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Thread: [Submod] light_spear, infantry and cavalry javelineer, all cavalry speed EDU fixes

  1. #81

    Default Re: [Submod] light_spear, infantry and cavalry javelineer, all cavalry speed EDU fixes

    It's all Greek to me, WAD. Lot's of buildings show armor upgrades. Should I just delete everything? Better be more precise.
    This is just a part of the file ofc, the one that seemed most obvious.


    }
    }
    wooden_wall city requires factions { all, } and building_present govallied or building_present govrome or building_present govcarthage or building_present govepeiros or building_present govkh or building_present govseleukid or building_present govhayasdan or building_present govpontos or building_present govparthia or building_present govaedui or building_present govarverni or building_present govcasse or building_present govluso or building_present govsweboz or building_present govgetai or building_present govsaba or building_present govsaka or building_present govsauro or building_present_min_level govnumidia numidia2 or building_present govgandhara or building_present govlugia or building_present govbospor or building_present govarevaci or building_present govboii or building_present govnabatu or building_present govslave or building_present govbaktria or building_present govmakedonia or building_present govpergamon or building_present govptolemaioi
    {
    capability
    {
    wall_level 1
    gate_strength 1
    tower_level 1
    recruitment_slots 1
    armour 1 requires factions { f_aedui, } and event_counter ecAeduiEra 1
    armour 2 requires factions { f_aedui, } and event_counter ecAeduiEra 2
    armour 1 requires factions { f_arverni, } and event_counter ecArverniEra 1
    armour 2 requires factions { f_arverni, } and event_counter ecArverniEra 2
    armour 1 requires factions { f_sweboz, } and event_counter ecSwebozEra 1
    armour 1 requires factions { f_gandhara, } and event_counter ecGandharaEra 2
    }
    material wooden
    construction 4
    cost 1600
    settlement_min town
    upgrades
    {
    stone_wall
    }
    }
    stone_wall city requires factions { all, } and building_present govallied or building_present govrome or building_present govcarthage or building_present govepeiros or building_present govkh or building_present govseleukid or building_present govhayasdan or building_present govpontos or building_present govparthia or building_present govaedui or building_present govarverni or building_present govcasse or building_present govluso or building_present govsweboz or building_present govgetai or building_present govsaba or building_present govsaka or building_present govsauro or building_present_min_level govnumidia numidia2 or building_present govgandhara or building_present govlugia or building_present govbospor or building_present govarevaci or building_present govboii or building_present govnabatu or building_present govslave or building_present govbaktria or building_present govmakedonia or building_present govpergamon or building_present govptolemaioi
    {
    capability
    {
    wall_level 2
    tower_level 1
    gate_strength 1
    recruitment_slots 1
    armour 1 requires factions { f_aedui, } and event_counter ecAeduiEra 1
    armour 2 requires factions { f_aedui, } and event_counter ecAeduiEra 2
    armour 1 requires factions { f_arverni, } and event_counter ecArverniEra 1
    armour 2 requires factions { f_arverni, } and event_counter ecArverniEra 2
    armour 1 requires factions { f_sweboz, } and event_counter ecSwebozEra 1
    armour 1 requires factions { f_gandhara, } and event_counter ecGandharaEra 2
    }
    material stone
    construction 6
    cost 3200
    settlement_min large_town
    upgrades
    {
    large_stone_wall
    }
    }
    large_stone_wall city requires factions { f_rome, f_carthage, f_makedonia, f_epeiros, f_kh, f_seleukid, f_ptolemaioi, f_baktria, f_hayasdan, f_pontos, f_parthia, f_aedui, f_arverni, f_sweboz, f_getai, f_saba, f_saka, f_sauromatae, f_numidia, f_pergamon, f_gandhara, f_lugia, f_bosporan, f_arevaci, f_boii, f_nabatu, } and building_present govallied or building_present govrome or building_present govcarthage or building_present govepeiros or building_present govkh or building_present govseleukid or building_present govhayasdan or building_present govpontos or building_present govparthia or building_present govaedui or building_present govarverni or building_present govsweboz or building_present govgetai or building_present govsaba or building_present govsaka or building_present govsauro or building_present_min_level govnumidia numidia2 or building_present govgandhara or building_present govlugia or building_present govbospor or building_present govarevaci or building_present govboii or building_present govnabatu or building_present govbaktria or building_present govmakedonia or building_present govpergamon or building_present govptolemaioi
