Page 21 of 21 FirstFirst ... 1112131415161718192021
Results 401 to 404 of 404

Thread: Attila Complaint Thread

  1. #401
    billydilly's Avatar Senator
    Join Date
    Mar 2005
    Location
    Copenhagen
    Posts
    1,056

    Default Re: Attila Complaint Thread

    One thing that really annoys me, is that you can't have a trade agreement with your neighbour, unless there is direct access to the capital. It makes no sense.
    CPU: Intel i7-8700. GPU: MSI GTX 1070 Armor 8G. RAM: Corsair Vengance, 16Gb HD: Kingston SSD 240Gb (System), Samsung 850 Evo SSD 500Gb (Steam), Western Digital 500Gb. PSU: Corsair CX600W

  2. #402
    Julio-Claudian's Avatar Senator
    Join Date
    Dec 2011
    Location
    Britannia
    Posts
    1,215

    Default Re: Attila Complaint Thread

    Is there any way to fix the way the new launcher doesn't load the most recent save when you click 'continue campaign', but rather the oldest?


    Quote Originally Posted by Toho View Post
    I can't seem to find a single mod that properly simulates a historically accurate pattern for the migration factions.

    The vanilla game is a god damn mess.
    There are razed settlements everywhere.
    There are rebel (grey) factions that everyone ignores.
    There are rebel (colored) roman factions that after conquering 2 or 3 territories become stagnant and eventually buckle and become a grey rebel faction or razed territory.
    The horde factions seem content in razing and sacking settlements and never settling down.
    The AI will never adopt a historically accurate path nor follow its own objectives.
    Meaning:
    The Visigoths will never take over Southern Spain.
    The Suebians will never take over Northern Spain.
    The Ostrogoth will never take over Italy.
    The Franks will never take over Gaul.
    The Vandals will never take over North Africa

    Instead all these factions will just go back and forth create a map full of razed settlements and rebels of all sorts of colors.
    The major factions like Sassanids, ERE and WRE will be skewered like swiss cheese by turn 50 from all sides.

    Really no matter who you play the campaign map collapses unto itself and by the time you reach turn 75ish there isn't really anyone left to conquer.
    When looking into mods not a single one seem to address this issue.
    Each map overhaul seems to go full retard Settled Huns and Dark Ages are the closest I could find but with dozens of their own problems that make me puke even thinking of playing them.


    Is there not a single mod that moves these migrating factions to their proper positions and give them bonuses to use roman infrastructure so they don't all collapse to rebels?
    Is that so god damn hard to ask?
    Try these mods:
    http://steamcommunity.com/id/majo_ri.../?appid=325610

    Because the AI will never do anything historically accurate/authentic without heavy scripting, which nobody has done for Attila.

    Might want to use this also:
    http://steamcommunity.com/sharedfile.../?id=734246004

  3. #403

    Default Re: Attila Complaint Thread

    there is something silly about the climate system
    Well if the climate going to be colder then it may be acceptable for the colder territories to be less fertile but what about the hot territories?
    Why a province in the central Iranian plateau with average temp of 30 in most of the days of year should loose its fertility?
    Our great god AHURA MAZDA demands:
    "Good thoughts of the mind, Good deeds of the hand, and Good words of the tongue"


  4. #404
    billydilly's Avatar Senator
    Join Date
    Mar 2005
    Location
    Copenhagen
    Posts
    1,056

    Default Re: Attila Complaint Thread

    Quote Originally Posted by Toho View Post
    I can't seem to find a single mod that properly simulates a historically accurate pattern for the migration factions.

    The vanilla game is a god damn mess.
    There are razed settlements everywhere.
    There are rebel (grey) factions that everyone ignores.
    There are rebel (colored) roman factions that after conquering 2 or 3 territories become stagnant and eventually buckle and become a grey rebel faction or razed territory.
    The horde factions seem content in razing and sacking settlements and never settling down.
    The AI will never adopt a historically accurate path nor follow its own objectives.
    Meaning:
    The Visigoths will never take over Southern Spain.
    The Suebians will never take over Northern Spain.
    The Ostrogoth will never take over Italy.
    The Franks will never take over Gaul.
    The Vandals will never take over North Africa

    Instead all these factions will just go back and forth create a map full of razed settlements and rebels of all sorts of colors.
    The major factions like Sassanids, ERE and WRE will be skewered like swiss cheese by turn 50 from all sides.

    Really no matter who you play the campaign map collapses unto itself and by the time you reach turn 75ish there isn't really anyone left to conquer.
    When looking into mods not a single one seem to address this issue.
    Each map overhaul seems to go full retard Settled Huns and Dark Ages are the closest I could find but with dozens of their own problems that make me puke even thinking of playing them.


    Is there not a single mod that moves these migrating factions to their proper positions and give them bonuses to use roman infrastructure so they don't all collapse to rebels?
    Is that so god damn hard to ask?
    This is my ERE campaign around turn 55'ish. As you can see, the Suebians are in northern Spain

    I'm using:
    Minoss: Better AI
    Transports through ports only
    Skidvars Garrison mod

    TURN 50


    TURN 70


    The only razed settlements are razed by me
    Last edited by billydilly; April 13, 2018 at 12:13 PM.
    CPU: Intel i7-8700. GPU: MSI GTX 1070 Armor 8G. RAM: Corsair Vengance, 16Gb HD: Kingston SSD 240Gb (System), Samsung 850 Evo SSD 500Gb (Steam), Western Digital 500Gb. PSU: Corsair CX600W

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •