what file do I have to modify so that arrows and javelins do more damage
what file do I have to modify so that arrows and javelins do more damage
Last edited by ♔Greek Strategos♔; June 30, 2018 at 05:05 AM. Reason: Corrected double sentence.
projectiles_tables and damage/ AP damage values.
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Can we expect a version of ultra slow battles, by analogy with the fast-ultra fast battles?
Can someone tell me the entries in _kv_rules to make battles slightly faster please?
All mods updated.
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Submod for less minimum ranks per unit added. Recommended for people playing below Ultra unit size.
Last edited by ♔Greek Strategos♔; December 28, 2018 at 07:16 AM. Reason: Merged posts.
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is it possible to post some non-steam link for these submods?
I'm really interested in this one (playing normal sizes) could you, mister Kameron2019, please upload a non steam version?Here is the offical submod for Less Minimum Ranks (Recommended for people playing on lower than Ultra unit size)
https://steamcommunity.com/sharedfil...?id=1604616242
Edit: Didn't see the guy above.
Data Venia hardcore couch general edition: 'Competent' AI, reworked unit stats, realistic speeds, more planning, more strategy, less arcade, less cheese.
Get that feel that you are campaigning, not simply steamrolling, now only £9.99 monthly subscription for your advanced Lucius Licinius Lucullus' guide to subjugating the east.
Are there any plans to have a submod that removes/greatly increases the spotting range? Imo it is incredibly annoying and leads to the AI taking 15-20 minutes before it is able to find me in defensive battles. I have had far more negative experiences with the new change than good. Not to mention that it makes it incredibly annoying to test units in custom battles.
If there are not any plans for such a submod, what changes do I need to make to revert spotting to something similar back in vanilla?
No plans for now. Next patch will raise it a bit but system impoves AI a lot and unless you run Larger Battefields submod, I find it hardly believable to spend 15-20 minutes on searching AI if already levy slingers can spot the enemy deployment phase it ground is flat.
You need to edit Spoting and hiding tables, there is max and minimum view range, values are in meters. From what I recall, from north to south portion of the map full distance is 1,500 meters.
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You would be surprised how often this happens. Of course it does not when I deploy my army right up to the deployment border facing the enemy and the battlefield is relatively flat. But if I choose to defend a more strategic position that happens to be present and further away, then I either have to wait 15-20 minutes for the AI to find me or send some cavalry to lure them in.
Regardless I will play around with the Pak manager, cheers.
Last edited by lordgeorgr141; January 05, 2019 at 08:13 PM.
No, I got that idea from history.
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Actually would be very helpful if non-steam links are provided. I am in offline mode in steam to prevent wh2 auto mod update. So, +1 on non-steam links request.
just in case if anyone has encountered similar issue, here is the solution before KAM makes it to file/mediashare(that will save the mode to default steam mod download folder)
steamcmd +login <username> <password> +force_install_dir <path with "" or no spaces> +workshop_download_item 214950 1604616242 +quit
Last edited by ♔Greek Strategos♔; January 14, 2019 at 04:22 PM. Reason: Merged posts.
Data Venia hardcore couch general edition: 'Competent' AI, reworked unit stats, realistic speeds, more planning, more strategy, less arcade, less cheese.
Get that feel that you are campaigning, not simply steamrolling, now only £9.99 monthly subscription for your advanced Lucius Licinius Lucullus' guide to subjugating the east.
There's a mod on the workshop and it's great.
https://steamcommunity.com/sharedfil...?id=1620562020