    {
    capability
    {
    wall_level 3
    tower_level 1
    gate_strength 2
    recruitment_slots 1
    happiness_bonus bonus 1 requires factions { all, }
    armour 1 requires factions { f_aedui, } and event_counter ecAeduiEra 1
    armour 2 requires factions { f_aedui, } and event_counter ecAeduiEra 2
    armour 1 requires factions { f_arverni, } and event_counter ecArverniEra 1
    armour 2 requires factions { f_arverni, } and event_counter ecArverniEra 2
    armour 1 requires factions { f_sweboz, } and event_counter ecSwebozEra 1
    armour 1 requires factions { f_gandhara, } and event_counter ecGandharaEra 2
    }
    material stone
    construction 10
    cost 6400
    settlement_min city
    upgrades
    {
    huge_stone_wall
    }
    }
    huge_stone_wall city requires factions { f_rome, f_carthage, f_makedonia, f_epeiros, f_kh, f_seleukid, f_ptolemaioi, f_baktria, f_hayasdan, f_pontos, f_parthia, f_saba, f_saka, f_numidia, f_pergamon, f_gandhara, f_bosporan, f_nabatu, } and building_present govallied or building_present govrome or building_present govcarthage or building_present govepeiros or building_present govkh or building_present govseleukid or building_present govhayasdan or building_present govpontos or building_present govparthia or building_present govsaba or building_present govsaka or building_present_min_level govnumidia numidia2 or building_present govgandhara or building_present govbospor or building_present govnabatu or building_present govbaktria or building_present govmakedonia or building_present govpergamon or building_present govptolemaioi
    {
    capability
    {
    wall_level 4
    tower_level 1
    gate_strength 2
    recruitment_slots 1
    happiness_bonus bonus 2 requires factions { all, }
    armour 1 requires factions { f_aedui, } and event_counter ecAeduiEra 1
    armour 2 requires factions { f_aedui, } and event_counter ecAeduiEra 2
    armour 1 requires factions { f_arverni, } and event_counter ecArverniEra 1
    armour 2 requires factions { f_arverni, } and event_counter ecArverniEra 2
    armour 1 requires factions { f_sweboz, } and event_counter ecSwebozEra 1
    armour 1 requires factions { f_gandhara, } and event_counter ecGandharaEra 2
    }
    material stone
    construction 12
    cost 12800
    settlement_min large_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building core_castle_building
    {
    convert_to core_building
    levels motte_and_bailey wooden_castle castle fortress citadel
    {
    motte_and_bailey castle requires factions { all, } and event_counter does_not_exist 1
    {
    convert_to 0
    capability
    {
    recruitment_slots 1
    agent diplomat 1 requires factions { all, }
    agent_limit diplomat 1
    armour 1 requires factions { f_aedui, } and event_counter ecAeduiEra 1
    armour 2 requires factions { f_aedui, } and event_counter ecAeduiEra 2
    armour 1 requires factions { f_arverni, } and event_counter ecArverniEra 1
    armour 2 requires factions { f_arverni, } and event_counter ecArverniEra 2
    armour 1 requires factions { f_sweboz, } and event_counter ecSwebozEra 1
    armour 1 requires factions { f_gandhara, } and event_counter ecGandharaEra 2
    }
    material wooden
    construction 2
    cost 600
    settlement_min village
    upgrades
    {
    wooden_castle
    }
    }
    wooden_castle castle requires factions { all, } and building_present govallied or building_present govrome or building_present govcarthage or building_present govepeiros or building_present govkh or building_present govseleukid or building_present govhayasdan or building_present govpontos or building_present govparthia or building_present govaedui or building_present govarverni or building_present govcasse or building_present govluso or building_present govsweboz or building_present govgetai or building_present govsaba or building_present govsaka or building_present govsauro or building_present_min_level govnumidia numidia2 or building_present govgandhara or building_present govlugia or building_present govbospor or building_present govarevaci or building_present govboii or building_present govnabatu or building_present govslave or building_present govbaktria or building_present govmakedonia or building_present govpergamon or building_present govptolemaioi
