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Thread: The Rules Thread

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    Lucius Malfoy's Avatar Pure-Blood
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    Default The Rules Thread

    General Game Rules
    Economy

    Income All Senators, regardless of Magistracies held, will earn a basic annual income of 2,500 Denarii. That figure is subject to change based on a variety of factors, but any change made to that figure will be announced well ahead of time.


    Military Investment
    Individual Senators will be able to purchase equipment that will enable them to fight more effectively. This equipment can be damaged or destroyed in combat.

    Armor
    Attic Helmet (+1 defense)
    Chain Mail (+1 defense)
    Leather undershirt (+1 defense)
    Greaves (+1 defense)
    Bronze Shield (+2 defense)

    Weapons
    Spear (+2 to offense)
    Sword (+1 to offense)
    Javelin (+1 ranged offense)

    Other Implements
    Horse (+2 to offense)


    Naval Units
    Naval forces are mostly to protect your armies and to deny enemies movement.

    River Boats - Small boats capable of navigating streams and lakes. They are not in any way seaworthy. 750 Denarii

    Corbita - Sea-going Merchant Vessels. Can trade up to 5 Modii worth of goods. 3,500 Denarii

    Trireme - Small warships capable of sailing within sight of shore. 7,500 Denarii


    Farms
    Farms will only affect your base senatorial income and all farm income is determined by how many workers are working those farms.

    Farm (May own two near Rome, initially): Farmlands around Rome cost 5,000 denarii. Farms may be worked by either slaves or by hired plebeians. Hiring plebeians will increase your popularity among the people, but reduce your farm's profits. Farms may be worked by 25 individuals, but no more. Farms produce 1/4 modius of food. Farms are harvested twice a year.

    Nota Bene: Additional farmlands may be acquired outside the cap that can be purchased without events or outside intervention. Farmlands may also be seized militarily from their holders.

    Slaves: Slaves are essential as workers for farms, without slaves a farm generates no income. When applied to an income estate, slaves add an additional 75 denarii income each harvest. To purchase directly from the markets Slaves costs 150 denarii each however you can acquire them through trade or from other players.

    Pleb Farmhands: Require a wage of 35 denarii per year. Add an additional 75 denarii income each harvest per hired hand.

    Crops: You may attempt to have your farms and estates produce a more profitable crop with a greater risk.

    Grain: All farms produce this product by default. There is no risk factor in producing this.

    Olives: Should you choose for your farms to produce Olives you will have chance to make, or lose, an additional 15% of your farm income. (50% chance of success)

    Fruit: Should you choose for your farms to produce Plums you will have a chance to make, or lose, an additional 35% of your farm income. (30% chance of success, increasing by 5% every consecutive year to a maximum of 50%)

    If you want to produce a different crop for any given turn you must post your intent in the Moderator Action thread and make note of it in your home thread, once you choose to do so you cannot rescind your choice, your choice will affect all of your farms. Furthermore you must post in the Moderator Action thread each turn for this to apply.


    Animal Herding
    Herding animals is also a good way to produce additional food. Enterprising Plebeians may be able to invest themselves in this trade for personal gain. Holding trails and access to the best grazing grounds is often a privilege granted by the Senate. Tracks are auctioned off by the Censors, with the money going to the Treasury. Every 10 years a new Censor may renew the contracts.

    Cattle Tracks: Produces one modius of leather
    Sheep Tracks: Produces one modius of mutton


    Mining and Investments
    Limited to Plebeians Only*:

    *The state may also make investments but an individual Patrician may not. Appropriate magistrates should keep track of state finances. Individual plebeians engaging in various economic ventures should open a specific thread in which to do necessary economic RP and keep track of finances.

    Mining & Quarries

    Mining and quarrying requires access to mineral deposits. Furthermore, mines must be purchased, and can be lost if an enemy capture the territory the mine resides in. All mines will cost 2,500 denarii for private individuals and 5,000 for the state, and profit gained from each type of mine per year is determined by a random roll of 150-750 denarii. Mines may be sold to other plebeians.

