When i try to play i select a faction and start campaing loading bar loads and nothing happens it takes a long time and CTD what can i do ? I really want to play this (Sorry for bad english )
When i try to play i select a faction and start campaing loading bar loads and nothing happens it takes a long time and CTD what can i do ? I really want to play this (Sorry for bad english )
Here is my system.log
09:58:36.700 [system.rpt] [always] CPU: SSE2
09:58:36.700 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
09:58:36.703 [system.io] [always] mounted pack packs/data_0.pack
09:58:36.704 [system.io] [always] mounted pack packs/data_1.pack
09:58:36.705 [system.io] [always] mounted pack packs/data_2.pack
09:58:36.705 [system.io] [always] mounted pack packs/data_3.pack
09:58:36.706 [system.io] [always] mounted pack packs/data_4.pack
09:58:36.706 [system.io] [always] mounted pack packs/localized.pack
09:58:40.396 [script.err] [error] Script Error in mods/kingdoms_grand_campaign_mod/data/export_descr_buildings.txt, at line 6496, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction aztecs (bdg city vs clt large_city)
09:58:40.400 [data.invalid] [error] Target building level not allowed: The Aztecs, village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
09:58:40.400 [data.invalid] [error] Target building level not allowed: The Aztecs, town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
09:58:40.401 [data.invalid] [error] Target building level not allowed: The Aztecs, large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
09:58:40.401 [data.invalid] [error] Target building level not allowed: The Aztecs, large_town -> castle, core_building[1](wooden_wall) -> core_castle_building[2](castle)
09:58:40.401 [data.invalid] [error] Target building level not allowed: The Aztecs, large_town -> castle, port[0](port) -> castle_port[0](c_port)
09:58:40.401 [data.invalid] [error] Target building level not allowed: The Aztecs, motte_and_bailey -> village, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
09:58:40.401 [data.invalid] [error] Target building level not allowed: The Aztecs, wooden_castle -> town, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
09:58:40.401 [data.invalid] [error] Target building level not allowed: The Aztecs, wooden_castle -> town, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
09:58:40.401 [data.invalid] [error] Target building level not allowed: The Aztecs, castle -> large_town, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
09:58:40.401 [data.invalid] [error] Target building level not allowed: The Aztecs, castle -> large_town, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
09:58:40.401 [data.invalid] [error] Target building level not allowed: The Aztecs, castle -> large_town, convert_to_city[2](castle_to_large_town) -> convert_to_castle[2](large_town_to_castle)
09:58:40.401 [data.invalid] [error] Target building level not allowed: The Aztecs, fortress -> city, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
09:58:40.401 [data.invalid] [error] Target building level not allowed: The Aztecs, fortress -> city, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
09:58:40.401 [data.invalid] [error] Target building level not allowed: The Aztecs, fortress -> city, convert_to_city[2](castle_to_large_town) -> convert_to_castle[2](large_town_to_castle)
09:58:40.401 [data.invalid] [error] Target building level not allowed: The Aztecs, citadel -> city, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
09:58:40.401 [data.invalid] [error] Target building level not allowed: The Aztecs, citadel -> city, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
09:58:40.401 [data.invalid] [error] Target building level not allowed: The Aztecs, citadel -> city, convert_to_city[2](castle_to_large_town) -> convert_to_castle[2](large_town_to_castle)
09:58:40.402 [data.invalid] [error] Target building level not allowed: The Apachean Tribes, large_town -> castle, port[0](port) -> castle_port[0](c_port)
09:59:44.031 [data.invalid] [error] Insufficient video memory to load requested texture set.
Try to re-install the KGCM and HHB. I have no experience with the submod, sorry.
I've reinstalled the game and mods about 5 times now, downloaded the files several times, followed the procedures and i'm getting the same result
it happens when i try to install the HHB mod also but not when i only install the grand campaign mod till 4.2, so that one seems to work.
i also get a 'ding' noise after unzipping the 3 HHB files, like it's indicating some error but i never get to see a message about that. are the HHB files corrupt?
as far as i know i switched off all the anti-shield stuff on my pc while downloading as indicated.
on top of that i also used the gamefront files which were uploaded at 01-24-2012, which is a few days later than the ones in the original link at the first page but that didn't change anything. as for the links to the megafile site: well the downloads there kept interrupting and repeating after a while so those were really unusable ...
