Page 3 of 16 FirstFirst 12345678910111213 ... LastLast
Results 41 to 60 of 307

Thread: Total War™: ATTILA Announced

  1. #41
    RexImperator's Avatar Biarchus
    Join Date
    Nov 2009
    Location
    Toronto, Canada
    Posts
    652

    Default Re: Total War™: ATTILA Announced

    Apparently Attila has become Warmaster Horus.

  2. #42
    Ygraine's Avatar Campidoctor
    Join Date
    Jul 2013
    Location
    The Frozen North
    Posts
    1,634

    Default Re: Total War™: ATTILA Announced

    When I heard the praise to the visuals/graphics for Attila - one particular set of footage came to my mind: the pre-release pics of Carthage for Rome 2.

  3. #43
    LestaT's Avatar Artifex
    Join Date
    Jun 2005
    Location
    Campus Martius
    Posts
    3,877

    Default Re: Total War™: ATTILA Announced

    Where should I send my money to ?
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius


  4. #44

    Default Re: Total War™: ATTILA Announced

    Quote Originally Posted by Humble Warrior View Post
    `Advanced street fighting, nada nada nada` But no doubt stilluse torches to burn down gates, etc.

    I'll believe it when I see it actually happening.
    Humble is right.

    As soon as I saw the siege battle the first thing that came to my mind was the fact that that CA had deliberately set up a siege battle where there was no siege AI. The reason they didn't show us ladders, towers or rams in action is probably because the siege AI still sucks or if it doesn't, then they don't want the v. Rome II owners to get up in arms about the fact that they've fixed siege AI for Attilla but not for the base game.

    In any event I will be willing to wager on the fact that torches are still going to be in the game because I really think that CA are simply not good enough to provide their siege AI with a measure of competency to make them unnecessary. I can't help thinking that the new siege escalation mechanic - whilst welcome from a design perspective - is just going to end up being another cover up for how bad the siege AI is. In other words, if the AI besieges a city for multiple turns (even without projectile siege equipment) then the walls of the city will magically become destroyed. This will just be so that the AI can besiege and then assault your cities without ever actually having to use siege weapons.

    I'm almost certain that this is how it is going to work and I know I will be annoyed by it. Please CA for god's sake just fix the siege AI so it behaves like it did in Rome I and Medieval II. Stop trying to circumvent it by introducing new mechanisms of siege AI avoidance (ie torches, siege escalation etc) and just fix it.

    I will be very happy if I am wrong, but knowing CA I highly doubt that I am.



  5. #45

    Default Re: Total War™: ATTILA Announced

    As I said in the news thread. Don't get hyped. The disappointment was massive in these forums after Rome 2 launch.

  6. #46

    Default Re: Total War™: ATTILA Announced

    Looks really great, i hope thay the exchange/trade region will come back as it was in the previous games before Shogun II

  7. #47
    KaerMorhen's Avatar Vicarius
    Join Date
    Nov 2005
    Location
    Poland, Tychy
    Posts
    2,602

    Default Re: Total War™: ATTILA Announced

    It seems to me that Attila is just another name of well known Barbarian Invasion.

  8. #48
    The Roman Republic's Avatar Alea iacta est
    Citizen Content Emeritus

    Join Date
    Apr 2011
    Location
    Lost in History.
    Posts
    3,396

    Default Re: Total War™: ATTILA Announced

    Quote Originally Posted by Bethencourt View Post
    Will the walls always have some crumbled parts so there is no need of siege machines nor torches? Watching the screenshots and the prealpha presentation video has raised this suspicion.

    Spoiler Alert, click show to read: 



    no they said it was due to siege attrition, so the longer you maintain a siege the worse the defenses basically

  9. #49
    Sebidee's Avatar Artifex
    Join Date
    Mar 2014
    Location
    Ireland
    Posts
    2,262

    Default Re: Total War™: ATTILA Announced

    I ride with a million horsemen, I BRING the end times, I AM THE SCOURGE OF GOD!

