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Thread: Total War: Attila and the Reality of the Situation

  1. #41
    dogukan's Avatar Praeses
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    Default Re: Total War: Attila and the Reality of the Situation

    -Concerning missing settlements on the campaign map. Until map editing tools are released, maybe there is a way of creating permanent encampments using the hording feature and by combining them with fortified stance. I am thinking of how DoTS , Dominion of the sword, made those permanent stone forts, by placing characters there and giving them a settlement`s name. I know this sounds far fetched , I am just thinking of possibilities.

    This would be awesome.


    I kind of obsessed myself with migrating Turkic tribes, maybe some major ones capable of establishing province mini-states, integrating with the AOR.
    Depending on the time period there can be some subjugated tribes? No need for massive unit variation but it would give a lot of colour...I can see that this does not need to be a priority though. But then I am thinking, would it be too far fetched to make whole Cumania from migrating settlements with some Rus settlements in between?
    "Therefore I am not in favour of raising any dogmatic banner. On the contrary, we must try to help the dogmatists to clarify their propositions for themselves. Thus, communism, in particular, is a dogmatic abstraction; in which connection, however, I am not thinking of some imaginary and possible communism, but actually existing communism as taught by Cabet, Dézamy, Weitling, etc. This communism is itself only a special expression of the humanistic principle, an expression which is still infected by its antithesis – the private system. Hence the abolition of private property and communism are by no means identical, and it is not accidental but inevitable that communism has seen other socialist doctrines – such as those of Fourier, Proudhon, etc. – arising to confront it because it is itself only a special, one-sided realisation of the socialist principle."
    Marx to A.Ruge

  2. #42

    Default Re: Total War: Attila and the Reality of the Situation

    Today, CA announced the specifics of what they have planned for Attila: Total War's mod support. They're including many of the same tools that they used for Rome 2 modding, but many of the desired tools, especially the ability to create new cities, provinces an borders or move old ones, will not be added to the tools.

    The full list can be found here:

    http://wiki.totalwar.com/w/ATTILA_Assembly_Kit

    While I am thankful that they are making the modding tools quite substantial, I am very disappointed that they are specifically not including settlement and border revisions as part of it, at least initially. That will mean that we will need to wait a long time at best before we can accurately place cities like Paris or Cairo, or make Venice or Jerusalem a province capitol in order to provide the best experience of the medieval world. We'll just have to make do with what we have.


    CREDO IN VNAM, SANCTAM, CATHOLICAM ET APOSTOLICAM ECCLESIAM

  3. #43
    kamikazee786's Avatar Senator
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    Default Re: Total War: Attila and the Reality of the Situation

    Ofcourse they wont release campaign modding tools since they plan to create their own crappy mini packs and sell them to us.

    If they did then our modders would be able to make much better campaigns and maps in which case no one would buy CA's horse manure !
    If you work to earn a living, why then do you work yourself to death?

  4. #44
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Total War: Attila and the Reality of the Situation

    Its better then nothing, beggar dont choice mate
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
    Under Proud Patronage of Shankbot de Bodemloze

  5. #45
    Linke's Avatar Hazarapatish
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    Default Re: Total War: Attila and the Reality of the Situation

    You just got something extremely great, battle map editing. Now we can make actual Medieval cities. And with the crossbows
    you might also be able to create fire arms.

  6. #46

    Default Re: Total War: Attila and the Reality of the Situation

    If they are abe to add new models and modify animations, it would be pretty cool to have some firearm units. The muskets in Medieval II were pretty lackluster, and I would be exited to see some useful muskets firing at heavily armoured knights!

  7. #47

    Default Re: Total War: Attila and the Reality of the Situation

    Well, I will check back in here after a few months after I potentially get Attila during a steam sale. You guys are off to a fantastic start with what I have seen so far, Good Luck!
    Shogun 2, no thanks I will stick with Kingdoms SS.

  8. #48

    Default Re: Total War: Attila and the Reality of the Situation

    I really like how at the very least we are getting the same tools as with Rome 2, so even if the formats aren't the same we won't be completely screwed. Worst case is the mod is backtracked until April.

  9. #49
    Ltd.'s Avatar Senator
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    Default Re: Total War: Attila and the Reality of the Situation

    Absolutely. I don´t really think the tweak tool for TW:A would be that different form the one in R2, so porting our stuff over should not be that complicated (though time consuming...).
    I have been working on some stuff as well in the mean time. Atm I am doing stuff for the bulgarians, shields, weapons, armour etc, but I will need to revisit them and definitely want to revisit Hungary, the Cumans and possibly Poland once TW:A is out. Lots of stuff I can use.
    I also managed, inspired by warman´s deployables, to add the M2TW Wagon fort as deployable (needs some more tweaking, but it looks nice in game), though I hope to see some better carts in TW:A to rather add them.
    I intend to take a look at Attila´s assets first, even before playing the game It´s the main reason I bought it.

  10. #50
    Kjertesvein's Avatar Remember to smile
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    Default Re: Total War: Attila and the Reality of the Situation

    One day Norway will be in this game. When If we get campaign map tools that is

    ~Wille
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  11. #51

    Default Re: Total War: Attila and the Reality of the Situation

    Though nothing much happened here (Norway) before the viking era, I still do not understand why CA don't give us the same modding tools as the RTW and M2TW (Why does my icon look like Hitler tho?)

  12. #52

    Default Re: Total War: Attila and the Reality of the Situation

    You do realize that those mod tools were fan made, right? The only things that CA gave us was a max exporter and the animation library, and that was only for Medieval 2 I believe.

  13. #53

    Default Re: Total War: Attila and the Reality of the Situation

    So at what stage will the Rome 2 version be? After Attila version is under development.

  14. #54

    Default Re: Total War: Attila and the Reality of the Situation

    After Atilla is released on the 17th, what stage will the mod be in for Atilla specifically? Will the second version be released upon Attila's release or will we wait some time?

  15. #55

    Default Re: Total War: Attila and the Reality of the Situation

    You'll find out soon enough.

    Also I've been looking over some of the many gameplay videos released of Attila. Some things I've been noticing that will definitely work to our advantage: From what I can tell and have researched, the naval battles around this time-frame are more or less the same as the timeframe as Attila's, many of the ships appear to be Medieval-esque. So among all the other planned stuff for the Attila version, I would love to have functioning naval battles too. Also several useful animation related things have been confirmed. Not only are there crossbow animations for men on foot, but mounted crossbowmen are confirmed too! They even get their own unit class! Also there's a naft thrower class too, so that's another Medieval 2 style thing we could utilize. Yeah this is a massive plus among the other God knows how many other things that will make this mod positively glorious when we port it to Attila. There is just so much more to work with here guys!

  16. #56
    BalrogOfMorgoth's Avatar Decanus
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    Default Re: Total War: Attila and the Reality of the Situation

    I think I'll buy Attila just for this mod. Can't wait to see what you guys will do with the family tree !

  17. #57

    Default Re: Total War: Attila and the Reality of the Situation

    I'll just leave this here...


  18. #58

    Default Re: Total War: Attila and the Reality of the Situation

    so its a no-go for atilla?

  19. #59
    Ltd.'s Avatar Senator
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    Default Re: Total War: Attila and the Reality of the Situation

    No, don´t worry, as far as I can see it, it´s just that some textures are missing. all is well.

  20. #60
    Kjertesvein's Avatar Remember to smile
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    Default Re: Total War: Attila and the Reality of the Situation

    And so it begins.


    I can't name what it is, but something is missing in that picture.

    ~Wille
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

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