    Lead mine: Necessary for amenities construction, produce 1 unit per year
    Salt mine: Necessary for food preservation, produce 2 units per year
    Copper mine: Necessary for defensive weapons, produce 1 unit per year
    Iron mine: Necessary for offensive weapons, produce 1 unit per year
    Silver mine: Necessary for minting coins, produce 1 talents per year
    Tin mine: Necessary for weapons, produces 1 unit per year
    Marble Quarry: Necessary for construction, produce 1 unit per year
    Stone Quarry: Necessary for construction, produce 1 unit per year

    Private Contracting/Shops

    Blacksmith: Capable of creating all sorts of weapons/armor. 1 unit iron and 1 unit copper are needed to make 1 weapon or piece of +1 armor. 2 units each are needed for a +2 piece.
    Mint: Necessary for minting trade-able currency, requires 1 unit of silver to produce 1,000 silver pieces
    Food Preserver: Necessary for making meat available to the masses in the city. 1 talent of salt and 1 modius of unpreserved meat yield 1 modius of preserved meat.
    Vineyard: Requires fruit. 1 urna of wine produced per 1 modius of fruit.
    Olive Oil Press: Requires olives. 1 urna of oil produced per 1 modius of olives.

    Public Buildings

    Temples
    Statue/Alter: 1 unit of marble and 1 unit of copper, silver, or gold
    Small: 1 unit of lead and 1 unit of marble and 1 unit of copper, silver, or gold
    Medium: 3 unit of lead and 3 unit of marble and 1 unit of copper, silver, or gold
    Large: 5 units of lead and 5 units of marble and 3 unit of copper, silver, or gold
    Grand: 7 units of lead and 7 units of marble and 3 unit of copper, silver, or gold
    (This includes upgrades to temples, but the difference between levels. Every starting temple is considered small)

    Other
    Small: 2 unit of lead and 2 unit of Stone
    Medium: 2 unit of lead, 4 units of stone and 2 units of marble
    Large: 3 units of lead, 6 units of stone and 3 units of marble
    Grand: 4 units of lead, 8 units of stone and 4 units of marble

    Private Building
    (Defined as additions to houses, personal gardens etc)

    Personal Construction
    Small: 1 unit of lead and 1 unit of marble
    Medium: 3 unit of lead and 3 unit of marble
    Large: 5 units of lead and 5 units of marble
    Grand: 7 units of lead and 7 units of marble

    Coin Minting

    Coin minting is necessary for the state to carry out monetary transactions with foreign powers. Mints are small private structures.

    Merchandising

    Trade
    Assets you control may be commodities other tribes/cities are willing either to pay or barter for. Trade with any area 150 miles away from Rome is impossible without access to the sea. You may trade 1 talent of any material for 1 talent of any other material. Or you may trade 1 talent for for 1 modius of food. Or you may invest 500 denarii for 1 Talent or 1 Modius.
    Allies/Treaties have a 90% chance of successful trade (18 out of 20 roll)
    Neutral have a 65% chance of success (13 out of 20)
    Hostile have a 25% chance of success (5 out of 20)
    Trade with enemy Cities is not allowed.

    Each trade ship can only stop at 1 port per year.



    Battle Guidelines


    Duels
    Duels may be conducted between individuals or groups of individuals.

    Two factors are considered in duels, defensive and offensive ratings. On a basic level, age and experience affects fighting ability. The base stats are as follows:

    20-29 years old: 6 offense, 6 defense
    30-39 years old: 7 offense, 7 defense
    40-50 years old: 5 offense, 5 defense
    55+: 4 offense, 4 defense

    Additional factors such as weapons and armor are also taken into consideration. NPC leaders will receive random rolls to determine their extra modifiers. General wealth and resources of each nation will impact these rolls by modifiers.

    The largest defensive rating any individual can hold is 13, and the largest offensive rating is 13. A random number range of 1-13 (or whatever designated offensive or defensive rating) will occur. Whenever the offensive rating exceeds the defensive rating, a chance for death or injury occurs. This chance is contingent upon the discrepancy. If the difference in the numbers is over 5, there is a 50% chance of death. If the difference is over 7, there is a 70% chance of death. If the difference is over 9, there is a 90% chance of death. Anything under 5 is a guaranteed injury, the gravity of which will depend on the difference between the numbers. Ratings may be temporarily or permanently reduced based on injury


    Personal Combat
    Players may choose to engage in battles with their men. When they do, their defensive duel ratings are taken into account. A general morale boost modifier of +1 will be added to all battle rolls for the friendly forces on the field, and the following system used to determine if the character incurs injuries or dies.