    And i will watch your cities... burn.

  10. #50
    BalrogOfMorgoth's Avatar Decanus
    Join Date
    Jul 2013
    Location
    Around Etampes, France
    Posts
    526

    Default Re: Total War™: ATTILA Announced

    And I'm not playable.

  11. #51
    Guan Ziyang's Avatar Tiro
    Join Date
    Jul 2014
    Location
    Shu-Han (221 AD)
    Posts
    245

    Default Re: Total War™: ATTILA Announced

    Making a whole separate game for a BI2 for another $60? No pre-ordering again for me this time, still doubting that this new 'expansion' will be worth the 60 cash.


    CLICK ME - New Updated Steam Batch File (Universal for All Mods Edition)

  12. #52

    Default Re: Total War™: ATTILA Announced

    Not holding my breath

  13. #53

    Default Re: Total War™: ATTILA Announced

    Quote Originally Posted by Bethencourt View Post
    Will the walls always have some crumbled parts so there is no need of siege machines nor torches? Watching the screenshots and the prealpha presentation video has raised this suspicion.

    Spoiler Alert, click show to read: 



    The outer walls get damaged as part of the siege attrition and that wall in the picture is actually not the city wall, but is just there to create chokepoints around the city centre.
    Prof's Mods (Attila Mods)
    Creator of Polemarchia: Total War
    Under the patronace of Epistolary Richard
    <- Now with Attila screens

  14. #54

    Default Re: Total War™: ATTILA Announced

    Quote Originally Posted by Dictator Of The Roman Republic View Post
    no they said it was due to siege attrition, so the longer you maintain a siege the worse the defenses basically
    Well, due to whatever. I guess that when you are sieged is when you take care of the walls with more attention not the opposite. So it will be a game mechanism to make walls combat unnecessary. So no torches this time.
    Last edited by Bethencourt; September 25, 2014 at 01:35 PM.

  15. #55

    Default Re: Total War™: ATTILA Announced

    I really hate the fact, that this was supposed to be rome 2 in the first place. I don't like this time period and I don't have interest to play it, I want to play rome 2 with those enhanced graphics, gameplay and so on. But CA wants more money, so nowadays a expansion is a whole new game....

  16. #56
    Sebidee's Avatar Artifex
    Join Date
    Mar 2014
    Location
    Ireland
    Posts
    2,262

    Default Re: Total War™: ATTILA Announced

    Well, I'm thrilled about this. Can't wait to play it. Hopefully some stuff will be transferred to Rome 2 either by CA or with modding. Most complaints (about a game that's not even done) is just typical of the community!

  17. #57

    Default Re: Total War™: ATTILA Announced

    Quote Originally Posted by tschieee View Post
    I really hate the fact, that this was supposed to be rome 2 in the first place. I don't like this time period and I don't have interest to play it, I want to play rome 2 with those enhanced graphics, gameplay and so on. But CA wants more money, so nowadays a expansion is a whole new game....

    I think it will be transfered in the main game, hope it will be CA, but at the worst, the modding team will do that

  18. #58

    Default Re: Total War™: ATTILA Announced

    Quote Originally Posted by Sebidee View Post
    Well, I'm thrilled about this. Can't wait to play it. Hopefully some stuff will be transferred to Rome 2 either by CA or with modding. Most complaints (about a game that's not even done) is just typical of the community!
    He he he, as the opposite.

  19. #59
    TuCoT's Avatar Biarchus
    Join Date
    Jan 2009
    Location
    Thrace
    Posts
    606

    Default Re: Total War™: ATTILA Announced

    What will be timespan for this title? 395-476 AD 4TPY?

  20. #60

    Default Re: Total War™: ATTILA Announced

    Well my hopes for Medieval 3 or Empire 2 were just completely dashed. I wasn't at all expecting or looking forward to what just looks like a Rome 2 expansion pack, as others have said. Back to Battlefield 4 I go.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •