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Thread: Feänáro Reviews: The Middle Earth Project

  1. #1
    Feanaro Curufinwe's Avatar Primicerius
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    Default Feänáro Reviews: The Middle Earth Project

    Note: If you do not feel this thread has a place in this particular forum, move it somewhere else.

    Hello, and welcome to my completely off-topic review of the Middle-earth mod for Crusader Kings II. Being an enormous fan of Tolkien's works and a player of Crusader Kings II (300 hours! Gah!) this mod was bound to catch my attention. Let's just say I was disappointed for various reasons. But, recently a new patch has been released for the mod, and I downloaded it to see if it has gotten any better in the last 6 or 7 months since I last played it.

    So, the installation process is rather simple, as with most CKII mods, which while not much of a surprise, was a pleasant experience. And so, I started CKII and began my journey into this mod.

    And so I was greeted by a quote from movie Aragorn, which was not something i wanted to start my experience with. Also, they still have the spelling of Middle-earth wrong. It is Middle-earth. Not Middle Earth. The loading screen art wasn't that bad, although the Flaming Eye version of Sauron irked me, but whatever. I also noticed that most of the quotes are from the movie, which is rather annoying as I believe the book has much better lines. The music for the most part is pretty good, and does not distract from the gameplay, so I'd rate it favourably in comparison to the music in A Game of Thrones, but not quite as good as that of Elder Kings.

    After the game finally was done with the loading screens, a loud "Σκατά!" was exclaimed as I noticed that they still used the ugly movie designs. To my pleasant surprise (Well, as pleasant as could be after I noticed that the movies were the primary influence) I saw that there were two new bookmarks. One was the Kin-strife, and the other the beginning of the wars with Angmar. That was a very good decision, as the War of the Ring bookmark because of the heavy scripting was; in my own words: "About as fun as walking through a field of bear traps barefoot".

    So, I started the mod as Romendacíl II of Gondor. Immediately I noticed the rather annoying fact that Minas Tirith was the capital of Gondor, along with numerous other lore errors. That said, I did appreciate the fact that there were a lot more choices compared to vanilla. Warmaking with Gondor at the height of its power was surprisingly disappointing, having only 10.000 men at my disposal (Weird, considering that the weakened Gondor of the War of the Ring bookmark has 16.000) and there was refreshing lack of the scripts that plagued the WotR bookmark. In addition to the numerous lore errors, there were also some missing descriptions and the like, but that is excusable, given the unfinished state of the mod, unlike the lore errors.

    My final verdict is that while the mod might be fun for others, it does not match my vision of Middle-earth, and the numerous lore errors completely destroy my immersion. Fun if you want an alternative Crusader Kings II experience, but not that great as an adaptation of the Middle-earth setting.
    Last edited by Feanaro Curufinwe; September 29, 2014 at 05:42 AM.
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  2. #2

    Default Re: Feänáro Reviews: The Middle Earth Project

    Yeah, this is probably not the right forum for this .

    In regards to the mod, I must say that I never played it (and you just gave me even more reasons not to). The reason why is that I don't think ME setting particulary fits in a game with the mechanics of CK2, unlike GoT, which fits very well. This shouldn't be a surprise, given the fact that the LotR world seems to equate to the Dark Ages (in terms of technology and society), while GoT is clearly Medieval/Late Medieval. Plus, CK2 is well-known for it's ridiculous results after some years in-game, I just wouldn't be capable of seeing some completely unlorish scenario, which would be inevitable.

    I liked your review, though.

  3. #3

    Default Re: Feänáro Reviews: The Middle Earth Project

    Someday I'll figure out how to play this CK2. It's sitting there in my Steam library, taunting me with its air of superiority...
    One of the most sophisticated Total War modders ever developed...

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    webba84's Avatar Artifex
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    Default Re: Feänáro Reviews: The Middle Earth Project

    You speak for me too, Count.

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    MasterOfNone's Avatar RTW Modder 2004-2015
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    Default Re: Feänáro Reviews: The Middle Earth Project

    I played it for a while, but have uninstalled it. Couldn't really get into it. I guess I like games that straddle that area between strategy and realism. CK2 is too hardcore strategy to me - more like playing a board game. I guess it might be fun if you play against other people...
    "One of the most sophisticated Total War mods ever developed..."
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    Default Re: Feänáro Reviews: The Middle Earth Project

    Seems like a game I would really enjoy - but since I got it a year or 2 ago, I've never felt like I had the time to sit down and learn it, to get to the point where it would be fun. So much to keep track of! Much easier to just load up Skyrim again and hit stuff with a sword.
    One of the most sophisticated Total War modders ever developed...

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    MasterOfNone's Avatar RTW Modder 2004-2015
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    Default Re: Feänáro Reviews: The Middle Earth Project

    Hehe. Nothing wrong with hitting stuff with a sword, as long as there is depth in other parts of the game Had some good times playing Oblivion (though I didn't like the actual Oblivion part of the story!)
    "One of the most sophisticated Total War mods ever developed..."
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    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: Feänáro Reviews: The Middle Earth Project

    Quote Originally Posted by CountMRVHS View Post
    Seems like a game I would really enjoy - but since I got it a year or 2 ago, I've never felt like I had the time to sit down and learn it, to get to the point where it would be fun. So much to keep track of! Much easier to just load up Skyrim again and hit stuff with a sword.
    Well, most people typically start an Ireland playthrough to learn the basics of the game. I didn't, but I believe that starting a game to get a handle on things is probably a good choice.
    It is such a quiet thing, to fall. But far more terrible is to admit it.
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    Default Re: Feänáro Reviews: The Middle Earth Project

    I remember the first time I played CK2, as the newly crowned King of Portugal in the moorish-dominated Iberia. I thought it was like Total War, and could simply declare war on the Umayyads, effectively defeating their numerous troops in a serie of brilliant victories. Oh God, how I was wrong...

  10. #10
    Thangaror's Avatar Senator
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    Default Re: Feänáro Reviews: The Middle Earth Project

    CK2 is weird. It chains me to the PC, still I don't like. It lacks waaaay too many things. The diplomacy is almost as lacking as in RTW (no marriage, no alliance. WTF?!), intrigues are just pathetic little schemes (why can't I support Henry the Lion challenging Barbarossa? Planning to incorporate HRE into the Frankish Empire), religion is mostly only for flavour and has no use, building stuff takes ages, you can't manage the economy in any way, moving an army takes ages, battles are just about numbers and there's no tactical element to it, no naval battles (WTF!) and the list goes on.
    Worst thing is, it gets boring REALLY fast, and yeah, those ridiculous results like Wales conquering Norway...

    Still I'm sitting there for hours, staring at the screen... Raiding Rome, Venice and Konstaninopolis with my Vikings simply is real fun!
    I would rather have a memory that is fair but unfinished than one that goes on to a grievous end.

  11. #11

    Default Re: Feänáro Reviews: The Middle Earth Project

    Yeah i've played this mod, its really bad, specially if you compare it with the GOT one which is really well made.

    Quote Originally Posted by Thangaror View Post
    CK2 is weird. It chains me to the PC, still I don't like. It lacks waaaay too many things. The diplomacy is almost as lacking as in RTW (no marriage, no alliance. WTF?!), intrigues are just pathetic little schemes (why can't I support Henry the Lion challenging Barbarossa? Planning to incorporate HRE into the Frankish Empire), religion is mostly only for flavour and has no use, building stuff takes ages, you can't manage the economy in any way, moving an army takes ages, battles are just about numbers and there's no tactical element to it, no naval battles (WTF!) and the list goes on.
    Worst thing is, it gets boring REALLY fast, and yeah, those ridiculous results like Wales conquering Norway...
    LoL.

    Are you kidding, right?

    Sorry, but everything you said is complete the opposite of the reality.

    The diplomacy isnt lacking, in fact its the most important part of the game (you cant even go to war without a proper diplomacy, depending on your religion, but i will get into it later), i dont know where do you get that there is no marriages and alliances in the game, in fact, marriage is the most basic feature of the game and what precisely defines alliances, if you dont marry your character for an instance you probably will get a game over screen when he dies because theres no heir of your dynasty for you to keep playing. Intrigues are not pathetic little schemes, in fact you can actually become an emperor if you want just with schemes without lifting a single sword or war in the game (and yes, you can support henry the lion challenging barbarossa if you want to and, of course, if you are in the political sphere of one of those two, after all, wouldn't make any sense if you are playing with an indian character in India and want to support one of those two monarchs that you supposedly dont even know about the existence in the first place). The scheme feature of the game is so strong that in multiplayer, players tend to focus much more in intrigue.

    Buildings dont takes ages, they take as long as they would in real time, a few years, just like total war series, but in total war a year only take two turns, and in ck2 is in real time, thats why probably you think that they take ages to build, but the game has almost 400 years of time frame anyways (600 if you have the old gods dlc, and if i'm not mistaken they will include the Carolingian empire period in the next DLC expanding even more the time frame), so you probably will reach the endgame with nothing more to build in your desmenes).

    Religions definitely arent just for flavor, in fact it is, again, one of the most important games features, gameplay changes drastically between character of different religions since each one of them have a lot of unique features, like the norse cans sack at will, the christians can crusade, the muslins can do jihads and have decadence, and a myriad of others exclusive factors of each religion. Seriously, its almost a complete different game depending on your characters religions... im not kidding.

    You can manage your economy in infinite ways. Although the economic aspect of the game isnt, indeed, one of the most in depth, it only reflects precisely the reality of medieval times period where the economic system was pretty ----

    Moving armies dont take ages... same thing with buildings. In fact, they move much more faster than rtw armies if you take off the rts/turn difference out of the equation, ck2 armies dont take years to move from one province to another (they take weeks, some times even days, which is historically accurate), rtw ones do.

    Battles arent about just numbers. In fact, its pretty easy for you to win a battle outnumbered if you choose the right tatics, i myself have a lot of screenshots here of won outnumber battles (i can post here if you want to). In fact, this is one of the newbies main complain about the battle system in ck2, but once you understand the numbers you will see that your generals traits, martial ability, units types, terrains, and another factors are of major importance in the outcome of a battle.

    The only thing that you said that is true is the lack of naval battles.

    Oh and the ridiculous results thing only happened in the most early versions of the game. In the new patch versions its very rare that the AI will be able to maintain a fief thats somewhat very discrepant of the actual borders of the period, thats because the de jure system. The only one that is capable of holding large pieces of land that dont actually belong to the actual empire/king/duchy/political unity of the character is the player. The AI can sometimes be able to conquer a lot but it wont last without the direct help of the player, after some generations, even if it blobs, the AI empire will fall apart and come back to its originals de-jure borders because of sucession crisis/bad heirs and a lot of other factors.

    Seriously, are you sure you talking about Crusaders Kings II? Because if you are, or you played a very old and outdated version of the game (back to the very first versions when you couldnt even play another religions besides christians and there were no plot mode and a myriad of other game mechanics that were implemented after through patches/dlcs) or you dont have a clue about its game mechanics.

    The game surely has its flaws. Like any other one. But certainly arent any of those you pointed out (maybe just the lack of naval battles).

    About the boring thing. Well, Ck2 is not a game for anybody i will take that. But, for me, its the best, most polished, in-depht and well designed historical accurate game of rpg/strategy that i ever came across. But, in my country there is a proverb that says "taste is like ass, each one has its own, and some are dirtier than others"....

    And for someone who said its too much strategy, ck2 is actually more slightly bended to the RPG side than the strategy side of the balance.

  12. #12

    Default Re: Feänáro Reviews: The Middle Earth Project

    Quote Originally Posted by Guedes View Post
    The diplomacy isnt lacking, in fact its the most important part of the game (you cant even go to war without a proper diplomacy, depending on your religion, but i will get into it later), i dont know where do you get that there is no marriages and alliances in the game, in fact, marriage is the most basic feature of the game and what precisely defines alliances, if you dont marry your character for an instance you probably will get a game over screen when he dies because theres no heir of your dynasty for you to keep playing. Intrigues are not pathetic little schemes, in fact you can actually become an emperor if you want just with schemes without lifting a single sword or war in the game (and yes, you can support henry the lion challenging barbarossa if you want to and, of course, if you are in the political sphere of one of those two, after all, wouldn't make any sense if you are playing with an indian character in India and want to support one of those two monarchs that you supposedly dont even know about the existence in the first place). The scheme feature of the game is so strong that in multiplayer, players tend to focus much more in intrigue.
    What Thangaror meant is that you can't get alliances outside of marriages (No marriage = No alliance) and that's what he criticizes, not that you can't marry your sons/daughters or get alliances.

  13. #13

    Default Re: Feänáro Reviews: The Middle Earth Project

    Quote Originally Posted by Bercor View Post
    What Thangaror meant is that you can't get alliances outside of marriages (No marriage = No alliance) and that's what he criticizes, not that you can't marry your sons/daughters or get alliances.
    Yeah, but the thing is, you still can... There are dozens of other ways to get alliances without marriage. Marriage is just the most important of them. You can get alliances thought same dynasty members for example. You can get alliances with the same religion characters if it is a holy war and various others examples.

    Now, just to prove my point in the battle system thing, heres one screenshot of a battle in a game between me, the king of croatia, and the byzantine emperor, who declared war on me because a contested border province;




    I won this battle because i lured the AI army to a province with mountainous terrain and a river crossing, which will give lots of bonus to the defenders. Also my generals were far superior than the byzantine's ones (with exception of one I think, there are 3 generals in command of each flank for the two sides of the battle), with good combat traits (which gives bonus to my troops) and high martial abilities, which improves the chance of them getting good tactics in the battlefield.

    I simply crushed the byzantine army.

    Note thought, even so i had the best generals and terrain advantage, the byzantines troops were better than mine. That's because the byzantines are the most advanced technologically Christians in the start of the game, and they also have the almighty catacraphs retinues (oh, i forgot to mention, cultures besides religions heavily impact the game, for example each culture have a special troop with special bonuses, in the byzantines example are the catacraphs), which are heavy cavalry and arguable the best unit in the game, i had my slavs cossacks heavy cavalry too, but they arent so powerful as the catacraphs.

    If i had the edge on unity quality here, i could win even more outnumbered battles in the same conditions (like 10k defeating 30k, which isnt rare to occur against rebel peasant rebellions to the end of the game).

    Another thing good to mention is that after this battle the byzantine emperor immediately offered me a white peace. But, you see, even if i had field all the men that i could with the kingdom of croatia to form this army, the emperor could easily field another 20k mens against me, because the troops that he lost here are mainly his private retinues and his own fief levies, so he could still summon his vassals levies + mercenaries.

    But the catch is; that would cost him a lot of gold and would hurt his vassal's opinion to him, because there is a vassal-liege opinion system, and if the vassals dont like their liege and feel that they are in a weak spot than they can and frequently WILL rebel and cause a lot of trouble in a civil war to depose their liege, put another character in the throne, achieve independence, lower the crown authority over them or even usurp the throne for themselves! Also, there is always the muslims lurking to attack the byzantines too. So, it's extremely accurate and reasonable for the emperor offer me a white peace after a major battle defeat even thought he could takes his chances and still defeat me in the war. But it simply wont worth the trouble because of a single board province, for me it wasn't worth either to continue the war because i had my vassals opinion too to concern about and other wars to fight, so i took the white peace immediately. Now, thats some clever AI moves you dont see in any game (specially from the dumb RTW AI which would fight to the end). In fact, CK2 has the most realistic wars that i ever saw on the screen of a computer game.

  14. #14
    Thangaror's Avatar Senator
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    Quote Originally Posted by Guedes View Post
    (and yes, you can support henry the lion challenging barbarossa if you want to and, of course, if you are in the political sphere of one of those
    Really? How? Especially in the HRE diplomacy is terribly complicated, having and Emperor, an Anti-Emperor, a Pope, an Anti-Pope etc.
    Can you support Henry with money, like John Lackland supported Henry's son Emperor Otto IV.? As King Richard Lionheart, can you convince the German Electors to elect your nephew Otto IV. as Emperor in opposition to Duke Philip of Swabia? (yeah, I just re-read that part on German history )
    Well, you can't. You can't meddle in the affairs of a foreign state. It's impossible. Even as King you can't lure one powerful baron/count into rebelling against his count/duke with the promise to gain the contested title. If your vassals are warring each other, you can't meddle in their affairs. This is a correct depiction, but you should be able to force them to end the war, or at least you should be able to support one contestant pro forma.
    Also, did you ever encounter the AI doing diplomacy? Did a foreign chancellor ever arrive at your court to improve relations? Nope!
    Buildings dont takes ages, they take as long as they would in real time
    Probably. But in real time I'm sitting in front of the screen waiting for some stupid building to finish although the game's speed is set at 5x.

