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Thread: [Official Submods] Combat Related Submods (updated for 1.2.6)

  1. #321
    KAM 2150's Avatar Artifex
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    Default Re: [Official Submods] Combat Related Submods (updated for 1.2.4)

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  2. #322

    Default Re: [Official Submods] Combat Related Submods (updated for 1.2.4)

    Please can you upload the Faster Battles and Dynamic manually too?

  3. #323
    Leonardo's Avatar Reborn Old Timer
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    Default Re: [Official Submods] Combat Related Submods (updated for 1.2.4)

    Quote Originally Posted by KAM 2150 View Post
    Have you ever consider to upload this mod pack, as a mod archive, on TWC Download since it's smaller than 1 Mb?
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  4. #324
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    Default Re: [Official Submods] Combat Related Submods (updated for 1.2.4)

    Easier for me to update on mediafire as thay way link is the same.
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  5. #325
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    Default Re: [Official Submods] Combat Related Submods (updated for 1.2.4)

    Quote Originally Posted by KAM 2150 View Post
    Easier for me to update on mediafire as thay way link is the same.
    Good point about relying on a static URL. Tell you what, I'll bring it up with the others in the Modding Staff and get back to you when I have more information about updating a mod on TWC Download.

    In the mean time, feel free to ask questions or raise your concerns about hosting mods on TWC Download here or start a new thread here.
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  6. #326
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    Default Re: [Official Submods] Combat Related Submods (updated for 1.2.5)

    All submods updated, slower combat is now back on workshop
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  7. #327

    Default Re: [Official Submods] Combat Related Submods (updated for 1.2.5)

    Hey @KAM. Is it normal that I have 4-5min max battles of 20vs20 as Iceni vs germanic tribes or am I victim of some mod conflict? Before I used to use faster battles 2.0. But now I'm on reinstalled vanilla DEI. Because I do not know, if I should reinstall and delete everything again (cant find anything in *data) or just download slower battles?

  8. #328
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    Default Re: [Official Submods] Combat Related Submods (updated for 1.2.5)

    Both Iceni and Germanic Tribes have fast moving, hard hitting, low defence and low armour units which might be the cause. Battles with heavier units and slower armies easily take up to 15-25 minutes in campaign. Although I personally did not have such short battles outside of very one sided 1v1 tests where just both units charged at eachother right away.
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  9. #329

    Default Re: [Official Submods] Combat Related Submods (updated for 1.2.5)

    It might be the case. Because after posting I've done some testing with Rome vs Cathage mirror-doomstacks without cav (4elite, 4archers, foot general) with slower battles in. And it took 8-15min. Without my intervention it was almost 20min.

  10. #330
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    Default Re: [Official Submods] Combat Related Submods (updated for 1.2.6)

    All mods updated for 1.2.6 release.
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  11. #331

    Default Re: [Official Submods] Combat Related Submods (updated for 1.2.6)

    Can you make a mod that only slows down movements of all units but doesn't touch the killing rate speed?
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  12. #332
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    Default Re: [Official Submods] Combat Related Submods (updated for 1.2.6)

    I can but I dont think there is a point in it as in current DeI units move rather slow. It could cause some issues with sieges where it could take just 15 minutes for units to meet etc.
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  13. #333

    Default Re: [Official Submods] Combat Related Submods (updated for 1.2.6)

    Is there a mod that makes the cav charges more impact full. Not necessarily a faster battles mod but a mod that just changes the cav charges to be more impactful devastating especially the heavier cavs

    Ive figured out how to mod the cav charge but need clarification. What does collision damage maximum do in comparison to collision damage modifier?
    Last edited by armen; August 26, 2020 at 02:15 AM.

  14. #334
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    Default Re: [Official Submods] Combat Related Submods (updated for 1.2.6)

    Don't change them. They will change A LOT of different stuff for other units too. Just increase mass of cavalry unit in battle_entities.
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  15. #335

    Default Re: [Official Submods] Combat Related Submods (updated for 1.2.6)

    Quote Originally Posted by KAM 2150 View Post
    Don't change them. They will change A LOT of different stuff for other units too. Just increase mass of cavalry unit in battle_entities.
    I changed it already and unfortunately don,t remember what they were. Can you send me the original file or just tell me what they were?

    also if you can post the battle_entiities for dei. i can change the cav mass. i got dei from steam and I don't know how to look up the dei files. it just shows me the vanilla rome 2 files.

    never mind found it and changed the cav mass. DEI is a great mod its like a new game. thank you DEI team
    Last edited by armen; August 30, 2020 at 07:36 PM.

  16. #336

    Default Re: [Official Submods] Combat Related Submods (updated for 1.2.6)

    Hi, I can't find a mod for + 20% upkeep units, is it compatible with 1.2.6?

  17. #337

    Default Re: [Official Submods] Combat Related Submods (updated for 1.2.6)

    Does Dynamic Combat Mod work fine with 1.2.7 beta mod?

  18. #338
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    Default Re: [Official Submods] Combat Related Submods (updated for 1.2.6)

    Combat mods are never compatible with Beta. It will get update once main mod is updated.
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  19. #339

    Default Re: [Official Submods] Combat Related Submods (updated for 1.2.6)

    Greetings, any plans for 1.3.1 ?

  20. #340
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    Default Re: [Official Submods] Combat Related Submods (updated for 1.2.6)

    They are 1.3.1 compatible, just havent updated this thread.
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