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Thread: Trade base values

  1. #1

    Default Trade base values

    Hello guys! I'm re-making the resource managment and i need to change the resources trade value .. I changed them in the tables (resources and comodities) but with no result .. Ideas? pd: I have to set them in 0

  2. #2
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
    Join Date
    Feb 2011
    Location
    Indonesia
    Posts
    2,616

    Default Re: Trade base values

    I dont know much about trade value sadly.Try to check other mods value and compare it maybe its can help. While i do understand you inted to remade the trade so its will be more important, some feedback, its will more interesting if the resouce you trade its also can be used to build your clan.To make the trade is must for player to growth
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
    Under Proud Patronage of Shankbot de Bodemloze

  3. #3

    Default Re: Trade base values

    well the idea is to make the building consumes resources .. It works but currently 1 problem is there .. if trade values become negative the game transform it to a gigant positive value (since it's configured to be only + and the - become a gigant bit value i think, but not sure) .. it happens the same with the province gdp

  4. #4

    Default Re: Trade base values

    ok i found out other way but i need someone that makes events

  5. #5

    Default Re: Trade base values

    This also happens with agent success chance

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