10:14:29.443 [system.rpt] [always] CPU: SSE2
10:14:29.443 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
10:14:29.443 [system.io] [always] mounted pack packs/data_0.pack
10:14:29.443 [system.io] [always] mounted pack packs/data_1.pack
10:14:29.443 [system.io] [always] mounted pack packs/data_2.pack
10:14:29.443 [system.io] [always] mounted pack packs/data_3.pack
10:14:29.443 [system.io] [always] mounted pack packs/data_4.pack
10:14:29.459 [system.io] [always] mounted pack packs/localized.pack
10:14:29.474 [system.io] [warning] open: mods/kingdoms_grand_campaign_mod/data/text/shortcut.txt.strings.bin is missing
10:14:29.474 [system.io] [warning] open: mods/kingdoms_grand_campaign_mod/data/text/shortcut.txt is missing
10:14:29.474 [system.io] [warning] open: preferences/player.txt is missing
10:14:32.314 [data.missing] [warning] missing/invalid cursor for ANISELECT
10:14:32.329 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
10:14:32.329 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
10:14:32.345 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
10:14:32.345 [data.missing] [warning] missing/invalid cursor for DRAGGING
10:14:32.345 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
10:14:32.345 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
10:14:32.345 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
10:14:32.345 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
10:14:32.345 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
10:14:32.345 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
10:14:32.345 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
10:14:32.345 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
10:14:32.345 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
10:14:32.345 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
10:14:32.345 [data.missing] [warning] missing/invalid cursor for MODIFIER_PAINT
10:14:32.345 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADJUST_HEIGHTS
10:14:32.345 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADD_UNIT
10:14:32.345 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SETTLEMENT
10:14:32.651 [system.io] [warning] open: mods/kingdoms_grand_campaign_mod/data/text/climates.txt.strings.bin is missing
10:14:32.661 [system.io] [warning] open: mods/kingdoms_grand_campaign_mod/data/text/climates.txt is missing
10:14:32.911 [system.io] [warning] open: mods/kingdoms_grand_campaign_mod/data/text/event_titles.txt.strings.bin is missing
10:14:32.911 [system.io] [warning] open: mods/kingdoms_grand_campaign_mod/data/text/event_titles.txt is missing
10:14:33.111 [system.io] [warning] open: mods/kingdoms_grand_campaign_mod/data/text/rebel_faction_descr.txt.strings.bin is missing
10:14:33.111 [system.io] [warning] open: mods/kingdoms_grand_campaign_mod/data/text/rebel_faction_descr.txt is missing
10:14:34.871 [script.err] [error] Script Error in mods/kingdoms_grand_campaign_mod/data/export_descr_buildings.txt, at line 6496, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction aztecs (bdg city vs clt large_city)
10:14:34.871 [data.invalid] [error] Target building level not allowed: The Aztecs, village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
10:14:34.871 [data.invalid] [error] Target building level not allowed: The Aztecs, town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
10:14:34.871 [data.invalid] [error] Target building level not allowed: The Aztecs, large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
10:14:34.871 [data.invalid] [error] Target building level not allowed: The Aztecs, large_town -> castle, core_building[1](wooden_wall) -> core_castle_building[2](castle)
10:14:34.871 [data.invalid] [error] Target building level not allowed: The Aztecs, large_town -> castle, port[0](port) -> castle_port[0](c_port)
10:14:34.871 [data.invalid] [error] Target building level not allowed: The Aztecs, motte_and_bailey -> village, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
10:14:34.871 [data.invalid] [error] Target building level not allowed: The Aztecs, wooden_castle -> town, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
10:14:34.871 [data.invalid] [error] Target building level not allowed: The Aztecs, wooden_castle -> town, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
10:14:34.871 [data.invalid] [error] Target building level not allowed: The Aztecs, castle -> large_town, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
10:14:34.871 [data.invalid] [error] Target building level not allowed: The Aztecs, castle -> large_town, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
10:14:34.871 [data.invalid] [error] Target building level not allowed: The Aztecs, castle -> large_town, convert_to_city[2](castle_to_large_town) -> convert_to_castle[2](large_town_to_castle)
10:14:34.871 [data.invalid] [error] Target building level not allowed: The Aztecs, fortress -> city, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
10:14:34.871 [data.invalid] [error] Target building level not allowed: The Aztecs, fortress -> city, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
10:14:34.871 [data.invalid] [error] Target building level not allowed: The Aztecs, fortress -> city, convert_to_city[2](castle_to_large_town) -> convert_to_castle[2](large_town_to_castle)
10:14:34.871 [data.invalid] [error] Target building level not allowed: The Aztecs, citadel -> city, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
10:14:34.871 [data.invalid] [error] Target building level not allowed: The Aztecs, citadel -> city, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
10:14:34.871 [data.invalid] [error] Target building level not allowed: The Aztecs, citadel -> city, convert_to_city[2](castle_to_large_town) -> convert_to_castle[2](large_town_to_castle)
