Well I had something big already written up, but I didnt get home in time to post it and a lot of it has already been posted. So I will take a bit different track on things.
First, I want to thank CA and Sega for having me out to San Francisco again. Its always a pleasure.
Now, to get down to business. As mentioned, some of this has already been posted but first I will just list some basic facts, then go into a bit more details I havent seen mentioned yet, and finally post some stuff you probably havent seen in pretty high resolution.
Campaign Map
1. 4 turns per year
2. Dynamic seasons - climate change on the map
3. Normal mapping - better resolution with less load
4. Family Tree - with records
5. Scorched Earth
Battle Map
1. Dynamic Fire
2. Barricades
3. New smoother waypoint navigation for units
4. Civilians in battle
Waypoints
Nobody else I have seen has really commented on this yet, but the system for this is quite improved. Instead of the shift button you just right click and drag the mouse. I tested the crap out of it to the point that I lost a battle because I was busy watching how the units moved. They followed the path very smoothly, no stopping and reforming. Even sending them across a river and through a small set of woods worked well.
Character Records
Actually not just character records, records on everything. A proper stats system for almost everything in your empire. Enough so that you could export a file, insert it in some application, and follow the progress of your empire across turns. I had a long talk with Janos on that, and now have some emails going as well. My idea is to build something for TWC that allows you to upload this in xml format and display it on your profile so that players can follow your progress and learn a few things from each other. I have no idea if we can actually make this happen, but it is possible and I will do everything I can to make it happen. I mentioned it to Squid 2 weeks ago and if we can figure it out and get ahold of some actual files we can probably build something for the site like this. I am not promising that this will happen, but that is the current goal.
Overall I was pretty impressed with the gameplay. More so than I was with Rome 2. And I really like the way the new zoom works especially in the Battle Map. I had a pile of stuff written up but as it looks I am the last one with actual hands on knowledge to get anything posted (real life got in the way today!) I would mostly be regurgitating what has already been said. With that I will post some new stuff and then leave it to you guys to ask questions. Some of these will be big images in really hig resolution.
Remember, everything here is pre-alpha.
My favorite screen shots so far:
Concept art of winter progression, this looks really good on the campaign map:
Some concept art:
Various models:
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Info put together by Dictator of the Roman Republic
After watching this http://www.twitch.tv/totalwarofficial/b/572003665 some more information was revealed.
-Saxons will be a playable faction (they were really highlighting on the fact that you'll play as minor factions who will start really small, so perhaps as playing as the saxons you'll have to find a new home)
-Small RPG elements for generals, in that you can customize his skill tree to suit them for specific areas such as improving their melee on horseback to improving their governorship etc.
-Different diseases will be present in-game such as smallpox, measles, TB and the early signs of the plague.
-Trading with other factions will increase the likelihood of having diseases brought over to your cities etc
-walls will be an option to build for minor settlements
Trees/vegetation can be set on fire
Spoiler Alert, click show to read:
New graphical improves, lighting, textures both in-game and campaign, this will however not be more demanding than rome 2.
As stated in the video below, "if you can run rome 2, you'll be able to run Attila with no need to upgrade your graphics card"
(which is good news for everyone)
Spoiler Alert, click show to read:
Closer look at the in-game UI
Spoiler Alert, click show to read:
Family tree upgrades
- you will get the full history and ancestry of your family, instead of the normal 3 generation,
-political and dilemmas involved
-bastards / adoptions
-diplomatic marriage
-strong link of character skill and traits that can affect your family tree in both a good and bad way, which would be represented on the campaign and battle
Multiplayer
-same style as Rome II,
- no player progression like Shogun II
http://www.strategyinformer.com/pc/t...interview.html
Campaign map
-climate change will effect everyone, (barbarians moving south towards Rome to "shelter" from the cold etc, effect economic output and food production)
http://www.eurogamer.net/articles/20...pire-or-end-it
Updated --
General
-New voice scripts/acting and music
Campaign
-You will need an army to colonize the desolated settlement, however by using the army you will actually lose some of the units that will go towards the revival of the settlement, the bigger the army the cheaper the colonization.
-there will be a priest agent, which will help with converting or spreading their nations culture and religion
-you will have more control over culture and religion of your faction, for example if you are playing as the WRE you will be able to revert to the ancient traditions and religious beliefs.
-the campaign is going to last 70 years, at the start Attila wont be born, however the hunnic hordes will be present from the beginning.
-the hunnic faction will not be scripted, but rather allowed the chance to become powerful, CA have added such implications that will direct them towards west. However they feel that they want it to be sandbox, and that history is re-created by you.
-smaller faction's attitude towards other factions are solely based on the faction leader, for example if you are friendly with the franks and their faction leader dies and the heir that comes into power hates you, then that faction will become far more aggressive towards you
-armies can still transport over sea but in doing so will inflict strong penalties such as sea sickness and other effects
-the map is bigger than Rome II, but focuses more towards the North East to include more the steppes
-diseases will only take effect on the campaign, not shown in-battle
Battle
-Civilians are not controllable, however it is a random generated choice as to whether they want to flee or fight. Civilians will be doing day to day stuff on the battlefield, (farming etc) and will then decide their action. If they flee they can either run into buildings and hide or (I assumed go off the map) if that building is on fire or about to be destroyed then the civilians will run out of them.
-sea warfare is more about boarding and missile attacks, rather than ramming (which is given due to the time period)
-fire is going to be a lot more apparent, in that ground, buildings, barricades, vegetation, trees can all set on fire
Multiplayer
-abandoning settlements/barricades/siege escalation/etc will be included in multiplayer,
http://gameovercast.co.uk/index.php?...es&episode=192
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Originally posted by Martijjn at the official forum.
Written version
Main campaign details
- All religions have their own buffs and benefits. 9 different religions in the game.
- Building Browser!
- Diseases can spread trough trade routes, armies and more and can cause diplomatic penalties.
- Constantinople will be a unique settlement and big. Very big.
- Minor settlements CAN have walls in ATTILA!
- There will be civil wars in ATTILA but they will work out different as Rome II's wars.
- More dillema’s, events and more.
- There will be cultural-specific music themes.
- There will be new army stances. Forced march now gives fatigue penalties when attacked.
Characters
- An assigned governor will grant an edict and bonusses and will be represented on the battle map when his city gets attacked.
- You can marry people from other factions to get them in your family tree.
- Different characters will bring different personalities in diplomacy. Because of this diplomatic relations will be more dynamic.
Agents
- More agent actions will unlock when you level up an agent!
- Results of agent actions will be displayed as 2D animations.
Attila
- ATTILA will always attack other nations. This cannot be avoided.
- Attila can be killed or wounded
Units and Factions
- Sassanids, Saxons playable, more playable factions will be revealed overtime.
- A lot more specialized ships. Boarding, ranged combat, ramming.
- There are male and female units in Total War ATTILA.
- Some Immortals and Cataphracts units will be in the game.