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Thread: [Official Submods] Combat Related Submods (updated for 1.2.6)

  1. #21

    Default Re: [Official Submod] Faster Battles/Movement

    Hi KAM, I tried your first 1.1 version in few battles in my HATG campaign and I feel quite comfortable with it. I'm really having a good time with my battles now (got back to DeI after a very long time, due to the forced upgrade to EE, that broke my personal reworked version of CAC).
    Unfortunately I cannot give you a detailed feedback on average battle durations, as I couldn't help to tweak morale tables (not units stats, just the kv_morale file...) in order to meet my personal taste, lowering a bit the general tendency to rout (moreover, I play with 41 units per army and increased a lot the number of armies per faction)...
    I'm very impressed by the last version of DeI, I really appreciate the general balance, and the recruiting scripts (I mainly play with Romans and I'm used to have half of my armies made by Italic allied units, and DeI looks like the perfect system to field 41 units to represent a Roman Legion with an embedded "Ala Sociorum"), yet I'm looking forward to the brand new system in v1.0 with much anticipation, as your description of it looks very interesting to me and I think it could meet my personal taste even more than the present version.
    Thanks so much for your precious work!
    Cheers!

  2. #22
    dbX7's Avatar Foederatus
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    Default Re: [Official Submod] Faster Battles/Movement

    All hail king KAM

    +rep

  3. #23

    Default Re: [Official Submod] Faster Battles/Movement

    Just out of curiosity, how much is the increased movement in A and C? Is it 30% just like the increased movement version?

  4. #24

    Default Re: [Official Submod] Faster Battles/Movement

    Thx for mod!
    I took 1.1d and changed to 15% killrates. Feels now fights go as I've always wanted.

  5. #25
    KAM 2150's Avatar Artifex
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    Default Re: [Official Submod] Faster Battles/Movement

    Quote Originally Posted by Anonter View Post
    Just out of curiosity, how much is the increased movement in A and C? Is it 30% just like the increased movement version?
    If speed is increased then in all of them is the same one, around 30-40%
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  6. #26
    Cavalier's Avatar Vicarius
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    Default Re: [Official Submod] Faster Battles/Movement

    KAM, Any chance you could do a 15% faster battle and vanilla run speed version? If it isn't too much trouble.

    EDIT: By Vanilla run speed I mean faster run speed than regular DeI!
    Last edited by Cavalier; October 02, 2014 at 02:33 PM.
    August Strindberg: "There's a view, current at the moment even among quite sensible people, that women, that secondary form of humanity (second to men, the lords and shapers of human civilisation) should in some way become equal with men, or could so be; this is leading to a struggle which is both bizarre and doomed. It's bizarre because a secondary form, by the laws of science, is always going to be a secondary form. Imagine two people, A (a man) and B (a woman). They start to run a race from the same point, C. A (the man) has a speed of, let's say, 100; B (the woman) has a speed of 60. Now, the question is 'Can B ever overtake A?" and the answer is 'Never!'. Whatever training, encouragement or self-denial is applied, the proposition is as impossible as that two parallel lines should ever meet."


  7. #27
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    Default Re: [Official Submod] Faster Battles/Movement

    Yeah, sure, no problem, will do that later in few hours.
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  8. #28
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    Default Re: [Official Submod] Faster Battles/Movement

    Quote Originally Posted by KAM 2150 View Post
    Yeah, sure, no problem, will do that later in few hours.
    Thanks!
    August Strindberg: "There's a view, current at the moment even among quite sensible people, that women, that secondary form of humanity (second to men, the lords and shapers of human civilisation) should in some way become equal with men, or could so be; this is leading to a struggle which is both bizarre and doomed. It's bizarre because a secondary form, by the laws of science, is always going to be a secondary form. Imagine two people, A (a man) and B (a woman). They start to run a race from the same point, C. A (the man) has a speed of, let's say, 100; B (the woman) has a speed of 60. Now, the question is 'Can B ever overtake A?" and the answer is 'Never!'. Whatever training, encouragement or self-denial is applied, the proposition is as impossible as that two parallel lines should ever meet."


  9. #29
    KAM 2150's Avatar Artifex
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    Default Re: [Official Submod] Faster Battles/Movement

    Sorry, did not have much access to my modding PC today, 15% version will be released tomorrow
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  10. #30

    Default Re: [Official Submod] Faster Battles/Movement

    KAM your mods are amazing. Can i have a request? do you mind making 100% kill rate and 60% movement speed. dont get me wrong guys but i love del play style but the kill rate is way too low for my taste. i prefer battles that are quick and deadly.

  11. #31

    Default Re: [Official Submod] Faster Battles/Movement

    Currently using the 1.1d (45% increase in kill rates), and I'm not really observing much of a difference.....Yes I have the sub mod ticked, not using any other sub mod either. My battle times are also about the same (granted I'm not using the increased movement).

  12. #32
    KAM 2150's Avatar Artifex
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    Default Re: [Official Submod] Faster Battles/Movement

    New version, around 100% faster killrates and 40-45% faster movement.

    http://steamcommunity.com/sharedfile.../?id=322771799

    Cavalier, I will make one you asked for a bit later, I am having problems with my HDD and my PC is constantly freezing :/
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  13. #33
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    Default Re: [Official Submod] Faster Battles/Movement

    Quote Originally Posted by KAM 2150 View Post
    Cavalier, I will make one you asked for a bit later, I am having problems with my HDD and my PC is constantly freezing :/
    Alright, thanks mate!
    August Strindberg: "There's a view, current at the moment even among quite sensible people, that women, that secondary form of humanity (second to men, the lords and shapers of human civilisation) should in some way become equal with men, or could so be; this is leading to a struggle which is both bizarre and doomed. It's bizarre because a secondary form, by the laws of science, is always going to be a secondary form. Imagine two people, A (a man) and B (a woman). They start to run a race from the same point, C. A (the man) has a speed of, let's say, 100; B (the woman) has a speed of 60. Now, the question is 'Can B ever overtake A?" and the answer is 'Never!'. Whatever training, encouragement or self-denial is applied, the proposition is as impossible as that two parallel lines should ever meet."


  14. #34
    KAM 2150's Avatar Artifex
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    Default Re: [Official Submod] Faster Battles/Movement

    Here it is:

    http://steamcommunity.com/sharedfile.../?id=322887298

    Changes:
    -faster killrates ~15-20%
    -faster unit movement close to vanilla
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  15. #35
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    Default Re: [Official Submod] Faster Battles/Movement

    Quote Originally Posted by KAM 2150 View Post
    Here it is:

    http://steamcommunity.com/sharedfile.../?id=322887298

    Changes:
    -faster killrates ~15-20%
    -faster unit movement close to vanilla
    Brilliant, thanks a lot!
    August Strindberg: "There's a view, current at the moment even among quite sensible people, that women, that secondary form of humanity (second to men, the lords and shapers of human civilisation) should in some way become equal with men, or could so be; this is leading to a struggle which is both bizarre and doomed. It's bizarre because a secondary form, by the laws of science, is always going to be a secondary form. Imagine two people, A (a man) and B (a woman). They start to run a race from the same point, C. A (the man) has a speed of, let's say, 100; B (the woman) has a speed of 60. Now, the question is 'Can B ever overtake A?" and the answer is 'Never!'. Whatever training, encouragement or self-denial is applied, the proposition is as impossible as that two parallel lines should ever meet."


  16. #36

    Default Re: [Official Submod] Faster Battles/Movement

    If you could perhaps do one with some 60-70% increase in killrates and DeI movement speeds it would be much appreciated. I've been using the 45% killrate & normal movement speed but haven't noticed a sufficient difference for comparison.

    Oh also, I presume these are all save game compatible as it only affects the battle map, so I could per say switch from one to the other on the same campaign?

  17. #37
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    Default Re: [Official Submod] Faster Battles/Movement

    Yes, save game compatible, you can switch them at all times I will make version for you tomorrow, but I think it will be the last version, since pretty much all killrates will be covered
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  18. #38

    Default Re: [Official Submod] Faster Battles/Movement

    Your mod so amazing KAM , but can you please up your new realease 100% killrates for non-steam ? It will be great.

    Have a nice day KAM.

  19. #39

    Default Re: [Official Submod] Faster Battles/Movement

    Nice mod. KAM, did You changed only melee weapon damage or missile also?

  20. #40
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    Default Re: [Official Submod] Faster Battles/Movement

    Only Melee, because with stronger missiles, nomads would be OP.
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