10:14:34.871 [data.invalid] [error] Target building level not allowed: The Apachean Tribes, large_town -> castle, port[0](port) -> castle_port[0](c_port)
10:14:35.411 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
10:14:35.421 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
10:14:35.421 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
10:14:35.431 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
10:14:35.451 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
10:14:35.461 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
10:14:35.461 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
10:14:35.471 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
10:14:35.481 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
10:14:35.481 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
10:14:35.571 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
10:14:35.581 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
10:14:35.591 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
10:14:35.601 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
10:14:35.611 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
10:14:35.611 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
10:14:35.621 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
10:14:35.621 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
10:14:35.631 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
10:14:35.641 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
10:14:35.641 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
10:14:35.651 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
10:14:35.651 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
10:14:35.661 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
10:14:35.661 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
10:14:35.671 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
10:14:35.701 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
10:14:35.711 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
10:14:35.731 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
10:14:35.741 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
10:14:35.741 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
10:14:35.751 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
10:14:35.751 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
10:14:35.751 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
10:14:35.811 [data.missing] [warning] Cannot find the portrait path: data/ui/nativeindian/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
10:14:35.821 [data.missing] [warning] Cannot find the portrait path: data/ui/nativeindian/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
10:14:35.831 [data.missing] [warning] Cannot find the portrait path: data/ui/nativeindian/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
10:14:35.841 [data.missing] [warning] Cannot find the portrait path: data/ui/nativeindian/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
10:14:35.881 [data.missing] [warning] Cannot find the portrait path: data/ui/nativeindian/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
10:14:35.891 [data.missing] [warning] Cannot find the portrait path: data/ui/nativeindian/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
10:14:35.901 [data.missing] [warning] Cannot find the portrait path: data/ui/nativeindian/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
10:14:35.901 [data.missing] [warning] Cannot find the portrait path: data/ui/nativeindian/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
10:14:35.911 [data.missing] [warning] Cannot find the portrait path: data/ui/nativeindian/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
10:14:35.911 [data.missing] [warning] Cannot find the portrait path: data/ui/nativeindian/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
10:14:35.931 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 11199, column 23 :
we should only have trait(Berserker) additional affects for triggers(Battle_Losing_Berserker)
10:14:35.931 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 11317, column 28 :
we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Not_fighting)
10:14:35.931 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 11318, column 25 :
we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Not_fighting)
10:14:35.931 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 11328, column 28 :
we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Routing)
10:14:35.931 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 11329, column 25 :
we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Routing)
10:14:35.931 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 11341, column 28 :
we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Routing2)
10:14:35.941 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 11342, column 25 :
we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Routing2)
10:14:35.941 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 11383, column 25 :
we should only have trait(BattleDread) additional affects for triggers(battle3Dread_Let_Them_Go)
10:14:35.941 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 17279, column 27 :
we should only have trait(GoodDenouncer) additional affects for triggers(hereticinit1_denouncerclear)
10:14:35.941 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 17287, column 26 :
we should only have trait(BadDenouncer) additional affects for triggers(hereticinit1_denouncerclear_bad)
10:14:35.941 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 17295, column 25 :
