Re: Financial Questions
let me add:
- Each general costs 250 gp of wages, plus another 250 for his full bodyguard upkeep. Pay attention not to recruit too much generals, or you can easily go bankrupt. In a regular TATW game you won't need more than 1 diplomat and 2/3 spies; do not recruit assassins, they are almost useless. And yes, watch towers do not have any wages.
- Corruption depends mainly on the distance of a settlement from the capital, the farther the higher. Some factions have little corruption in the early campaign, due to a small and concentrated kingdom, while others have a lot, due to a big (i.e. Gondor) or spread kingdom (i.e. High elves, Dwarves). The first solution is to have the capital in the center of your kingdom, with one exception: if you have a cluster of rich settlements, your capital should be close to it (i.e. with High Elves your capital should be Mithlond and not Imladris; with Mordor once you conquer Gondor richest settlement you should move your capital in East Osgiliath, etc). One important thing to notice: a settlement cannot have a corruption value higher than its income. This means that, if in order to put the capital in the center of your kingdom you have to move it far from your richest settlements, that will actually cause an increase of your total corruption value.
- Another way to lower corruption is to have generals with high law value ruling as governors in those richest settlements far from your capital. Be careful with corruption: moving your capital costs you 5000gp, but if you put it rightly you can easily save thousands per turn.