It's all Greek to me, WAD. Lot's of buildings show armor upgrades. Should I just delete everything? Better be more precise.
This is just a part of the file ofc, the one that seemed most obvious.
}
}
wooden_wall city requires factions { all, } and building_present govallied or building_present govrome or building_present govcarthage or building_present govepeiros or building_present govkh or building_present govseleukid or building_present govhayasdan or building_present govpontos or building_present govparthia or building_present govaedui or building_present govarverni or building_present govcasse or building_present govluso or building_present govsweboz or building_present govgetai or building_present govsaba or building_present govsaka or building_present govsauro or building_present_min_level govnumidia numidia2 or building_present govgandhara or building_present govlugia or building_present govbospor or building_present govarevaci or building_present govboii or building_present govnabatu or building_present govslave or building_present govbaktria or building_present govmakedonia or building_present govpergamon or building_present govptolemaioi
{
capability
{
wall_level 1
gate_strength 1
tower_level 1
recruitment_slots 1
armour 1 requires factions { f_aedui, } and event_counter ecAeduiEra 1
armour 2 requires factions { f_aedui, } and event_counter ecAeduiEra 2
armour 1 requires factions { f_arverni, } and event_counter ecArverniEra 1
armour 2 requires factions { f_arverni, } and event_counter ecArverniEra 2
armour 1 requires factions { f_sweboz, } and event_counter ecSwebozEra 1
armour 1 requires factions { f_gandhara, } and event_counter ecGandharaEra 2
}
material wooden
construction 4
cost 1600
settlement_min town
upgrades
{
stone_wall
}
}
stone_wall city requires factions { all, } and building_present govallied or building_present govrome or building_present govcarthage or building_present govepeiros or building_present govkh or building_present govseleukid or building_present govhayasdan or building_present govpontos or building_present govparthia or building_present govaedui or building_present govarverni or building_present govcasse or building_present govluso or building_present govsweboz or building_present govgetai or building_present govsaba or building_present govsaka or building_present govsauro or building_present_min_level govnumidia numidia2 or building_present govgandhara or building_present govlugia or building_present govbospor or building_present govarevaci or building_present govboii or building_present govnabatu or building_present govslave or building_present govbaktria or building_present govmakedonia or building_present govpergamon or building_present govptolemaioi
{
capability
{
wall_level 2
tower_level 1
gate_strength 1
recruitment_slots 1
armour 1 requires factions { f_aedui, } and event_counter ecAeduiEra 1
armour 2 requires factions { f_aedui, } and event_counter ecAeduiEra 2
armour 1 requires factions { f_arverni, } and event_counter ecArverniEra 1
armour 2 requires factions { f_arverni, } and event_counter ecArverniEra 2
armour 1 requires factions { f_sweboz, } and event_counter ecSwebozEra 1
armour 1 requires factions { f_gandhara, } and event_counter ecGandharaEra 2
}
material stone
construction 6
cost 3200
settlement_min large_town
upgrades
{
large_stone_wall
}
}
large_stone_wall city requires factions { f_rome, f_carthage, f_makedonia, f_epeiros, f_kh, f_seleukid, f_ptolemaioi, f_baktria, f_hayasdan, f_pontos, f_parthia, f_aedui, f_arverni, f_sweboz, f_getai, f_saba, f_saka, f_sauromatae, f_numidia, f_pergamon, f_gandhara, f_lugia, f_bosporan, f_arevaci, f_boii, f_nabatu, } and building_present govallied or building_present govrome or building_present govcarthage or building_present govepeiros or building_present govkh or building_present govseleukid or building_present govhayasdan or building_present govpontos or building_present govparthia or building_present govaedui or building_present govarverni or building_present govsweboz or building_present govgetai or building_present govsaba or building_present govsaka or building_present govsauro or building_present_min_level govnumidia numidia2 or building_present govgandhara or building_present govlugia or building_present govbospor or building_present govarevaci or building_present govboii or building_present govnabatu or building_present govbaktria or building_present govmakedonia or building_present govpergamon or building_present govptolemaioi
{
capability
{
wall_level 3
tower_level 1
gate_strength 2
recruitment_slots 1
happiness_bonus bonus 1 requires factions { all, }
armour 1 requires factions { f_aedui, } and event_counter ecAeduiEra 1
armour 2 requires factions { f_aedui, } and event_counter ecAeduiEra 2
armour 1 requires factions { f_arverni, } and event_counter ecArverniEra 1
armour 2 requires factions { f_arverni, } and event_counter ecArverniEra 2
armour 1 requires factions { f_sweboz, } and event_counter ecSwebozEra 1
armour 1 requires factions { f_gandhara, } and event_counter ecGandharaEra 2
}
material stone
construction 10
cost 6400
settlement_min city
upgrades
{
huge_stone_wall
}
}
huge_stone_wall city requires factions { f_rome, f_carthage, f_makedonia, f_epeiros, f_kh, f_seleukid, f_ptolemaioi, f_baktria, f_hayasdan, f_pontos, f_parthia, f_saba, f_saka, f_numidia, f_pergamon, f_gandhara, f_bosporan, f_nabatu, } and building_present govallied or building_present govrome or building_present govcarthage or building_present govepeiros or building_present govkh or building_present govseleukid or building_present govhayasdan or building_present govpontos or building_present govparthia or building_present govsaba or building_present govsaka or building_present_min_level govnumidia numidia2 or building_present govgandhara or building_present govbospor or building_present govnabatu or building_present govbaktria or building_present govmakedonia or building_present govpergamon or building_present govptolemaioi
{
capability
{
wall_level 4
tower_level 1