    A number selection out of 20, Defensive stats will act as positive modifiers against death or dying. For each multiple of 5 in defensive stats, death chance decreases by 5% for a maximum of 10% reduction.

    Selection 1-9: Unscathed
    Selection 10-13: minor injury
    Selection 14-16: major injury
    Selection 16-20: death


    Battle Overview and Guide This section should give an idea about how the Roman fought in the the era the game is starting. Any changes to the military doctrine in game will be edited and documented here.

    Two legions were raised whenever Rome found itself at war. The legions can only be raised by the Senate, and commanded only by the Consuls. The legion consists of the levies of Roman citizens who are to provide for their arms and armor, and so there is no cost to assembling the legions. The legions are assembled on Campus Martius (Field of Mars) by the Consuls, and after the necessary rites are performed, the legions embark upon the campaign. Two additional legions, Legio III and Legio IIII, may be levied when absolutely required or when there is a direct threat to the city of Rome. As fighting in the legion is a sacred duty and mark of pride, so is commanding a legion. The first two primary legions, Legio I and Legio II, carry the maximum prestige than the other two reserve ones. Consuls, if they choose, can designate command of part of their legion to any military tribune for a battle. Notable patricians (players) can also partake in a campaign if they wish, but can only fight under the Consul's command, as an Equite. Similarly, notable plebians (players) can also go on a campaign, but are restricted to fight as infantry.

    A legion comprises of 4500 men that can be divided into tactical units of centuriae, consisting of roughly 100 men. A legion comprises of the following unit types, classified according to their social class:

    • 300 Equites - spear armed cavalry; drawn from the ranks of patrician able to fund their equipment and horse.
    • 3000 Hoplites - heavy infantry armed with cuirass, spear, and hoplon; drawn from the first and wealthiest common class.
    • 800 Roarii - medium infantry armed with spear and oval shield; drawn from the second and third common class.
    • 400 Leves - light infantry armed with javelins and small shield; drawn from the fourth common class.

    Costs
    • 1 Hoplite = 1 Denarii
    • 1 Equite = 5 Denarii
    • 1 Roarii/Leve = .5 Denarii
    • 1 Complete Legion = 5100 Denarii


    In addition to this, a Consul can raise additional 1,200 men for his legion from the fifth (and last) non-land owning common class. These troops, called Accensi and armed with just slings, can be raised in times of emergency or need. But they are not permitted to fight alongside the main legion.

    The campaign is ceremonially started by a sacrifice to the altar of Mars by the Consuls, which is followed by reading of the entrails by the Augurs to divine the Will of the Gods. Once the legion reaches the borders, a ceremonial javelin is hurled onto the enemy soil to officially mark the start of hostilities. These rites and ceremonies are set by tradition and will have to be followed, failing to do so will be at the cost of troop morale. Once in a campaign, the Consul has full control of his legion and can issue orders to it as he sees fit. A battle occurs when either of the two armies give fight in a field or besiege a city.

    In a campaign and battles, the enemy can be played by another player. The rolls and outcomes that go with the campaign and battles, will be coordinated by a game moderator. The entire course of a campaign and the battles, which includes Consul's orders and tactics, will be governed by common sense and moderator discretion.

    The Roman legion consistently formed their battle lines based on troop class. The first line was the Hoplites, followed by the Roarii that could be used either used as reserves or flanking. Behind this line was the Leves, who hurled javelins at the enemy as they fought the Hoplites. The Equites (with the Consul) formed at the flanks to fight off the enemy cavalry and to shatter the enemy by a charge.

    Below are some points mentioned below which should give a general idea about warfare in this period.