we should only have trait(StrongFaith) additional affects for triggers(hereticinit1_faithclear)
10:14:35.941 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 17303, column 22 :
we should only have trait(Purifier) additional affects for triggers(hereticinit1_purifierclear)
10:14:35.941 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 18035, column 27 :
we should only have trait(FactionheirTO) additional affects for triggers(factionleader_TO)
10:14:35.951 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 18044, column 26 :
we should only have trait(MinorRanksTO) additional affects for triggers(becomesheir_TO)
10:14:35.951 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 18254, column 29 :
we should only have trait(CrusaderHistory) additional affects for triggers(crusades_6)
10:14:35.951 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 18255, column 30 :
we should only have trait(StrategyChivalry) additional affects for triggers(crusades_6)
10:14:35.951 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 18264, column 29 :
we should only have trait(CrusaderHistory) additional affects for triggers(crusades_7)
10:14:35.951 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 18307, column 26 :
we should only have trait(JihadHistory) additional affects for triggers(jihads_7)
10:14:35.951 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 18308, column 30 :
we should only have trait(StrategyChivalry) additional affects for triggers(jihads_7)
10:14:35.951 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 18317, column 26 :
we should only have trait(JihadHistory) additional affects for triggers(jihads_8)
10:14:36.201 [system.io] [warning] open: mods/kingdoms_grand_campaign_mod/data/text/export_advice.txt.strings.bin is missing
10:14:36.291 [system.io] [warning] open: mods/kingdoms_grand_campaign_mod/data/text/export_advice.txt is missing
10:14:36.341 [system.io] [warning] open: mods/kingdoms_grand_campaign_mod/data/text/export_prologue.txt.strings.bin is missing
10:14:36.341 [system.io] [warning] open: mods/kingdoms_grand_campaign_mod/data/text/export_prologue.txt is missing
10:14:36.991 [system.io] [warning] open: mods/kingdoms_grand_campaign_mod/data/text/cursor_action_tooltips.txt.strings.bin is missing
10:14:36.991 [system.io] [warning] open: mods/kingdoms_grand_campaign_mod/data/text/cursor_action_tooltips.txt is missing
10:14:40.258 [system.io] [warning] open: mods/kingdoms_grand_campaign_mod/data/text/quotes.txt.strings.bin is missing
10:14:40.270 [system.io] [warning] open: mods/kingdoms_grand_campaign_mod/data/text/quotes.txt is missing
10:14:40.296 [system.io] [warning] open: mods/kingdoms_grand_campaign_mod/data/loading_screen/loading_bar.tga.dds is missing
10:14:40.298 [system.io] [warning] open: mods/kingdoms_grand_campaign_mod/data/loading_screen/loading_logo.tga.dds is missing
10:14:41.591 [system.io] [warning] open: mods/kingdoms_grand_campaign_mod/data/loading_screen/loading_bar.tga.dds is missing
10:14:41.746 [system.io] [warning] open: data/menu/symbols/FE_symbols_80/slave.tga is missing
10:14:41.747 [system.io] [warning] open: data/menu/symbols/FE_faction_units/slave.tga is missing
10:14:41.755 [system.io] [warning] open: data/menu/_M2_MP_HISTORICAL_BATTLE_CHOOSE_TEAMS.TGA is missing
10:14:41.761 [system.io] [warning] open: data/menu/TEXTURES/_M2_MAIN_MENU.TGA is missing
10:14:42.591 [system.io] [warning] open: data/menu/buttons_composite2.tga.dds is missing
... (this list goes on and on. according to the program nearly everything is 'missing' while i can just find them manually :s)
"09:59:44.031 [data.invalid] [error] Insufficient video memory to load requested texture set."
Maybe your computer isn't good enough to play this.
=========================
That "missing" stuff doesn't matter. Only the "error" parts do. Search the log for those lines. And put pieces of log in spoiler tags.
thanks for the feed-back
23:36:04.457 [system.rpt] [always] CPU: SSE2
23:36:04.457 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
23:36:04.457 [system.io] [always] mounted pack packs/data_0.pack
23:36:04.457 [system.io] [always] mounted pack packs/data_1.pack
23:36:04.457 [system.io] [always] mounted pack packs/data_2.pack
23:36:04.457 [system.io] [always] mounted pack packs/data_3.pack
23:36:04.457 [system.io] [always] mounted pack packs/data_4.pack
23:36:04.457 [system.io] [always] mounted pack packs/localized.pack
23:36:08.656 [script.err] [error] Script Error in mods/kingdoms_grand_campaign_mod/data/export_descr_buildings.txt, at line 6496, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction aztecs (bdg city vs clt large_city)
23:36:08.656 [data.invalid] [error] Target building level not allowed: The Aztecs, village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
23:36:08.656 [data.invalid] [error] Target building level not allowed: The Aztecs, town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
23:36:08.656 [data.invalid] [error] Target building level not allowed: The Aztecs, large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
23:36:08.656 [data.invalid] [error] Target building level not allowed: The Aztecs, large_town -> castle, core_building[1](wooden_wall) -> core_castle_building[2](castle)
23:36:08.656 [data.invalid] [error] Target building level not allowed: The Aztecs, large_town -> castle, port[0](port) -> castle_port[0](c_port)
23:36:08.656 [data.invalid] [error] Target building level not allowed: The Aztecs, motte_and_bailey -> village, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
23:36:08.656 [data.invalid] [error] Target building level not allowed: The Aztecs, wooden_castle -> town, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