    Religions definitely arent just for flavor, in fact it is, again, one of the most important games features, gameplay changes drastically between character of different religions since each one of them have a lot of unique features, like the norse cans sack at will, the christians can crusade, the muslins can do jihads and have decadence, and a myriad of others exclusive factors of each religion. Seriously, its almost a complete different game depending on your characters religions... im not kidding.
    Granted, playing a Christian differs vastly from playing a Pagan or Muslim.
    Nevertheless, does the Roman Emperor have ANY impact on who is elected Pope? Well, I think he should. Or does the Pope have any influence on who's elected next HR Emperor? Many german bishops were prince electors, but the Pope doesn't chose a favourite in CK2.
    Actually the Pope is completely inactive, which in history he certainly was not. The church ever sought to gain control over counties and baronies in Italy. Aforementioned Otto IV. didn't care for the Pope's desires and consequently was excommunicated.

    You can manage your economy in infinite ways. Although the economic aspect of the game isnt, indeed, one of the most in depth, it only reflects precisely the reality of medieval times period where the economic system was pretty ----
    Infinte? You can build Castle Towns and the such. Period.
    And the economic system was way more "pretty" than you're suggesting since say 1200.
    In TW increasing the tax rate reduces growth. In CK your vassals get a bit grumpy (does anyone care?). In reality, if taxes and toll fees are increased, trade routes might shift to other locations. In reality, certain towns were famous for certain goods (Lübeck was a Hanse-City, Augsburg famous for it's armour, Venice for exotic stuff from the orient, flemish towns for laces and cloth etc.). Can you lure a certain industry into you county? Or does you local currency at some point become that important it's still famous centuries later, like Ducats or Florints?
    While all this is rather complex, my point is: There's no trade! Only taxes. No trade, no tolls. You can't establish trade routes, toll unions and all this stuff. You can't improve trade by building/improving roads. Many Nobles became insanely rich because of tolls, or because they were lucky enough to have some silver or gold found in their county.
    IIRC the city of Goslar is present in game. Well, Goslar was rather rich because of the silver and other ores found in the Harz mountains, and therefore it was an apple of discord between the Dukes of Saxony/Braunschweig and the HR Emperor. But there are no resources in CK. And while in reality you could conquer Goslar, and only Goslar, while in CK2 you have to conquer the county itself (speaking of Goslar, it actually was a "Freie Reichsstadt" and thus only was subject to the Emperor and never the Duke of Saxony. HRE diplomacy really sucks big time in CK2!).

    if you choose the right tatics
    So, how does the player have any influence on the tactics?
    The only thing you can do, is to appoint a good leader and chose a comfortable position, hoping the AI will attack. The most common tactic throughout history, using light troops to lure the opponent into an attack, is impossible in CK. If you raise an army, you have zero influence on it's composition (except buildings). You can't even influence when which unit type attacks during a battle. Or when it really shouldn't attack. The oddest thing though is that no matter where the army actually should be, once two hostile armies are in one county they always come to blows. And e.g. a river crossing is always present even if the defending army should be miles and miles away from the river.
    Facing a strong opponent, guerrilla warfare and cutting supply lines would be a nice thing. But that's impossible.
    Gosh, you can't even chose which settlement to besiege first when attacking a county! (Sucks especially when Pagans wish to plunder some silly Church).

    Quote Originally Posted by Guedes View Post
    Yeah, but the thing is, you still can... There are dozens of other ways to get alliances without marriage. Marriage is just the most important of them. You can get alliances thought same dynasty members for example. You can get alliances with the same religion characters if it is a holy war and various others examples.
    Seriously?
    Being of the same dynasty is essentially the same as marriage. Crusades and same religion? That really doesn't count as an alliance. As if you had a choice.
    So, I count three possibilities: Marriage, same dynasty, religion. You speak of dozens?!
    I won this battle because i lured the AI army to a province with mountainous terrain and a river crossing, which will give lots of bonus to the defenders. Also my generals were far superior than the byzantine's ones (with exception of one I think, there are 3 generals in command of each flank for the two sides of the battle), with good combat traits (which gives bonus to my troops) and high martial abilities, which improves the chance of them getting good tactics in the battlefield.
    Which is an incredibly simple task. Thanks to the AI's stupidity.
    Getting great generals is also ridiculously simple.

    Summa summarum: RTW lacks in many things, but the tactical component (i.e. the battles) is great. If you want to make game that focuses on strategy, like CK2 does, the game has to be much more complex, as is the nature of strategy compared to tactics. But CK2 fails in so many points.
    Last edited by Thangaror; October 10, 2014 at 05:34 PM.
    I would rather have a memory that is fair but unfinished than one that goes on to a grievous end.

  15. #15

    Default Re: Feänáro Reviews: The Middle Earth Project

    Quote Originally Posted by Thangaror View Post
    Really? How? Especially in the HRE diplomacy is terribly complicated, having and Emperor, an Anti-Emperor, a Pope, an Anti-Pope etc.
    Humm, you say that the game lacks diplomacy and them you say HRE diplomacy it is terribly complicated

    But, as I already answered, you can do it, as long as you are in the sphere of influence of one of them, whenever a dispute to the HRE happens you can choose your side through the faction system of the game if you are part of the HRE. It is pretty simple really.


    Quote Originally Posted by Thangaror View Post
    Can you support Henry with money, like John Lackland supported Henry's son Emperor Otto IV.?
    You not only can support him but you can support ANY character with money in the game, just send it through the diplomacy tab, as long as they are in your diplomatic range. Their opinion of you will increase based on the diplomacy skill of your character for a certain amount as well.

    Now, me playing as John giving otto (future emperor) money:

    Spoiler Alert, click show to read: 


    I can send as much money as i want (and have) to him.

    Quote Originally Posted by Thangaror View Post
    As King Richard Lionheart, can you convince the German Electors to elect your nephew Otto IV. as Emperor in opposition to Duke Philip of Swabia? (yeah, I just re-read that part on German history )
    Yes, since he is your nephew he can call you for the alliance when the war pops up. Or you can invite him to your court and press his claims against Filip and thus making him emperor.

    Now, since this chain of events (the civil war between filip and otto for the empire) its not hard coded in the game, like the invasion of england by william the conqueror in 1066 Stanford bridge bookmark, it wont happen automatically if you play as john, but you can make it happen by your own and put otto in the command of the empire, no doubt about it, and if you load the game in 1210 there he is as the emperor (and he even has the excommunicated trait if i'm not mistaken).

    Well, you can't. You can't meddle in the affairs of a foreign state. It's impossible.
    Rofl!

    Dude, seriously, you dont have any idea what you talking about. It's not only possible but it is most common tactic of the game if you want to put your dynasty in the top of power in Europe. For example, you can meticulous arrange marriages with other ruling dynasties so eventually one family member will get a claim on that kingdom, like if you marry one of your sons with the daughter of the king of asturias, even if this daughter its far away in the line of succession, if they have a son (which will be your grandson from your dynasty, if it is a regular marriage) it is quite possible (depending on the succession laws on that realm) that when the actual king dies your grandson will get a weak claim in that realm, than you can push his claims and put him into power (and eventually you will possibly want to ensure that he will keep it, because the vassal can rebel if they dont like him, and again you can join him in eventual civil wars, or even lending money to him as i already showed you its completely possible).

    Or you can have a member of your dynasty that is a duke of that realm and starts a faction to take that throne, you can than offer to join his side on the civil war and ensure that he succeeds.

    Thats for example, again, how i managed to put my dynasty members (house senulatovic) on the throne of Hungary, Iberian Kingdom (asturias/castille/aragon), Kingdom of Hungary, Bohemia, Bavaria and even the newly formed Kingdom of Jerusalem (ROFL!) in my last play through as king of croatia... and i'm not even starting with the various duchies and counts across the whole europe... its around 30 as you can see in the pictures:

    Spoiler Alert, click show to read: 

    and


    So how can you say a foreign power cant influence the politics of a kingdom???

    Oh, and i just remembered when taking these screenshots that there is a member of my dynasty who is even the grandmaster of the Knights of Calatrava Holy Order (its the last one of the second picture)!!! Rofl! I remember I vassalized the Knights of St. Joan in this play through aswel. The amount of things you can do in this game is amazing!

    Even as King you can't lure one powerful baron/count into rebelling against his count/duke with the promise to gain the contested title.
    Of course you can, in fact incite rebellions is one of the easiest things to do if the vassal already have a low opinion of his liege, just use your chancellor to incite a rebellion. Easy as pie.

    If your vassals are warring each other, you can't meddle in their affairs.
    You can, but only indirectly and depending on the royal crown authority law of your realm AND the opinion of your vassals about you . And thats only representative of the feudal period political era. What you have to understand is that in ck2 you are not playing as a nation, but as a character, a feudal lord, not a country. And playing as a feudal lord, even as a king or emperor, you have to understand that you just are a king because there is a bunch of other guys (dukes and counts) that reckon you as a king and theirs rightful liege, but there is nothing preventing them to change their mind if they dont like you or if you dont have enough authority over them. Some of them can even consider themselves independents by some time, others can reckon you as a king but they may not like you and than they will, no doubt, do things that you disapprove like provide you with little levies and taxes and rage their private wars against you or other vassals without caring if you approve it or not and so on... there are even some lords that will always try to preserve some degree of freedom to their lieges no matter what, that’s the case in HRE for example, where it is much more difficult for the emperor to rise the crown lawn authority.

    So, if you wanna be able to meddle with your vassals political affairs, than you have to do it just the same way that a feudal lords did in that time; through diplomacy (making your vassals like you and them preventing them to plot against you and even against each others) or ultimately through brute force (going into war to subdue them)!

    Dont expect that a bunch of feudal lords will follow blindly your orders just because you have a crown over your head and call yourself a king... thats only realistic from that period political system.


    This is a correct depiction, but you should be able to force them to end the war, or at least you should be able to support one contestant pro forma.
    Again, you can, but your crown law authority must be high enough and to do that (high crown law authority) your vassals must like you in the first place . Which, again, is only realistic. Also, as a vassal, you can join different sides of factions through the faction system within the realm, and that can vary in a very large range of political choices, even the crown law authority per se, because you can plot to make a faction to lower the crown law authority (for example), and than when you feel that you have enough backup from the other lords of the realm, you can confront your liege (the king or emperor) to lower the crown authority.... he can accept or deny it and go to war against you and your faction.

    Also, did you ever encounter the AI doing diplomacy?
    Yes, always. Specially if you play as a vassal within a large kingdom, the other dukes/counts will be inviting you to join their factions all the time if there is a poor king in the throne (or even if there is a good one, depending on the scenario).

    Even if you play as a independent character there should be plenty of diplomacy that the AI will ask you to handle.

    Did a foreign chancellor ever arrive at your court to improve relations? Nope!
    What do you mean by that? It is pretty logical why the AI wont put a chancellor in your court. The opinion system exists to evaluate the opinions between the player-AI and the AI-AI, but theres not how the AI convince you to like more of it because, well, you are the player after all and you know what is your opinion towards any other character in the game anyways! You do what you do want in the game would the AI like it or not. But that doesnt prevents the AI of still trying to do diplomacy with you, as afore mentioned.

    Even so, you can notice that there is in fact an alleged opinion between your character and other characters in the game (it stays just above the AI character opinion of you), and if you play as a vassal, frequently your AI liege will try to improve it by giving you some award title or even, in a severe case, try to bribe you by handing you gold.

    Here’s the example as me the king of croatia and one of my vassals the duke of Dalmatia. His opinion of me is 52 (very good), but apparently my character wont like him very much (even though I, as a player, am indifferent to that particular duke as long as he is happy with me):

    Spoiler Alert, click show to read: 


    Probably. But in real time I'm sitting in front of the screen waiting for some stupid building to finish although the game's speed is set at 5x.
    Only you, because I frequently will be involved with the other gazillion features of the game, like putting my dynasty in half of the thrones of Europe (including papacy), fighting wars, intriguing schemes and factions, arranging marriages, plotting assassinations, making sure my heir will be well educated and have good traits, making sure my own character have good traits, controlling my vassals, my courtiers, my counselors, crusading, making sure the pope likes me, doing the tons of events that his game offers, etc, etc, etc, etc (there is so much to do in this game, seriously!) and the building will be ready before i even realize it. You must have been played a very old version of the game to be without any other option besides building. In fact, building is one of the most trivial things to do in ck2.

    Nevertheless, does the Roman Emperor have ANY impact on who is elected Pope? Well, I think he should. Or does the Pope have any influence on who's elected next HR Emperor? Many german bishops were prince electors, but the Pope doesn't chose a favourite in CK2.
    ANY character in the game can have an impact on who is elected pope, as long as he is powerful enough to. Thats because you can campaign fund your best bishop to ensure him a place in the college of cardinals, like here i'm funding my mate osmund to assume a chair as soon as any current cardinal dies (if you are an inpatient one you can even try to plot and assassinate one of the current cardinals to ensure your man will be there in a short period, why not?):

    Spoiler Alert, click show to read: 


    Once he is cardinal he has the chance to actually be elected pope if the majority of the cardinals vote for him. But for this he has to be of high papal suitability as you can see in the screen.

    Now, its actually pretty easy to put your "puppet" pope of your preference if you are powerful enough, just fund a young bishop with good traits and high diplomacy/learning stats so he can have high papal suitability and with the given time its almost sure he will became pope since time as cardinal seems to matter too in the cardinals voting system... heck i was even able to put my uncle in the holy seat in this game, lmao:

    Spoiler Alert, click show to read: 


    If you are really powerful and rich what you can do is always fund the campaign of your bishops and by that ensure that all the cardinals of the college are yours and eventually the pope will be one of them. Needleless to say that this tactic will cost you a huge amount of money, but its doable.

    Actually the Pope is completely inactive, which in history he certainly was not. The church ever sought to gain control over counties and baronies in Italy. Aforementioned Otto IV. didn't care for the Pope's desires and consequently was excommunicated.
    Actually it isnt. The papacy is one of the most important game mechanisms when you play as a Christian and, hell, even as a non-christian because it can call a crusade against you (and he frequently will if you conquer some historical Christian land or put in risk the Christianity), or you can ask him to call a crusade against another non-chistian character of your interest, he can excommunicate you (and he will if he dont like you), or you can ask him to excommunicate any other Christian character of the game thus giving you and any other Christian a free casus belli on him... heck you can even request him for a divorce or money in trade for piety if you want.

    But, of course, he will only do any of those things for you if he has a very good relation with you, thus the importance of having a "puppet" pope in the holy seat

    Its even possible for you to steal the papacy as an emperor and declare yourself as your holiness the pope! But for that you have to be really powerful and play your cards right.

    Infinte? You can build Castle Towns and the such. Period.
    LoL. I like how you talk about something you clearly dont have a clue about with such assurance!

    And the economic system was way more "pretty" than you're suggesting since say 1200.
    Maybe. I wont start an historical discussion here, but that’s a lot arguable.

    In TW increasing the tax rate reduces growth. In CK your vassals get a bit grumpy (does anyone care?). In reality, if taxes and toll fees are increased, trade routes might shift to other locations. In reality, certain towns were famous for certain goods (Lübeck was a Hanse-City, Augsburg famous for it's armour, Venice for exotic stuff from the orient, flemish towns for laces and cloth etc.). Can you lure a certain industry into you county? Or does you local currency at some point become that important it's still famous centuries later, like Ducats or Florints?
    In fact, in CK it works the other way around; if your vassals dont like than they wont pay you as much! About industry... hmm, we are talking about medieval times here pal... the only "Industry" they have back them was slightly manufactured artisans traditional centers in some regions, but nothing you could call really an “Industry”, and as you pointed out, it was all everything very traditional and unlikely to switch to another regions. About trade, we will get there no worries.


    While all this is rather complex, my point is: There's no trade! Only taxes. No trade, no tolls. You can't establish trade routes, toll unions and all this stuff. You can't improve trade by building/improving roads. Many Nobles became insanely rich because of tolls, or because they were lucky enough to have some silver or gold found in their county.
    Yeah but the thing is... THERE IS TRADE!

    Do you ever played as any commercial republic? I bet you even know that they exist in game. But they do, as Venice, Genoa, Pisa, Amalfi, Gotland and the Hanse you just cited (among others).

    These commercial republics are supposedly to represent the trading aspect of the game. They are constituted of various family's who fight for control of the different regions by building trading posts in coastal regions. They also fight with one another for control of these trading posts and you can even fight embargo wars to size foreign trading post of others republics or families! And obviously different regions have different trading values, exactly to represent what you talked about certain regions having privileged access to raw materials and goods (specially the eastern ones)... better the region, better the trading post value and more trading income the republic will get, trading posts can also be upgraded. And the republics will pay a small part of the trading post profit to the owner of that region if they arent the ones that own it.

    Now, the best part is that if you are powerful enough and have the lands/titles to do it, you can actually create trading republics as vassals which will often guarantees you a load of cash in the long run if you play your cards right. Now, as you can see in the screenshot bellow, in my same croatian king example, i created 2 trading republics, Duklja and Krete, and you can see from bellow the regions each one of the remaining republics control and the trading post info in Krete, which presents the income of the trade zone and how much the family who owns it is profiting from.... oh and the grand-mayor of Krete happens to be of my same dynasty aswell (my dynasty owns half the Erope ):

    Spoiler Alert, click show to read: 


    And here you can see the two grand-mayors pay me a huge amount of cash for the trading posts they own in my lands + the taxes for being my vassals... i think all those embargo wars against venice paid off pretty well huh?

    Spoiler Alert, click show to read: 



    Again, CK2 doesnt have a complex economic system, granted, but its not the point of the game in the first place. The point is to emulate the life of a feudal ruler in medieval times.... you cant expect a highly complex economical system from a game which have such a high focus on Role Playing anyways.

    If you want a complex economic system, go play Europa Universalis for example, there you will have goods, prices, supply and demand, interest rates, budget sliders, colonies tariffs, interest rates, inflation, trade leagues, centers of trades, merchants and a so highly complex economic system that in the end of the day you probably even know wtf is really happening in the economy anyways (just like real life economists, like me lol).

    But, you have to take in consideration that;
    a. Europa universalis its actually a full strategy game were you play as an actual nation instead of a character and thus you can actually try to control the economy and not be a part of it, as you are when you are a single individual.
    b. The time period that Europa universalis take place is one that actually the economy is thriving with the era of great discoveries and the boom of mercantilism.

    And its not like its designed for dummies too. If you go to the Paradox Forum you will see a ton of posts of people who actually struggle a lot to make money in ck2 and goes bankruptcy.

    IIRC the city of Goslar is present in game. Well, Goslar was rather rich because of the silver and other ores found in the Harz mountains, and therefore it was an apple of discord between the Dukes of Saxony/Braunschweig and the HR Emperor. But there are no resources in CK. And while in reality you could conquer Goslar, and only Goslar, while in CK2 you have to conquer the county itself (speaking of Goslar, it actually was a "Freie Reichsstadt" and thus only was subject to the Emperor and never the Duke of Saxony. HRE diplomacy really sucks big time in CK2!).
    About the resources, yes there are no resources, but frequently the wealth of a region is presented by (besides the afore mentioned trading zone value) its base tax value, richer regions have more base tax and so on. About the Goslar city thing, well, ck2 has the most historical accurate background i have ever seen in any game of my life, and frequently Paradox Interactive brags itself for being the most historically accurate game designer out there. I dont doubt you that there are errors thought. Even so, if you compare to RTW vanilla, which is a joke and even shown wrong borders for provinces in that period, ck2 is every historian wet dream.

    Also, you should double check this city history, it really depends in the time frame, search for the exact time frame when it was under direct vassalage of the emperor and then check ingame how it is, sometimes is just a matter of different time periods, vassalages switched a lot form hand to hand in those days.


    So, how does the player have any influence on the tactics?
    Again, read this:

    once you understand the numbers you will see that your generals traits, martial ability, units types, terrains, and another factors are of major importance in the outcome of a battle.
    The only thing you can do, is to appoint a good leader and chose a comfortable position, hoping the AI will attack. The most common tactic throughout history, using light troops to lure the opponent into an attack, is impossible in CK.
    Rofl. Again, you say something is impossible when actually, it not only possible, but actually one of the most common tactics that players do!

    You dont hope the AI attack you. You split your armies in different provinces and lure the AI to attack you in your good spot. Since the AI will calculate her chances and since she will have a much bigger army she will attack besides terrain disadvantage. Now, the thing is, the AI in ck2 isnt stupid, if you try to reinforce the army with the other half before she engages in battle she will immediately cancel its armies advance. So in the end we have the almost exact scenario you pointed out; the player needs to lure and let the AI engage a weaker part of his army and then reinforce it with the other half.

    HOWEVER, thats not a sure won battle because it will take some days/weeks for your reinforcements to arrive and if your generals cant hold the morale of your highly outnumbered defensive army you can lost the battle even before reinforcements arrive. I myself already lost battles that way. Specially if your units are too bad comparatively with your enemies... and even if you have good generals, frequently the AI will have some good ones too.


    If you raise an army, you have zero influence on it's composition (except buildings).
    You can influence your retinues, which are your private armies, just like the screen shot bellow, you see i can hire skirmisher retinues, pikeman, heavy infantry, cavalry and even cultural retinues (which are exclusive for each cultures) and many others. Like you can see in the tooltip a Skirmish retinue is composed of 400 archers and 100 heavy infantry:

    Spoiler Alert, click show to read: 


    So yes, you can actually influence your army composition (and i'm not even talking about mercs and holy orders). What you cant control, like you very well said, is the levy armies!

    Which is actually highly historically accurate for that time. The feudal lords trained their personal armies (retinues) as they wished, since they represented the "professional" share of his army, but they had little control over the levies that they could summon for countryside.

    You can't even influence when which unit type attacks during a battle.
    Thats because the battle system is divided in three phases. In fact, every unit type fights in almost all the phases (with some rare exceptions), but some excels in specific phases like the archers in the skirmish phase, the light/heavy infantry and heavy cav in the meele phase and the light and heavy cav in the pursue phase. Also, there are units that are good in all three phases of combat, like the feared mongol horde’s horse archers, which in top of that receives bonus for fighting in the steppes.