    {
    convert_to 0
    capability
    {
    recruitment_slots 1
    agent diplomat 1 requires factions { all, }
    agent_limit diplomat 1
    armour 1 requires factions { f_aedui, } and event_counter ecAeduiEra 1
    armour 2 requires factions { f_aedui, } and event_counter ecAeduiEra 2
    armour 1 requires factions { f_arverni, } and event_counter ecArverniEra 1
    armour 2 requires factions { f_arverni, } and event_counter ecArverniEra 2
    armour 1 requires factions { f_sweboz, } and event_counter ecSwebozEra 1
    armour 1 requires factions { f_gandhara, } and event_counter ecGandharaEra 2
    }
    material wooden
    construction 3
    cost 1200
    settlement_min village
    upgrades
    {
    castle
    }
    }
    castle castle requires factions { all, } and building_present govallied or building_present govrome or building_present govcarthage or building_present govepeiros or building_present govkh or building_present govseleukid or building_present govhayasdan or building_present govpontos or building_present govparthia or building_present govaedui or building_present govarverni or building_present govcasse or building_present govluso or building_present govsweboz or building_present govgetai or building_present govsaba or building_present govsaka or building_present govsauro or building_present_min_level govnumidia numidia2 or building_present govgandhara or building_present govlugia or building_present govbospor or building_present govarevaci or building_present govboii or building_present govnabatu or building_present govbaktria or building_present govmakedonia or building_present govpergamon or building_present govptolemaioi
    {
    convert_to 0
    capability
    {
    recruitment_slots 1
    agent diplomat 1 requires factions { all, }
    agent_limit diplomat 1
    armour 1 requires factions { f_aedui, } and event_counter ecAeduiEra 1
    armour 2 requires factions { f_aedui, } and event_counter ecAeduiEra 2
    armour 1 requires factions { f_arverni, } and event_counter ecArverniEra 1
    armour 2 requires factions { f_arverni, } and event_counter ecArverniEra 2
    armour 1 requires factions { f_sweboz, } and event_counter ecSwebozEra 1
    armour 1 requires factions { f_gandhara, } and event_counter ecGandharaEra 2
    }
    material wooden
    construction 4
    cost 2000
    settlement_min town
    upgrades
    {
    fortress
    }
    }
    fortress castle requires factions { }
    {
    convert_to 0
    capability
    {
    recruitment_slots 1
    agent diplomat 1 requires factions { all, }
    agent_limit diplomat 1
    armour 1 requires factions { f_aedui, } and event_counter ecAeduiEra 1
    armour 2 requires factions { f_aedui, } and event_counter ecAeduiEra 2
    armour 1 requires factions { f_arverni, } and event_counter ecArverniEra 1
    armour 2 requires factions { f_arverni, } and event_counter ecArverniEra 2
    armour 1 requires factions { f_sweboz, } and event_counter ecSwebozEra 1
    armour 1 requires factions { f_gandhara, } and event_counter ecGandharaEra 2
    }
    material stone
    construction 1
    cost 100
    settlement_min large_town
    upgrades
    {
    citadel
    }
    }
    citadel castle requires factions { }
    {
    convert_to 0
    capability
    {
    recruitment_slots 1
    agent diplomat 1 requires factions { all, }
    agent_limit diplomat 1
    armour 1 requires factions { f_aedui, } and event_counter ecAeduiEra 1
    armour 2 requires factions { f_aedui, } and event_counter ecAeduiEra 2
    armour 1 requires factions { f_arverni, } and event_counter ecArverniEra 1
    armour 2 requires factions { f_arverni, } and event_counter ecArverniEra 2
    armour 1 requires factions { f_sweboz, } and event_counter ecSwebozEra 1
    armour 1 requires factions { f_gandhara, } and event_counter ecGandharaEra 2
    }
    material stone
    construction 1
    cost 100
    settlement_min city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }

    Last edited by Rad; November 03, 2014 at 05:22 AM.

  2. #82

    Default Re: [Submod] light_spear, infantry and cavalry javelineer, all cavalry speed EDU fixes

    Yes, that's the part. You must delete all lines with armour 1 / armour 2 that are connected with your faction.
    Are you perhaps more comfortable with editing EDUnits file? There is another way, perhaps easier for you. Also EDU doesn't require Notepad++ for editing.

  3. #83

    Default Re: [Submod] light_spear, infantry and cavalry javelineer, all cavalry speed EDU fixes

    What about the other factions? Are they bugged as well?
    Tell me about the other way, I'm open to all ideas.

  4. #84

    Default Re: [Submod] light_spear, infantry and cavalry javelineer, all cavalry speed EDU fixes

    For the sake of my personal education, would you guys please explain to me the whole armour upgrade mechanism of M2TW, how it works, what it does and what parts (files) are involved in it? Or point me to a good tutorial? This part of the game engine is a bit of a mystery to me. Thanks!

    ...................................................

  5. #85
    mAIOR's Avatar Senator
    Join Date
    Oct 2004
    Location
    Portugal
    Posts
    1,016

    Default Re: [Submod] light_spear, infantry and cavalry javelineer, all cavalry speed EDU fixes

    Interesting submod. Might take it out for a spin. Have you considering doing some sort of scale? As in, to attest the lethality of a weapon, instead of being 1:1 scale using 1:4 (as in one soldier ingame represents 4 soldiers in "real life"). This might make the balancing easier. Also, considering losses, it would make morale scaling easier as well. I had this project for another mod some time ago but never got around to finish it since it took to much time (kudos to more serious modders out there who actually pull through). I can send you a PM detailing what I had in mind if you are interested.


  6. #86

    Default Re: [Submod] light_spear, infantry and cavalry javelineer, all cavalry speed EDU fixes

    Bit of an update. I'm now helping Ibrahim in a nearly-official capacity with the EDU (I have to prove I'm constant and reliable before I'm formally admitted to the EBII development team), and I'm working on a 2.01-compatible EDU update. So I'm hoping all those who've been testing out my versions here will still be keen to try out the next iterations as they come. We'll be using those results to factor into the EDU for the next release.

    Quote Originally Posted by mAIOR View Post
    Interesting submod. Might take it out for a spin. Have you considering doing some sort of scale? As in, to attest the lethality of a weapon, instead of being 1:1 scale using 1:4 (as in one soldier ingame represents 4 soldiers in "real life"). This might make the balancing easier. Also, considering losses, it would make morale scaling easier as well. I had this project for another mod some time ago but never got around to finish it since it took to much time (kudos to more serious modders out there who actually pull through). I can send you a PM detailing what I had in mind if you are interested.
    I'm not sure I understand your point about scale. Could you unpack that some more, please?

  7. #87
    Dago Red's Avatar Primicerius
    Join Date
    Nov 2006
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    "Great is the guilt of an unnecessary war" ~John Adams
    Posts
    3,095

    Default Re: [Submod] light_spear, infantry and cavalry javelineer, all cavalry speed EDU fixes

    I've been using these changes for a couple months now and the changes have proven to be great improvements (though I said as much on day one as well). The only thing I would adjust is the horse speeds. Some cavalry may be well balanced, but overall I find them to be too fast. I find the light horse to be of more utility and would probably keep many of them the way they are, but heavier horse is just too much white lightning on the battlefield.

  8. #88

    Default Re: [Submod] light_spear, infantry and cavalry javelineer, all cavalry speed EDU fixes

    Quote Originally Posted by Dago Red View Post
    I've been using these changes for a couple months now and the changes have proven to be great improvements (though I said as much on day one as well). The only thing I would adjust is the horse speeds. Some cavalry may be well balanced, but overall I find them to be too fast. I find the light horse to be of more utility and would probably keep many of them the way they are, but heavier horse is just too much white lightning on the battlefield.
    Thanks for the feedback. Not to worry, I'm using a different (and lower) formula for the official EDU when it comes to cavalry speeds. What you got in this submod was very much a quick and dirty rule of thumb. Once I've done it, I'll be releasing it as a test for people to try out before the next release.

  9. #89

    Default Re: [Submod] light_spear, infantry and cavalry javelineer, all cavalry speed EDU fixes

    I won't be updating this thread any more, instead see the Official Testing thread.

  10. #90
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    1,927

    Default Re: [Submod] light_spear, infantry and cavalry javelineer, all cavalry speed EDU fixes

    We should lock this thread then?
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  11. #91

    Default Re: [Submod] light_spear, infantry and cavalry javelineer, all cavalry speed EDU fixes

    Quote Originally Posted by b0Gia View Post
    We should lock this thread then?
    Can do.

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