I don't know about removing it or turning it off, but this mod will solve any food shortages problem:
http://steamcommunity.com/sharedfile.../?id=637098474
- there are probably others, but this one is universal (AI gets same advantage).
Attila is very fun and plays better than R2, especially when playing as the Romans. I can stomach a lot of setbacks and multi-front attacks, lost ground that needs to be reconquered and buildings that need to be repaired for large sums of cash, without anything resembling annoyance. On the contrary there's a thrill and enjoyment of the travails to be overcome in the play-through. However, the desolation mechanic ultimately ruined the game for me. The second longer campaign of mine was played with a mod deactivating said function, but to no avail, desolation still happened. This game would have been four times more enjoyable without desolation. Attila is the first game ever to make me snap and hit the tabletop with my fist very hard, and I am not known as a violent, temperamental or impatient person at all. First good immersion and hard challenges for a long fun run of strategy play, then desolation drops as a sheer streak of idiocy to ruin it all. Ruined buildings was enough to simulate desolation. Enough is enough.
Last edited by Karak Norn Clansman; April 08, 2017 at 06:46 PM.
I-ve been playing the Grand Campaign with the Soaves. It was fun at first as it was my first one with a horde faction but after a while I realized it-s boring. What-s the point _ I am sacking every single city in my way, all through Spain, now in North Africa..._
When did they update the launcher for this?
I haven't played in months but now, when I want to launch Attila, it is extremely laggy when I try and scroll through the mods I use. Then when I click launch it tells me that none of the mods will work together, mods which have worked together for as long as I remember and do not conflict at all, mods which are one mod split into four parts and definitely work together. If I ignore that and launch it crashes. Yesterday I got it to launch after a while but today before I clicked 'continue campaign' (which also seems to load some random old save) I deleted an old superfluous mod and the whole thing just reset, re-downloaded and 'ticked' every single mod I was subscribed to.
Wtf is that about? I mean what was the reason for 'updating' it?
It seems fine with Rome II except if I use more than a few mods no unit or character in the game has any skins, apart from faction leaders.
I just want to know if this is an acknowledged issue or if it's something to do with being subscribed to too many mods, or what?
Did they update it for Empire Divided and neglect to make it work with Attila?
They updated the launcher a few weeks ago to remove the file size cap on Steam Workshop mods, so that you can't upload a 5gb to the Workshop and don't have to split it into 8 parts for example.
However the update broke the launcher and you can't update/upload mods anymore. There is an unofficial fix for it, but I haven't heard anything at all from CA.
"the update broke the launcher and you can't update/upload mods anymore"
Amazing.
Thanks for the reply.
Updated on the 5th of February. Check out the Steam review page. It's been a huge problem for 26 days without a word from CA.
Amazing is a very restrained description of it.
Stuff like that just makes you think they don't care about mods or modders at all. I mean it seems as though whenever they do something to 'help modders', like this or all the ted/terry stuff, its half done or just broken.
I feel as though a few games down the line all that will be possible is reskins.
I hope I'm just whining and being overly dramatic.
Perhaps the people that work on this sort of thing haven't been allowed the time or something. idk
I suspect it is a matter of manpower. However, for many players of Attila who haven't even been able to play their games (27 days and counting) despite updating, verifying and blah blah blah, this goes beyond whining. This is now akin to CA denying access.
CA's behaviour here is indefensible. Although I'm able to play without a problem, this has outraged me and I'm pretty close to refunding Thrones because of this. It's appalling what they've done to unknown numbers of customers who bought their product in good faith.
They started modding themselves and charging 10$ dollars for it. There's a reason why the Game Of Thrones modding team switched to Kingdom Come Deliverance. CA has proven to me they don't care, I am done as a modder and a buyer of their games. CA is incompetent to boot.
Last edited by stevehoos; March 03, 2018 at 06:49 PM.
Shogun 2, no thanks I will stick with Kingdoms SS.
hi all
i have an issue in applying my provinces edicts.
I play as Alans
and currently i converted to Zoroastrianism but sadly 2 of my edicts gone and i can only apply 2 cultural edicts.
Is that a bug?
What should i do?
Our great god AHURA MAZDA demands:
"Good thoughts of the mind, Good deeds of the hand, and Good words of the tongue"
Before the rant: I like Attila a lot. I'm here to vent my frustration.
I tried for the first time the Attila campaign. I was not prepared for the $&^!@# climate change. Is it the Ice Age or something?!? I demolish wheat farms to put camels and I downgrade my cities. What's the point of unlocking better buildings if I can't build them because of the %$!@# glaciers covering Europe? And what's that #$&* with snow attrition in central Europe in the spring!?
alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
"Angry Uncle Gordon" describes me well.
_______________________________________________________
Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).
@ alhoon, I recommend building cattle farms from the get go and don't be afraid to have two kinds of farms in some cities, it is needed to stay on top but well worth the effort to specialise cities like that.
What I find frustrating is when you are unable to attack certain units when they are the last in a faction and they do a dance all over the map sacking the unguarded settlements and having more movement points then your nearest army even when you force march you cant get near, or sometimes when it wont let you attack even when you have the movement points and are marching normally, very frustrating.
Spoiler Alert, click show to read:
I can't seem to find a single mod that properly simulates a historically accurate pattern for the migration factions.
The vanilla game is a god damn mess.
There are razed settlements everywhere.
There are rebel (grey) factions that everyone ignores.
There are rebel (colored) roman factions that after conquering 2 or 3 territories become stagnant and eventually buckle and become a grey rebel faction or razed territory.
The horde factions seem content in razing and sacking settlements and never settling down.
The AI will never adopt a historically accurate path nor follow its own objectives.
Meaning:
The Visigoths will never take over Southern Spain.
The Suebians will never take over Northern Spain.
The Ostrogoth will never take over Italy.
The Franks will never take over Gaul.
The Vandals will never take over North Africa
Instead all these factions will just go back and forth create a map full of razed settlements and rebels of all sorts of colors.
The major factions like Sassanids, ERE and WRE will be skewered like swiss cheese by turn 50 from all sides.
Really no matter who you play the campaign map collapses unto itself and by the time you reach turn 75ish there isn't really anyone left to conquer.
When looking into mods not a single one seem to address this issue.
Each map overhaul seems to go full retard Settled Huns and Dark Ages are the closest I could find but with dozens of their own problems that make me puke even thinking of playing them.
Is there not a single mod that moves these migrating factions to their proper positions and give them bonuses to use roman infrastructure so they don't all collapse to rebels?
Is that so god damn hard to ask?
The main issue as with any total war game is the campaign AI, because you cant simulate historic migration into a decision tree. The closest you can do is point the AI to a goal settlement with the intent to conquer and settle by traversing the path of least resistance. So if you play WRE and the and the Visigoths dont know what to do then you have made it to hard for them to enter so they wait around. My recommendation is to play a multiplayer game with the two strongest players playing WRE and ERE, at least that way you can get your nomad warlord on against a non crumbling empire.
Spoiler Alert, click show to read:
Last edited by Ariamanesh; March 23, 2018 at 02:20 PM.
Our great god AHURA MAZDA demands:
"Good thoughts of the mind, Good deeds of the hand, and Good words of the tongue"