace] Trigger <corruption2> fired
21:30:04.111 [game.script.trigger] [trace] Trigger <corruption4> fired
21:30:04.111 [game.script.trigger] [trace] Trigger <beguiling_bard_vnv_trigger> fired
21:30:04.111 [game.script.anc] [trace] Ancillary <beguiling_bard> not added - chance 5, random 58
21:30:04.111 [game.script.trigger] [trace] Trigger <dancer_vnv_trigger> fired
21:30:04.111 [game.script.anc] [trace] Ancillary <dancer> not added - chance 5, random 69
21:30:04.111 [game.script.trigger] [trace] Trigger <0606_Spy_Settlement_Trigger> fired
21:30:04.112 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
21:30:04.112 [game.script.trigger] [trace] Trigger <agents33> fired
21:30:04.112 [game.script.trigger] [trace] Trigger <agents35> fired
21:30:04.112 [game.script.trigger] [trace] Trigger <agents35-worldly> fired
21:30:04.113 [game.script.trigger] [trace] Trigger <0091_Exploring_Fleet_Far> fired
21:30:04.113 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
21:30:04.113 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
21:30:04.113 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
21:30:04.113 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
21:30:04.114 [game.script.trigger] [trace] Trigger <0607_Convert_Mission_Trigger> fired
21:30:04.114 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
21:30:04.114 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
21:30:04.115 [game.script.trigger] [trace] Trigger <agents33> fired
21:30:04.115 [game.script.trigger] [trace] Trigger <agents35> fired
21:30:04.115 [game.script.trigger] [trace] Trigger <agents35-worldly> fired
21:30:04.115 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
21:30:04.115 [game.script.trigger] [trace] Trigger <agents43a> fired
21:30:04.115 [game.script.trigger] [trace] Trigger <agents43b> fired
21:30:04.146 [bink] [debug] [data/fmv/faction/minor_lose.bik]Pause on
21:30:04.146 [bink] [debug] [data/fmv/faction/minor_lose.bik]Pause on
21:30:04.453 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Attached are log files, just in case logs.zip
Perhaps, if you would be so kind, I will send you my savegame and you will play that turn for me, please?