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Thread: [Official Submods] Combat Related Submods (updated for 1.2.6)

  1. #181

    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.1)

    can this work with radious mod? the battle seems to be taking so long

  2. #182
    KAM 2150's Avatar Artifex
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    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.1)

    Nope, but I can tell you how to do it in Radious in 2-3 minutes.
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  3. #183

    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.1)

    Any chance for an even more faster version than the ultra fast battles submod? I know battles are all about flanking, breaking morale and routing enemies but to have max ranked Oathsworn go head to head with regular Hastati and not a single soldier dying in minutes is just.....

  4. #184
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    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.1)

    Then you must mix mods or exaggerate becuse even in normal DeI oathsworn will stomp through hastati.
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  5. #185

    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.1)

    In Faster Battles 2.0 Roman marines (Classiarii) are still 40 hp. Is it intended? Thanks

  6. #186
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    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.1)

    I think that marines have bonus HP.
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  7. #187

    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.1)

    If I load this above the Ancient Empires submod will it break it?

  8. #188

    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.1)

    Quote Originally Posted by TheLastRonin View Post
    If I load this above the Ancient Empires submod will it break it?
    I think that submod removed their battle mechanics, so you should be okay.

  9. #189

    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.1)

    Do these still work for dei?

  10. #190

    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.1)

    Yes

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  11. #191

    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.1)

    THOR 6. Sep. um 23:25 Uhr
    To answer some questions here, how much faster this mod is i tried something.

    Sparta vs Roman
    1 Spartiatai Hippeis vs 1 Cohors Pretoria
    front to front battle

    In both the Vanilla DeI and the Faster Battle 2.0:
    At first strike the Pretoria losing some more Units than the Spartans, i thinks thats the better Strike of the Spartan Speers.
    In faster battle there where even more loses than in normal DeI.


    After 20 minutes of fighting:

    normal DeI:
    130 Spartenai left and 160 Cohors left

    with Submod: (Yes battle still not over)
    100 Spartenai left and 136 Cohors left






    As you can see the Spartans lose more Units with time, maybe because the weapon is more deadly (deadliness of weapon 1) and the cohors have slightly better armor.


    Maybe it was like this because deaktivating the Formation attack, what gives a Little Advantage against AI. For the battle mechaniks ask KAM.


    But i read something at a webside that sword have Bonus against infantrie while Speers have Bonus agains kav.

    But what I wanted to Show is that hard Units will fight Long even with submod but sliightly faster, what is perfect for me. And movement is like before. So you maybe have to plan your Formation more carefull than without Submod. Lines of lighter Units break a Little faster. Hold some reserves.


    my smartphone goes crazy. Sorry for the crazy form. Copy and past it feom my steam account.
    Last edited by ♔Greek Strategos♔; April 29, 2019 at 11:22 AM. Reason: Fixed the font

  12. #192

    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.1)

    Hello, I was wondering if you could upload an "Even Slower" version. I prefer the combat style from 1.05. Really enjoyed watching the melee infantry go at it and cycling fresh troops in for the tired ones. Thanks!

  13. #193
    Ygraine's Avatar Campidoctor
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    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.1)

    Quote Originally Posted by JHN71 View Post
    Hello, I was wondering if you could upload an "Even Slower" version. I prefer the combat style from 1.05. Really enjoyed watching the melee infantry go at it and cycling fresh troops in for the tired ones. Thanks!
    If no one uploads a slower version, I'll share my own balance with you. It's inspired heavily by the 0.x-1.05 balance (the original slower balance that made me like battles in the first place). I was planning to wait for 1.2 to finish and then release it to the public adapated to 1.2, but I have it for 1.1 too.
    (2nd position - Gameplay Mods-category - 2016 Modding Awards.)

  14. #194

    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.1)

    Quote Originally Posted by Ygraine View Post
    If no one uploads a slower version, I'll share my own balance with you. It's inspired heavily by the 0.x-1.05 balance (the original slower balance that made me like battles in the first place). I was planning to wait for 1.2 to finish and then release it to the public adapated to 1.2, but I have it for 1.1 too.
    That would be awesome, thanks!

  15. #195
    Meraun's Avatar Decanus
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    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.1)

    Are those mods Savegame compatible? They are right? Since its only Battles...

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  16. #196
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    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.1)

    Yes, they are.
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  17. #197

    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.1)

    EDIT:

    Fixed problem.

  18. #198
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    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.1)

    Just so everyone know, I won't update those files until final release of 1.2 version. Reason is that some people play on steam using those submods for 1.1 version plus I want testing of 1.2 beta to be proper. I remember in the past about people complaining on too high kill rate without initally telling me that they were using ultra fast battles etc.
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  19. #199

    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.1)

    Quote Originally Posted by KAM 2150 View Post
    Just so everyone know, I won't update those files until final release of 1.2 version. Reason is that some people play on steam using those submods for 1.1 version plus I want testing of 1.2 beta to be proper. I remember in the past about people complaining on too high kill rate without initally telling me that they were using ultra fast battles etc.
    Hey, wanted to ask you if the mod is compatible to 1.2 beta for testing purposes? Since the battles go by too fast for my taste currently. Even large scale engagements only last like 10 minutes most of the time. Thanks in advance

  20. #200
    KAM 2150's Avatar Artifex
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    Default Re: [Official Submod] Faster/Slower Battles/Movement (updated for 1.1)

    As stated in the original post, no, they are not compatible as 1.2 beta is for testing, if people would jump into submods, it would be impossible for me to make any logical changes.
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