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Thread: [Feedback, Discussion & Bugs] Rome 2 Total Realism

  1. #361

    Default Re: [Feedback, Discussion & Bugs] Rome 2 Total Realism

    Very early beta for R2TR 4.0 Lite can be found in workshop.. i guessed its better to have it there in this stage than having nothing... Lots of stuff still needs to be added, so i will be updating this version continuously.

  2. #362

    Default Re: [Feedback, Discussion & Bugs] Rome 2 Total Realism

    Few words to new unit stats (not all part of public beta right now):

    - all stats are now balanced towards five distinct soldier quality types - Rabble, Low, Average, Good and Exceptional. Stats for these vary based on weapon used (sword, spear, axe). Ranged units are 2 levels lower than Melee units (so exeptional ranged unit armed with sword will have same melee stats as Average melee unit armed with same weapon)
    - Unit experience is back, but only increases by 2 points per level. Which means tripple gold chevron Average unit will have its melee stats 2 points below exceptional unit stats.
    - Armor is now not just differentiated by "armor value", but also adds bonus hitpoints to units - Only plate armors receive HP bonus, while flexible armors dont. Which means unit using mail (flexible) will have 10 points less HP than unit in Bronze cuirass, while both armors will have same "armor value"
    - All weapons deal AP damage, based on amount of blunt force trauma they can cause - arrows 1AP, all melee and missile weapons 2AP. Special heavy javelins have 6-8 AP. This way, plate armor will provide better protection against missiles than mail, but both armors wont be completely "damage proof"
    - melee weapon damage is differentiated by kinetic energy delivered to target (heavier weapons deal more damage, spears deal more damage than swords)
    - Artillery projectiles either deal damage to buildings and walls, or deal fire damage. Fire projectiles have bigger area of effect, deal "AP" damage (therefore ignore armor), but dont deal that much impact damage, so are useless at breaking down walls.
    - Stone throwers (Ballista) are now more useful at shooting at point targets (Towers). Walls now have much higher resistance, but towers are weaker, so artillery is now best against these, so in sieges its best to destroy the towers to allow your infantry easier access to the walls (otherwise enemy towers would massacre your infantry - especially those equipped with bolt throwers)
    Last edited by JaM; May 18, 2021 at 06:44 AM.

  3. #363
    Morticia Iunia Bruti's Avatar Praeses
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    Default Re: [Feedback, Discussion & Bugs] Rome 2 Total Realism

    God luck with your project. Its always nice, when old R 2 modders are working on new releases.
    Cause tomorrow is a brand-new day
    And tomorrow you'll be on your way
    Don't give a damn about what other people say
    Because tomorrow is a brand-new day


  4. #364
    Dismounted Feudal Knight's Avatar my horse for a unicode
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    Default Re: [Feedback, Discussion & Bugs] Rome 2 Total Realism

    Just want to say, excellent progress and thank you for keeping us posted on TWC.
    With great power, comes great chonky dragons to feed enemies of the state. --Targaryens?
    Spoiler for wait what dragons?



  5. #365

    Default Re: [Feedback, Discussion & Bugs] Rome 2 Total Realism

    Its funny, but after all those years modding this game, i still get some unique ideas how to improve it

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