23:36:08.656 [data.invalid] [error] Target building level not allowed: The Aztecs, wooden_castle -> town, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
23:36:08.656 [data.invalid] [error] Target building level not allowed: The Aztecs, castle -> large_town, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
23:36:08.656 [data.invalid] [error] Target building level not allowed: The Aztecs, castle -> large_town, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
23:36:08.656 [data.invalid] [error] Target building level not allowed: The Aztecs, castle -> large_town, convert_to_city[2](castle_to_large_town) -> convert_to_castle[2](large_town_to_castle)
23:36:08.656 [data.invalid] [error] Target building level not allowed: The Aztecs, fortress -> city, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
23:36:08.656 [data.invalid] [error] Target building level not allowed: The Aztecs, fortress -> city, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
23:36:08.656 [data.invalid] [error] Target building level not allowed: The Aztecs, fortress -> city, convert_to_city[2](castle_to_large_town) -> convert_to_castle[2](large_town_to_castle)
23:36:08.656 [data.invalid] [error] Target building level not allowed: The Aztecs, citadel -> city, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
23:36:08.656 [data.invalid] [error] Target building level not allowed: The Aztecs, citadel -> city, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
23:36:08.656 [data.invalid] [error] Target building level not allowed: The Aztecs, citadel -> city, convert_to_city[2](castle_to_large_town) -> convert_to_castle[2](large_town_to_castle)
23:36:08.656 [data.invalid] [error] Target building level not allowed: The Apachean Tribes, large_town -> castle, port[0](port) -> castle_port[0](c_port)
23:36:09.056 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 11199, column 23 :
we should only have trait(Berserker) additional affects for triggers(Battle_Losing_Berserker)
23:36:09.056 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 11317, column 28 :
we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Not_fighting)
23:36:09.056 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 11318, column 25 :
we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Not_fighting)
23:36:09.056 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 11328, column 28 :
we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Routing)
23:36:09.056 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 11329, column 25 :
we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Routing)
23:36:09.056 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 11341, column 28 :
we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Routing2)
23:36:09.056 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 11342, column 25 :
we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Routing2)
23:36:09.056 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 11383, column 25 :
we should only have trait(BattleDread) additional affects for triggers(battle3Dread_Let_Them_Go)
23:36:09.066 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 17279, column 27 :
we should only have trait(GoodDenouncer) additional affects for triggers(hereticinit1_denouncerclear)
23:36:09.066 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 17287, column 26 :
we should only have trait(BadDenouncer) additional affects for triggers(hereticinit1_denouncerclear_bad)
23:36:09.066 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 17295, column 25 :
we should only have trait(StrongFaith) additional affects for triggers(hereticinit1_faithclear)
23:36:09.066 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 17303, column 22 :
we should only have trait(Purifier) additional affects for triggers(hereticinit1_purifierclear)
23:36:09.066 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 18035, column 27 :
we should only have trait(FactionheirTO) additional affects for triggers(factionleader_TO)
23:36:09.066 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 18044, column 26 :
we should only have trait(MinorRanksTO) additional affects for triggers(becomesheir_TO)
23:36:09.066 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 18254, column 29 :
we should only have trait(CrusaderHistory) additional affects for triggers(crusades_6)
23:36:09.066 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 18255, column 30 :
we should only have trait(StrategyChivalry) additional affects for triggers(crusades_6)
23:36:09.066 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 18264, column 29 :
we should only have trait(CrusaderHistory) additional affects for triggers(crusades_7)
23:36:09.066 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 18307, column 26 :
we should only have trait(JihadHistory) additional affects for triggers(jihads_7)
23:36:09.066 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 18308, column 30 :
we should only have trait(StrategyChivalry) additional affects for triggers(jihads_7)
23:36:09.066 [script.err] [warning] Trigger parsing warning in mods/kingdoms_grand_campaign_mod/data/export_descr_character_traits.txt, at line 18317, column 26 :
we should only have trait(JihadHistory) additional affects for triggers(jihads_8)
23:37:33.087 [data.invalid] [error] Insufficient video memory to load requested texture set.
my pc has been able to play these mods before (though admittedly sometimes with difficulty: lag during some battles and long loading time for the conversions to hordes)
You seem to have the same problem as the other guy. If nobody can help you, ask Gigantus.
This guy has the same problem as you (or at least the same error message): http://www.twcenter.net/forums/showt...5#post14183225