    • The Roman Hoplite, like its Greek counterpart, is only effective in a phalanx formation. This formation is where the soldiers form tight packed lines, with overlapping shields and spears pointed towards the enemy. While the formation makes a solid wall, the drawback is towards movement and flexibility.
    • The Cavalry is a flexible arm of the legion, able to cover distances at speed and break formations with charge at flanks, and at finishing off routing troops. But charging the cavalry headlong into a phalanx formation is enough to destroy it, no matter how much heroic the charge was.
    • Roarii, devoid of heavy armor, are more flexible and can be used as effective flanking force. They are also capable of certain independent military operations such as foraging and scouting.
    • Leves, carrying only javelins, are only capable as skirmishers in a battle line or for raiding operations to lure the enemy out.
    • Consuls can operate jointly with their legions for a specific battle or a siege. But this would be difficult for long durations, to highlight the problem of logistics and coordination for larger armies concentrated in a place.


    Lastly, a Consul can also contract services of mercenaries to fight in campaigns. If to be paid by the state, the assent of the Senate is required. However, Consuls can also pay the mercenaries from their own pocket, should they feel patriotic to do so. Mercenaries also cannot fight within a legion and only as separate operating force.

    Individual citizens (players) can also contract services of guards for private reasons. A citizen can hire maximum of 600 guards, among which, only 100 are allowed entry into the city of Rome as household guards. The rest can be sent to guard a citizen's assets outside the city. Guards cost 25 per man per year.


    Spoils of War After the battle, rolls will be done to determine what your you have won. Gear may be gained if you live through a battle for any active participant and slaves may be captured by the winning general.

    Winning There is a chance you may be injured, even in victory. RP afterwards if you suffer an injury would be helpful.
    80 % chance of uninjured
    20% chance of minor injury
    10% chance of major injury (may prevent future involvement in war)

    Slaves: Random [(5 to 20)/5] multiplied by how many thousand soldiers are in the enemy force.Example: There are 5000 enemy. A 10 is rolled. 10/5 = 2 * 5 = 10 slaves gained.
    Slaves may be kept my the winning general. Sold for a profit of 125 denarii per slave. Or sold to other players at whatever price is negotiated.

    Siege War: If you capture a town as a Consul, you will be able to loot the local temples for gold/statues/etc. Any loot is expected to be handed over to the treasury. A triumph may be awarded to display the loot you have won. Slave rolls are tripled if you capture a town.

    Gear: There is a 33% chance to win a piece of gear. A random roll will be done for any one who participates in battle. A roll will then be done for a specific piece (see above; horses excluded). If you win a piece you already own, then you may sell it.

    Awards: A Consul or Military Tribune may award phalerae (gold, silver, or bronze sculpted disks worn on the breastplate during parades) to any man he deems earned them on the field.


    Losing If you are in a levy that loses a battle there is a chance you may be injured, captured or die. A roll will be done for all participants, including Consul.

    30% chance uninjured
    40% chance minor injury
    20% chance major injury
    10% chance of death

    Uninjured: 25% chance you are captured
    Minor Injury: 50% chance you are captured
    Major Injury: 75% chance you are captured
    Dead: You lose your armor and cannot pass it on to your heir.

    Ransom will be a random roll of 5,000 to 10,000 denarii


    Assassinations
    A senator shall have a 7% chance of being assassinated, and any Magistrate shall have a 5% chance of assassination when a player engages the talents of a professional assassin.

    Players may combine their resources to attempt to remove a common foe. If two players hire professional assassins, the chance of a successful assassination of a Magistrate increases to 14% and so on, but there is a higher risk of being found out.

    In any assassination attempt there is a 50% chance of the assassin being caught and interrogated, or information leaking about the source of the plot.

    Players may also opt to perform an open assassination. Open assassinations have a higher chance of success but at greater personal risk. Charges may be brought against the characters of players who attempt open assassinations. The chances of success shall be 20% for senators and 10% for Magistrates. Again, players may opt to perform an open assassination with a colleague. Players MAY NOT perform an open assassination and hire a professional assassin for the same assassination. Open assassinations automatically mean that the origin of the plot is known. Characters must be physically close to one another for an assassination of this type to occur.

    Assassinations within the home
    These are a bit more peculiar. If you are attempting to assassinate the individual within his house, the same rules apply for normal assassination, but the killer will have a 50% chance of being captured by the household slaves, a 25% of escape, and a 25% chance of being killed by the household slaves.

    If assassinating within your home, the same rules apply for normal open assassinations.