gate_strength 2
recruitment_slots 1
happiness_bonus bonus 2 requires factions { all, }
armour 1 requires factions { f_aedui, } and event_counter ecAeduiEra 1
armour 2 requires factions { f_aedui, } and event_counter ecAeduiEra 2
armour 1 requires factions { f_arverni, } and event_counter ecArverniEra 1
armour 2 requires factions { f_arverni, } and event_counter ecArverniEra 2
armour 1 requires factions { f_sweboz, } and event_counter ecSwebozEra 1
armour 1 requires factions { f_gandhara, } and event_counter ecGandharaEra 2
}
material stone
construction 12
cost 12800
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building core_castle_building
{
convert_to core_building
levels motte_and_bailey wooden_castle castle fortress citadel
{
motte_and_bailey castle requires factions { all, } and event_counter does_not_exist 1
{
convert_to 0
capability
{
recruitment_slots 1
agent diplomat 1 requires factions { all, }
agent_limit diplomat 1
armour 1 requires factions { f_aedui, } and event_counter ecAeduiEra 1
armour 2 requires factions { f_aedui, } and event_counter ecAeduiEra 2
armour 1 requires factions { f_arverni, } and event_counter ecArverniEra 1
armour 2 requires factions { f_arverni, } and event_counter ecArverniEra 2
armour 1 requires factions { f_sweboz, } and event_counter ecSwebozEra 1
armour 1 requires factions { f_gandhara, } and event_counter ecGandharaEra 2
}
material wooden
construction 2
cost 600
settlement_min village
upgrades
{
wooden_castle
}
}
wooden_castle castle requires factions { all, } and building_present govallied or building_present govrome or building_present govcarthage or building_present govepeiros or building_present govkh or building_present govseleukid or building_present govhayasdan or building_present govpontos or building_present govparthia or building_present govaedui or building_present govarverni or building_present govcasse or building_present govluso or building_present govsweboz or building_present govgetai or building_present govsaba or building_present govsaka or building_present govsauro or building_present_min_level govnumidia numidia2 or building_present govgandhara or building_present govlugia or building_present govbospor or building_present govarevaci or building_present govboii or building_present govnabatu or building_present govslave or building_present govbaktria or building_present govmakedonia or building_present govpergamon or building_present govptolemaioi
{
convert_to 0
capability
{
recruitment_slots 1
agent diplomat 1 requires factions { all, }
agent_limit diplomat 1
armour 1 requires factions { f_aedui, } and event_counter ecAeduiEra 1
armour 2 requires factions { f_aedui, } and event_counter ecAeduiEra 2
armour 1 requires factions { f_arverni, } and event_counter ecArverniEra 1
armour 2 requires factions { f_arverni, } and event_counter ecArverniEra 2
armour 1 requires factions { f_sweboz, } and event_counter ecSwebozEra 1
armour 1 requires factions { f_gandhara, } and event_counter ecGandharaEra 2
}
material wooden
construction 3
cost 1200
settlement_min village
upgrades
{
castle
}
}
castle castle requires factions { all, } and building_present govallied or building_present govrome or building_present govcarthage or building_present govepeiros or building_present govkh or building_present govseleukid or building_present govhayasdan or building_present govpontos or building_present govparthia or building_present govaedui or building_present govarverni or building_present govcasse or building_present govluso or building_present govsweboz or building_present govgetai or building_present govsaba or building_present govsaka or building_present govsauro or building_present_min_level govnumidia numidia2 or building_present govgandhara or building_present govlugia or building_present govbospor or building_present govarevaci or building_present govboii or building_present govnabatu or building_present govbaktria or building_present govmakedonia or building_present govpergamon or building_present govptolemaioi
{
convert_to 0
capability
{
recruitment_slots 1
agent diplomat 1 requires factions { all, }
agent_limit diplomat 1
armour 1 requires factions { f_aedui, } and event_counter ecAeduiEra 1
armour 2 requires factions { f_aedui, } and event_counter ecAeduiEra 2
armour 1 requires factions { f_arverni, } and event_counter ecArverniEra 1
armour 2 requires factions { f_arverni, } and event_counter ecArverniEra 2
armour 1 requires factions { f_sweboz, } and event_counter ecSwebozEra 1
armour 1 requires factions { f_gandhara, } and event_counter ecGandharaEra 2
}
material wooden
construction 4
cost 2000
settlement_min town
upgrades
{
fortress
}
}
fortress castle requires factions { }
{
convert_to 0
capability
{
recruitment_slots 1
agent diplomat 1 requires factions { all, }
agent_limit diplomat 1
armour 1 requires factions { f_aedui, } and event_counter ecAeduiEra 1
armour 2 requires factions { f_aedui, } and event_counter ecAeduiEra 2
armour 1 requires factions { f_arverni, } and event_counter ecArverniEra 1
armour 2 requires factions { f_arverni, } and event_counter ecArverniEra 2
armour 1 requires factions { f_sweboz, } and event_counter ecSwebozEra 1
armour 1 requires factions { f_gandhara, } and event_counter ecGandharaEra 2
}
material stone
construction 1
cost 100
settlement_min large_town
upgrades
{
citadel
}
}
citadel castle requires factions { }
{
convert_to 0
capability
{
recruitment_slots 1
agent diplomat 1 requires factions { all, }
agent_limit diplomat 1
armour 1 requires factions { f_aedui, } and event_counter ecAeduiEra 1
armour 2 requires factions { f_aedui, } and event_counter ecAeduiEra 2
armour 1 requires factions { f_arverni, } and event_counter ecArverniEra 1
armour 2 requires factions { f_arverni, } and event_counter ecArverniEra 2
armour 1 requires factions { f_sweboz, } and event_counter ecSwebozEra 1
armour 1 requires factions { f_gandhara, } and event_counter ecGandharaEra 2
}
material stone
construction 1
cost 100
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}