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Thread: Enabling hotseat in Wrath of the Norsemen.

  1. #1
    Mr_Nygren's Avatar Berserkir
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    Default Enabling hotseat in Wrath of the Norsemen.

    How can i be able to enable the hotseat?

    There is no such option to click on in the multiplayer menu.

    And it didn't work adding in some text in the cfg file.

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Enabling hotseat in Wrath of the Norsemen.

    The mod needs to be kingdoms compatible - check the mod's BAT file (right click\edit) if it has medieval2.exe or kingdoms.exe in it's command line.
    You then require these settings in the mod's CFG file (opens with Notepad):

    Code:
    [multiplayer]
    playable = 1
    factions = 1
    
    [hotseat]
    passwords = 0                    ## use individual passwords for players
    turns = 0                        ## force separate human faction turns (including diplomacy) in hotseat campaign
    autoresolve_battles = 1            ## force autoresolve for all battles in hotseat campaign
    disable_console = 0                ## disable console in hotseat campaign.
    disable_papal_elections = 1        ## disable voting in papal elections in hotseat campaign (only first valid human faction votes)
    save_prefs = 1                    ## force relevant hotseat options to be saved with game.
    save_config = 1                    ## save config file in save dir containing information about next players turn
    update_ai_camera = 1            ## enable camera updates during ai turn in hotseat campaign
    validate_diplomacy = 1            ## enable diplomacy validation for incoming propositions
    scroll = 0                        ## show start turn scroll in hotseat campaign
    admin_password = password         ## specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password
    autosave = 1                    ## autosave hotseat game at start of players turn
    close_after_save = 0            ## close medieval II directly after a hotseat autosave
    gamename = hotseat_gamename        ## sub directory name for hotseat save games
    validate_data = 1                ## ensure game data files used in previous save match current campaign data files
    allow_validation_failures = 0    ## prevent game to load if savegame or data validations fail
    You also need the following TGA files in the data\menu folder:

    • _M2_Hotseat_Player_PANELS
    • _M2_HS_Grand_Campaign_PANELS
    • _M2_Multiplayer_Campaign_PANELS

    These can be obtained by unpacking a kingdoms campaign or downloading my Bare Geomod set up.










  3. #3
    Mr_Nygren's Avatar Berserkir
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    Default

    Quote Originally Posted by Gigantus View Post
    The mod needs to be kingdoms compatible - check the mod's BAT file (right click\edit) if it has medieval2.exe or kingdoms.exe in it's command line.
    You then require these settings in the mod's CFG file (opens with Notepad):

    Code:
    [multiplayer]
    playable = 1
    factions = 1
    
    [hotseat]
    passwords = 0                    ## use individual passwords for players
    turns = 0                        ## force separate human faction turns (including diplomacy) in hotseat campaign
    autoresolve_battles = 1            ## force autoresolve for all battles in hotseat campaign
    disable_console = 0                ## disable console in hotseat campaign.
    disable_papal_elections = 1        ## disable voting in papal elections in hotseat campaign (only first valid human faction votes)
    save_prefs = 1                    ## force relevant hotseat options to be saved with game.
    save_config = 1                    ## save config file in save dir containing information about next players turn
    update_ai_camera = 1            ## enable camera updates during ai turn in hotseat campaign
    validate_diplomacy = 1            ## enable diplomacy validation for incoming propositions
    scroll = 0                        ## show start turn scroll in hotseat campaign
    admin_password = password         ## specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password
    autosave = 1                    ## autosave hotseat game at start of players turn
    close_after_save = 0            ## close medieval II directly after a hotseat autosave
    gamename = hotseat_gamename        ## sub directory name for hotseat save games
    validate_data = 1                ## ensure game data files used in previous save match current campaign data files
    allow_validation_failures = 0    ## prevent game to load if savegame or data validations fail
    You also need the following TGA files in the data\menu folder:

    • _M2_Hotseat_Player_PANELS
    • _M2_HS_Grand_Campaign_PANELS
    • _M2_Multiplayer_Campaign_PANELS

    These can be obtained by unpacking a kingdoms campaign or downloading my Bare Geomod set up.
    It seems the only problem now is the "mtw2.int"-file.