    Modifiers can be added as the need arises. The particular position of a character may make them harder or easier to kill. It is much harder to kill a general on campaign while he is surrounded by soldiers, but perhaps easier to kill a Senator who is in the baths and relatively unguarded.

    All assassination requests must be sent to a game moderator and must be approved. Have a good reason to assassinate the character, “I do not like him” is not good enough.


    The Food System

    Food System

    Food Production:

    The population must be fed. Each territory on the map under Roman control provides a certain amount of food based on its fertility rate.



    Light Green (1): These territories produce 1 modus of grain food every year
    Green (2): These territories produce 2 modii of grain food every year
    Dark Green (3): These territories produce 3 modii of grain food every year.

    Food Consumption:

    The major provinces including Italy represent the major areas of food consumption. The breakdown of population determines consumption demands yearly:

    50,000 people require 1 modus
    100,000 people require 2 modii
    150,000 people require 3 modii

    Grain rots after 1 year in storage

    If yearly production dips under the needed yearly consumptions for a period of more than one year, the following takes place:

    Within Rome and Italy

    5% shortage: Opinion of the senate drops by -2

    10% shortage: Minor rioting in the streets, opinion drops by -4

    20% shortage: Major rioting in the streets with a chance to damage buildings

    35% shortage: Major rioting with a chance of lynchings (5%) and a chance of arson destroying buildings

    <50% shortage: The plebs begin to revolt against the government and begin actively hunting to lynch senators (10% chance of dying). The levy becomes impossible.




    Senate Rules and Random Events


    Rules for the Senate

    The senate may levy more legions by a simple majority vote.

    All proposed laws shall be voted on for a period of 24 hours.

    The senate may outlaw any character if he begins acting contrary to the decrees of the senate and breaks a law of the republic.

    The senate may declare A State of Emergency when any enemy or hostile force has entered Italy by a 3/5 majority. During a state of emergency all levy costs in Italy and allied provinces increases by 10%.

    Most guidelines governing Senatorial conduct are found in the Constitution.


    Random Events
    1. Rome attacked
    2. Diplomatic event (political)
    3. Diplomatic event (economic)
    4. Farms produce double
    5. Farms produce half
    6. The Tibur floods
    7. Material x shortage in y area
    8. Epidemic


    Plebeian Content/Discontent Meter
    The willingness of the Plebeians to accept the government is contingent upon the government's ability to meet their needs. The relationship between classes will be affected by the following:

    1. How the yearly plebeian demands are handled
    2. The amount of food in Rome
    3. The type of food in Rome
    4. Whether or not the levy is currently called
    5. Any other unforeseen circumstances

    At different levels of dissatisfaction, adverse political or economic affects will be felt.

    -3: -10% tax income
    -6: Levy decreases by 10%, -10% tax income
    -9: Levy decreases by 25%, -25% tax income
    -12: Levy decreases by 50%, -50% tax income
    -15: The Plebs abandon the city and refuse to pay taxes at all

    Every year, circumstances will be assessed and the following taken into effect:

    Levy being called for more than one year: -1
    Levy being called for more than two years in succession: -2 points
    Levy being called for more than three years in succession: -5 points
    Levy being called for more than four years in succession: -8 points
    Levy being called for more than five years in succession: -12 points
    Levy being called for more than six years in succession: -15 points
    Levy not being called for one year: +1 point
    Grain shortage in the city (assessed by severity) -1 - -3 points
    Religious observances satisfied: +/- 1 points
    Sufficient meat in the city: +1-3 points




    Patrician/Plebeian Points System

    Disclaimer on Points: Quality RP (or lack thereof) may result in the gaining or loss of points, outside of the listed ways to accumulate points, by your actions IG , to be determined by the mods.

    Plebeian Points:
    Spoiler Alert, click show to read: 
    Plebeian events Each turn a mob roll shall occur which outlines the wishes of the mob.

    1: The plebs demand social reform (1 point)
    2. The plebs demand social reform (2 points)
    3. The plebs demand social reform (3 points)
    4. The plebs demand lower taxes (1 point)
    5. The plebs demand a grain dole, Senators forgo half their farm income (2 points)
    6. The plebs demand a war of retribution
    7. The plebs demand employment
    8. The plebs want a religious festival
    9. The plebs want city improvements
    10. The plebs demand improvements be made to the city
    11. The plebs agitate for the creation of a colony


    Making speeches and spending money on entertainment in the city will provide popularity from the mob at moderator discretion.

    Being appointed to a minor priesthood is worth 2 populist points.

    End a war by personal duel: 4 points

    Sustaining a grievous injury in service to the Republic: 3 points

    Holding the office of tribune for three consecutive years will add 10 populist points.

    Proposing and passing a law to send out a colony: 2 points

    Build a small public structure (Only the contractor and proposing Senator): +2 points

    Build a medium public structure (Only the contractor and proposing Senator): +4 points

    Build a Large public structure (Only the contractor and proposing Senator): +6 points

    Build a Grand public structure (Only the contractor and proposing Senator): +8 points

    Provide meat to the market: 3 points

    What can I do with my points? Spend them.

    Influence voters: Check Gravitas Help Thread

    Sufficiently Popular: 3 points (25% chance of having any case brought against you dismissed)

    Renowned Orator: 3 points (Negates chances of dismissing a suit brought against a magistrate)

    Inspire the plebs, 5 points: Improves Pleb/Patrician relations by +2.

    Cause a strike: 10 points, The plebeians refuse to register for the levy.

    Activist: 12 points, allows you to build small public structures

    Become Legendary: 20 points, allows you to begin private construction efforts in the city, and a certain degree of vanity in these projects.

    Tribune Vetoes on a reform bill:

    If a tribune of the plebs ever vetoes a reform bill, he will incur negative reactions from the mob:

    Veto of a 1 point measure: An angry mob attacks your family servants and property causing 1Dx15 denarii in damage.

    Veto of a 2 point measure: An angry mob descends upon the house of the tribune, 10% chance of being lynched

    Veto of a 3 point measure: Unable to run for tribune for one year, 10% chance of being lynched


    Patrician Points:
    Spoiler Alert, click show to read: 

    While some elements of the senate have chosen to appeal and pander to the mob, conservative minded Senators may choose to directly oppose this and remain more traditional. Historically these men were more likely to be among the families of Rome's ancient ruling elite, the patricians. These Republican minded elitists work against populism and consider it a corrupting and negative influence to traditional Roman values.

    How points are gained or lost:

    Successfully debate down and oppose a populist measure, leading to its failure, without resorting to a veto: 1-3 points

    Own 100 slaves: 2 points

    Own 200 slaves: 2 points

    Successfully prosecute or defend a case tried before the Consuls: 4 points

    End a war by personal duel: +3 points

    Build a small private structure: +2 points

    Build a medium private structure: +4 points

    Build a Large private structure: +6 points

    Build a Grand private structure: +8 points

    Address the Roman people promoting traditional Roman values: 1-5 points (only once per week)

    Take part in religious activities in Rome (substantive RP required involving priesthoods, cults, creation of Temples etc): 1-10 points

    Be prosecuted for any crime: -2

    Support a populist measure: -1 point

    Spend points on:

    Influence voters: Check Gravitas Thread

    Influence foreign Leaders in times of trouble (50% chance of leader sending aid to the Senate, D4x400): 5 points

    Gain a 5% reduction in price to any purchase with every 1 point spent (maximum of 5 points used each purchase, only applies to one item)

    Influence the Equites, 5 points: The cavalry levy increases by 5% for one year

    Well-Connected Friends, 10 points: You contact your merchant friends, and they are able to ship enough food to satisfy 25% of the city's food needs.

    Prideful: 12 points, allows you to build small private structures.

    Become Legendary: 20 points, allows you to begin private construction efforts in the city, and a certain degree of vanity in these projects.


    Political Support, Voting, and Elections Support and "Invisible" Senators
    The Senate is not just made up of players. Non-player ("invisible") senators will not play major roles in the economy and they will not hold offices.

    Gravitas and Support
    A character's gravitas will be determined by adding their plebeian and patrician points.

    In addition to gaining points, gravitas can be increased by:
    • Holding office
    • Holding priesthoods
    • Victory in battle
    • Honors granted by the Senate

    Individual gravitas divided by the total gravitas of all players represents the percentage of the Senate which (generally) supports the player. This is the player's base support.

    Bills and Voting
    When a bill is proposed in the senate, it may be debated until the consuls (or consul and censor, if one consul is at war) agree to put it to a vote.

    Votes are determined by adding up the base support percentages for each player voting on the issue. If someone abstains, their supporters are distributed to the others proportionally.

    Then, per-issue modifiers will be given to the "supporter" and "opposition" factions based on various factors:
    • Current conditions (e.g. wars, famines, international relations, etc)
    • Speeches and debates
    • Parties held to influence senators (must spend resources such as wine and olive oil, and perhaps money to hire entertainers)
    • Bribery - players must contact the moderators if they wish to bribe senators

    Elections and Campaigning
    The same rules apply as for bills.

    In addition to the above modifiers, election-specific modifiers will be given to a candidate based on their performance in previous offices, and their adherence to the cursus honorum. Players may make promises to the plebs and patricians to improve their chances in the election, but will lose influence (points) with these groups if they fail to deliver.
    Elections
    • Players only vote once per office
    • Only players with plebeian points can vote for the Tribune of the Plebs
    • You can split your gravitas to back more than one person for each office via PM to the Gravitas Mod



    The Cursus Honorum
    Senators were expected to attain various magistracies in a specific order, and each magistracy has a set minimum age. A senator elected to a position at the minimum age is said to have been elected "in his year"; this is considered a great accomplishment, especially in the higher offices. Senators are generally expected to retire soon after the age of 60, or ten years after completing a term as censor.



    Dictators have an in-office bonus of +6, but there is no ex-dictator bonus.

    Note that gravitas bonuses in the same column do not stack. For example: a censor who has completed the cursus has +4 for being censor and +2 for being ex-consul (but not +1 for ex-praetor). On completing his term, he becomes a normal senator with +3 gravitas for being ex-censor.





    Character Rules


    Religion


    Pontifex Maximus
    • Is elected for life
    • Oversees the Vestal Virgins
    • May live at the Domus Publicus
    • Chooses the Rex Sacrorum from the nominate list
    • Presides over most religious ceremonies and is involved is most ceremonies
    • The head of Roman religious activity
    • Should be attending any religious ceremony as long as he is present in Rome (this does not include sacrifices from individual citizens)


    Flamen Majores Flamen Dialis
    The high priest of Jupiter. Responsible for the the Temple of Jupiter Optimus Maximus and all services and festivals to Jupiter. This is the most restrictive position, but also the most prestigious, save Pontifex Maximus.
    Restrictions:

    May not be consul
    May not be absent from Rome overnight
    May not touch a horse or iron, or see an army
    Must wear the apex (pointed hat) and laena (heavy woolen cloak) in public, and must have no knots in his attire
    May not swear an oath
    May not wear a ring, except a plain one without stones
    May not strip naked in public
    May not walk beneath a canopy of vines
    May not touch flour, leaven, or bread
    May not touch a corpse or enter a burial place, but may attend funerals
    May not touch or name a dog, she-goat, ivy, beans, or raw flesh
    Only a free man may cut his hair
    None but him may sleep in his bed, and the legs of his bed are smeared with clay, and his bedstand may not be in contact with a box containing cakes
    Must marry a woman who was a virgin at the time of their marriage and may not divorce her
    If his wife dies, he must resign


    Privileges and rights:

    Is free from his father's control
    Has one lictor
    May wear the toga praetexta (white with a broad purple stripe, as a consul wears)
    May sit upon a curule chair
    Seated above all others, save the Rex Sacrorum, at banquets and festivals
    If a man in bonds takes refuge in his house, he is freed and his bonds are cast down from the roof unto the street
    If a criminal on his way to punishment falls suppliant at his feet, he is given respite for a day

    The Flamen Dialis gets +3 Gravtias

    Flamen Martialis
    The high priest of Mars. Specific duties include performing rituals when preparing for war and sacrificing a horse in the Campus Martius every October.
    May not leave the city without permission of the Pontifex Maximus.

    Flamen Quirinalis
    The high priest of Quirinus. Especially responsible for the festival of Quirinalia, held in February.
    May not leave the city without permission of the Pontifex Maximus.