    Which isnt, per se, a bad thing strategically speaking. That’s because you can actually make some strategical moves out of it. For example, if you are playing with the english/bretons/welsh culture you can hire longbow mans as your cultural retinues, which are pretty much improved archers. If you have a lot of them, and since the skirmisher phase its the first one in the battle, than you can actually decimate much larger armies only in the skirmish phase of the battle. Thats historically accurate too since the english actually used that strategy and won many historical battle with it, like azincourt (i think thas the name).

    Even religion can have influence in the battlefield
    , since there are some pagan religions which give some pretty relevant moral bonuses to their troops if the battle takes place on their own lands. Last but not least, it was you that said it was only a matter of numbers in the first place. I just proved you were wrong.

    The oddest thing though is that no matter where the army actually should be, once two hostile armies are in one county they always come to blows.
    I dont know why you think it is odd. And even if it is, its not like a bad thing at all, armies have to clash eventually.

    And e.g. a river crossing is always present even if the defending army should be miles and miles away from the river.
    Now that would be odd: why the defending army would be miles away from such a good defensive spot in the province like a river crossing?


    Facing a strong opponent, guerrilla warfare and cutting supply lines would be a nice thing. But that's impossible.
    Thats not impossible. You can do it. Its only a bad tactic to split your armies when you can form a doomstack, defeat the enemy army or quickly assault their holdings and sack it while the enemy forces are spread trying some sort of “guerrilla” tactic. Of course if you have the smaller army than you will find yourself in a bad situation. But thats exactly how warfare was that time. Guerrilla tactics were not as useful that time because the lack of organization and long distance communication methods. Frequently the invaders would group up a large force and seize the enemies holdings for sack... and that’s it. Guerrilla is much more of a modern day tactic than a medieval one.

    Gosh, you can't even chose which settlement to besiege first when attacking a county! (Sucks especially when Pagans wish to plunder some silly Church).
    Ok, now you have a point. I personally think that only half or so of the non-castles holdings should be protected by the castle walls in any given province.


    Being of the same dynasty is essentially the same as marriage. Crusades and same religion? That really doesn't count as an alliance. As if you had a choice.
    So, I count three possibilities: Marriage, same dynasty, religion. You speak of dozens?!
    I dont see how same dynasty is the same thing as marriage. You can have a same dynasty ally without any marriage needed. Also, you do have a choice to enter in religious conflicts like crusades and holy wars. Thats 3, there are 4 more; culture in some cases, same factions, same vassalage if you are a vassal and fighting a foreign power and if you press another character claim he will automatically becomes your ally (if he is a dynasty member and/or your vassal already and the pressed title is not the same value as yours [i.e. pressed ducal title and you are a king] he will become your vassal).

    Thats 7. Ok, just half a dozen.... but how many types of alliance there is in RTW, for example?

    Just check that screenshot of my alliances tab that I posted above... there are 38, do you still think is any difficult to get an alliance in this game???

    Which is an incredibly simple task. Thanks to the AI's stupidity.
    LoL. No comments here. RTW AI rocks!

    Getting great generals is also ridiculously simple.
    If you are a prestigious and powerful king/emperor, than yes, it is (and its only historically accurate, plus the AI frequently get good generals in the same condition). Now try to play as a single county count in iceland and see how easy is to get a good general . You will frequently have to play as your ruling character as a general and thats not a good idea if you want to avoid an early death.

    Summa summarum: RTW lacks in many things, but the tactical component (i.e. the battles) is great. If you want to make game that focuses on strategy, like CK2 does, the game has to be much more complex, as is the nature of strategy compared to tactics. But CK2 fails in so many points.
    Yeah, In the end, I kinda agree with you. But the points you pointed out were very amiss. Yes, RTW lacks many things but it is a great game with its tactical component.

    I dont think CK2 is a complex game either.... although a lot of people would disagree, i think its the most simpler of the Paradox Games. I think Europa Universalis and Victoria 2 for example are way more complex.

    But the thing you have to understand is, ck2 its much more a RPG centered strategical game. So you cant push it too much in the strategy/tactical aspect of it. However, as a RPG/strategy game and a game that offer so many possibilities and re playability, ck2 is as a great game as RTW is in its tactical focus.

    Thats why I play ck2 and RTW for different reasons. But yes, both of them have its good aspects and lacking points, as any other great game.

  16. #16

    Default Re: Feänáro Reviews: The Middle Earth Project

    goddamn

  17. #17
    Stath's's Avatar Protector Domesticus
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    Default Re: Feänáro Reviews: The Middle Earth Project

    Quote Originally Posted by acci_dent View Post
    goddamn


  18. #18
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    Default Re: Feänáro Reviews: The Middle Earth Project

    I was going to say that you can't really review an unfinished product until I realised that I did just that a few weeks ago with my review of Project Gorgon. I refuse to be called a hypocrite on such a nice forum.

    Yeah, the mod is pretty broken script wise and there isn't really any betrayal which made CK2 so unpredictable. For a beta made by a very small team it's decent but it still requires a lot of work.

  19. #19
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: Feänáro Reviews: The Middle Earth Project

    You'd notice I didn't criticize the various bugs and such, or the missing descriptions. If I had, the review would have been much longer, as it would have been had I gone into the lore errors, or the questionable added events and mechanics (Like the really annoying "Your heirs die while on patrol" event.
    It is such a quiet thing, to fall. But far more terrible is to admit it.
    Proud supporter and fan of Fourth Age: Total War

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