    It didn't help at all as long as the old one was in the mod folder.

    And when i switched it with the one in your geomod folder the multiplayer tab and factions showed up.

    But the game crashed when the campaign map was about to be finished loading.

    It would seem i need to add som lines inside of the mods mtw2.int file?

    But it is quite huge, and i have no idea where i should add something.

    The geomod's mtw2.int file did make hotseat available but unfortunately it isn't compatible with the mod when starting the game?

    I managed to find the correct spots in both files for those entries. But it didn't work just adding in the paths to those three files you mentioned above.

    It must have been something you missed?

    As the multiplayer hotseat tab shows up if i just replace the whole file. But then something else messes up the game and make it crash when starting a campaign.
    Last edited by Gigantus; October 08, 2014 at 07:31 AM.

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Enabling hotseat in Wrath of the Norsemen.

    The Bare Geomod LNT file doesn't need editing to enable hotseat, sorry I forgot about it. The three TGA files I mentioned just need to be copied from BG to your mod.

    You haven't responded to this question yet: The mod needs to be kingdoms compatible - check the mod's BAT file (right click\edit) if it has medieval2.exe or kingdoms.exe in it's command line.










  5. #5
    Mr_Nygren's Avatar Berserkir
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    Default Re: Enabling hotseat in Wrath of the Norsemen.

    Quote Originally Posted by Gigantus View Post
    The Bare Geomod LNT file doesn't need editing to enable hotseat, sorry I forgot about it. The three TGA files I mentioned just need to be copied from BG to your mod.

    You haven't responded to this question yet: The mod needs to be kingdoms compatible - check the mod's BAT file (right click\edit) if it has medieval2.exe or kingdoms.exe in it's command line.
    I did respond.

    I have copied all the files, the bat-file was compatible with Kingdoms and i have changed the cfg-text.

    But that did not work.

    When starting "Wrath of the norsemen" there are no multiplayer hotseat option in the multiplayer menu.

    If i copy the mtw2.ini file from the geomod the multiplayer hotseat tab shows.

    But then the game crashes when trying to enter the campaign map using hotseat.

    The problem must have something to do with the B G mtw2.ini file not being identical with Wrath of the Norsemens?

    Edit: Wrath of the Norsemen have two such files: mtw2.ini and mtw2_wotn.ini.

    These files are missing the hotseat text.

    I tried to add it in but that didn't change anything in game.

    And if i copy and paste the whole file it seems to work until the game crashes on me when trying to enter the hotseat campaign.
    Last edited by Mr_Nygren; October 08, 2014 at 11:59 AM.

  6. #6
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Enabling hotseat in Wrath of the Norsemen.

    Please set your log options in the mod's CFG file as follows:

    [log]
    to = logs/M2TW.system.log.txt
    level = * trace

    This will create a large log file that can be found in the logs subfolder of medieval ii total war. Start a hot seat campaign until it crashes, then compress the log, upload it somewhere and provide a link to the upload - I'll have a look at it.










  7. #7
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    Default Re: Enabling hotseat in Wrath of the Norsemen.

    These files are the log file after the hotseat crashing on me, and the B G mtw2.ini and wotn_mtw2.ini files.

    I have changed the mods files because they didn't allow the hotseat tab to show.

    I post the original files in the next post.

    With the original files the hotseat tab didn't even show up.
    Attached Files Attached Files

  8. #8
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    Default Re: Enabling hotseat in Wrath of the Norsemen.

    The original files where the hotseat tab didn't even show up:
    Attached Files Attached Files

  9. #9
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Enabling hotseat in Wrath of the Norsemen.

    I am not sure what exactly is happening here with regards to the hot seat. That could be a different file, not related to the LNT file.

    I can only assume that the 'old' LNT files were not kingdoms versions. If you have the CFG settings right and the correct LNT file then you should no thave a problem to access hot seat. Any crash once you start the hot seat will be related to something else.










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