    The Flamen Martialis and Flamen Quirinalis get +2 Gravitas

    Rex Sacrorum The Rex Sacrorum carries on the religious nature previously attributed to the kings of Rome. He sacrifices on the Kalends of every month, and must cover his head while sacrificing.

    Restrictions
    • Must be a married patrician; if his wife dies, he must resign

    Privileges
    • Sits above all others at banquets and festivals
    • Carries a ceremonial axe

    The Rex Sacrorum gets +2 gravitas


    Expectations All Major priests are expected to perform their yearly duties to the best of their abilities. They are expected to help with sacrifices at the appropriate temple/alter for other people of Rome. Lack of activity when a person is in Rome will result in significant gravitas loss, especially for the Pontifex Maximus

    -3 Gravitas each year for a major priest does not fulfill yes expected yearly duties
    -1 Gravitas each year for a minor priest who does not fulfill his yearly duties
    -5 Gravitas each year for the Pontifex Maximus if he does not fulfill his yearly duties.





    Trait System

    Players aged 20-30 may start with 1 trait
    Players aged 30-40 may start with 2 traits (or the equivalent in upgrades)
    Players aged 40-50 may start with 3 traits (or the equivalent in upgrades)

    Players may be awarded extra traits based on their success in battles over time. Every five years players may add a trait.

    Infantry Command


    +3 to infantry rolls
    +2 to infantry rolls
    +1 to infantry rolls

    Cavalry Command

    +1 to cavalry rolls
    +2 to cavalry rolls
    +3 to cavalry rolls

    In Defense of the Homeland
    When defending Roman territory

    +1 to personal battle/duel rolls, +1 to battle rolls
    +1 to personal battle/duel rolls, +2 to battle rolls
    +2 to personal battle/duel rolls, +3 to battle rolls.

    Charismatic Leader

    +1% to total levy size in all categories
    +2.5% to total levy size in all categories
    +5% to total levy size in all categories

    Skilled Swordsman

    +1 to duel rolls, +5 to Injury Rolls
    +2 to duel rolls, +7 to Injury Rolls
    +3 to duel rolls, +10 to Injury Rolls

    Trader

    +1 to Trading Rolls
    +2 to Trading Rolls
    +3 to Trading Rolls

    Miner

    +10% to Mining Rolls
    +20% to Mining Rolls
    +30% to Mining Rolls

    Farmer

    + 5 to Farming Rolls
    + 7 to Farming Rolls
    +10 to Farming Rolls


    - Players may only sign up one Senator; either Pleb or Patrician

    - Players may have a limit of 4 children (minimal of 2) who are direct offspring or adopted children of your main character

    - Characters must be of Roman descent only

    - Main characters can only be Senators

    - Characters may commit suicide

    - Characters can retire at the age of 60 from Senatorial duty.
    --> After the age of 60, if one does not retire, you will begin to lose gravitas over time.
    --> His son/heir will succeed him as a Senator if of the age of 20 years old.
    --> If the son/heir of the retired or deceased Senator is not of age, players may use or create a relative to temporarily take over till the son is of age to become a Senator. Once the heir is of age, the temporary relative must retire.

    - A death roll will happen when a character turns 55 and each year with a 20% chance of death and after with increasing odds (7% per year)

    - Upon a Character's death, 50% of the family's estate is inherited by the names heir in the will of the deceased. Heirs may only receive a maximum of 50% of the total assets of the deceased. The other 50% can doled out to anyone, or anything, else including donations to temples, other people, the state treasury, or to public works. Points and gravitas are partially inheritable (1/2 transferred to new character). If a character is killed in combat, 3/4 of his possessions may be inherited.
    Last edited by Rhapture; November 11, 2014 at 12:06 PM.
    Gaming Director for the Gaming Staff
    Gaming Director for the Play-by-Post Subforum and the RPG Shed


  2. #2
    Lucius Malfoy's Avatar Pure-Blood
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    Default Re: The Rules Thread

    Provinces:
    Spoiler Alert, click show to read: 


    Cities
    Spoiler Alert, click show to read: 


    Food Map
    Spoiler Alert, click show to read: 


    Political Map (Rome is the little red area in the middle)
    Spoiler Alert, click show to read: 




    Rome at about 343 BC (A close representation made by M)
    Spoiler Alert, click show to read: 



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