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Thread: [Hotseat] The True King New OP

  1. #1
    Riverknight's Avatar Last of the Romans
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    Default [Hotseat] The True King New OP

    The True King

    The War of Five Kings has begun. Who is the true king?
    Only the victor will be.


    Kingdoms
    House Tyrell of Highgarden- Vozd
    House Stark of Winterfell- Irishviking5
    House Greyjoy of the Pyke- Alertoverlord
    House Baratheon of Storms End- Salah-ad-deen
    House Baratheon of Kings Landing- Riverknight (until death)
    House Baratheon of Dragonstone- Theblackwolf
    House Martell of Sun Spear- Khalfrodo
    Rules
    Spoiler Alert, click show to read: 


    1. You have 24 turns to take your turn, if you don't ask for an extension or don't have appointed a personal sub you will be skipped.
    2. It is not allowed to abuse bugs to your or anyones advantage. These are the known bugs:

    • The naval fort bug: No using ships to bypass a fort or a settlements Zone of Control.
    • Spam siege bug: Besieging a fort or a settlement with a force far superior in it, in order to either prevent that army from reinforcing or in order to cut down a settlements income is not allowed.
    • Fort watchtower bug: Constructing watchtowers in order to prevent forting is not allowed. You can construct watchtowers, but you will be asked to replay if it is obvious the reason why the watchtower has been built is to prevent forting
    • Ambush fort bug: No luring men in ambush position into ZoC of forts\settlement's as such robbing them of their movement points.
    • Siege reinforcement bug: when the army is adjacent to a fort or a settlements that has been put under siege it cannot reinforce armies adjacent to him which he should have been able to reinforce on normal occasions. Attacking an army which the siege reinforcements bug applies to is not allowed
    • Navy inside ports attacked bug: no using this bug to attack ships which are inside ports.
    • Garrison disbanding bug: no disbanding a garrison of a settlement to deny your enemy of sacking money
    • Yoyo armies\forts bug: no attacking an army which the bug has been used on mutliple times. You can see when this bug accures, as the enemy army enters the fort and then leaves it:


    Spoiler Alert, click show to read:
    The bug: a defeated army whom CAN fit a fort, enters it, and then leaves it, making it posssible for the enemy to attack again and again until nothing remains of that army .

    What is supposed to happen is the defeated army who can fit the fort, enters it and stays there. Making it impossible for the enemy to attack again and again
    Why it happens: a retreated army, and you can test it yourself, will never retreat to one of an enemy's ZoC squares. Because of this, when this situation happens (example):
    A lannister army is adjacent to a fort. An enemy army (Stark for example) lands on one of the fort's ZoC squares, and then attacks the Lannister army. The lannister army retreats to the nearest safe location, like the AI always does. He attempts to retreat to the fort
    He reaches the fort and enters it. But a problem- the retreating army is adjacent to the Stark's army ZoC square. The Lannister army is forced to leave the fort and pops up beside it. This bug happens only in forts, not in towns\castles



    3. You are not allowed to encircle an army, just to deny its retreat.
    4. Destroying buildings is not allowed in these 3 situations:

    1. If the settlement is under siege
    2. A far superior army is one turn away from the settlement. *exception: if it is turn one it is allowed
    3. You have not yet held that settlement for 3 turns *exception: does not apply on turn 1-3 on home regions


    5. 4 units per fort
    6. You are not allowed to attack a besieging army just to deny the enemy of sacking the settlement.
    7. You have to VM/PM the next player after you upload your save.
    8. Posting pictures of battle odds, and results is mandatory. You do not have to post the pics if the person you fought against in the battle does not demand pics. All pics must show the attacking and deffending forces. You are advised to delete your finance and minimap
    9. The recruitments of spies\assasins and their use is prohibited
    10. Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies in fortification, even if defeated, don't lose movement points. So player 'a' should be allowed to move the army that reinforced another while in a fort and was defeated by 'b'.
    Addendum to the same rule: no sallying out of a fort\castle which has forces which were defeated last turn. This is to make it fair for those who come last at the turn order, because they will not be able to do this
    11. No sailing from a blockaded port without first defeating the blockade (land or sea units alike).
    12. It is not allowed to accept money or regions from dying/obliterated factions.
    13. It is not allowed use a princess to steal a general, unless there is more then 35% of success. (pics must be posted)
    14. Settlements gifted should disband all units, except for one to keep public order.
    15. One turn peace for everyone *exception: attacking a faction that comes before you in the turn order
    An hostile act who breaks the 1 turn peace rule is one of the following:


    • Attacking an army\force of another player
    • Blockading a port
    • Besieging a settlement
    • Marching on lands of a faction you do not have a Military Access agreement with


    16. The recruitment of siege equipment and their use is prohibited.
    17. It is illegale to place armies or any kind of land forces (Archers, Infantry, Cavalry) onto ports which are inside ports. This is to prevent players from hiding their men inside the port, where they are untouchable
    18. It is illegale to burn down ports in order to get around rule 11- if your port is blockaded and there are ships inside that port, if you burn down the port the ship is not allowed to move that turn.
    19. In case someone preforms a trick\move which isn't forbidden by the rules that the admin does not like, that action (if it should be allowed or not) goes to a vote and if more then half the players agree then that rule will become valid immediately.
    20. No heroic victories
    21. You are no allowed to sally out and be defeated in the purpose of separating armies- in all other cases this is allowed
    22. The admin's decision's need to be respected. Arguing with the admin is not allowed, and if you refuse to respect the admin's ruling you will be kicked out from the Hotseat
    Last edited by Riverknight; September 25, 2014 at 08:42 PM.

  2. #2
    Riverknight's Avatar Last of the Romans
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    Default Re: [Hotseat] The True King New OP


  3. #3
    KhalFrodo's Avatar Semisalis
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    Default Re: [Hotseat] The True King New OP

    Could you sign me up for Martell ? This will be my first Westeros HS, at the moment I participate in several TATW Hotseats.

  4. #4
    Riverknight's Avatar Last of the Romans
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    Default Re: [Hotseat] The True King New OP

    Sounds great!

  5. #5
    KhalFrodo's Avatar Semisalis
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    Default Re: [Hotseat] The True King New OP

    So, which version/submod you use in this HS ?

  6. #6
    Riverknight's Avatar Last of the Romans
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    Default Re: [Hotseat] The True King New OP

    We are using Youngbloods.
    Attached Files Attached Files
    Last edited by Riverknight; September 22, 2014 at 06:49 PM.

  7. #7
    KhalFrodo's Avatar Semisalis
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    Default Re: [Hotseat] The True King New OP

    Well, I will install it as soon as possible It is the one from 01.04 2012, right ?
    Last edited by KhalFrodo; September 23, 2014 at 03:45 AM.

  8. #8

  9. #9
    Riverknight's Avatar Last of the Romans
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    Default Re: [Hotseat] The True King New OP

    Stannis
    Attached Files Attached Files

  10. #10

    Default Re: [Hotseat] The True King New OP

    Renly has fallen for the bait and now Martell will serve it to you. Martell up

    Attachment 314569

  11. #11
    Alertoverlord's Avatar Domesticus
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    Default Re: [Hotseat] The True King New OP

    Any chance of me being Martell again ? , My internet works now

  12. #12
    KhalFrodo's Avatar Semisalis
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    Default Re: [Hotseat] The True King New OP

    Hmm, on the Martell save there is password.. Anybody ?

  13. #13
    Riverknight's Avatar Last of the Romans
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    Default Re: [Hotseat] The True King New OP

    Khal would you rather Greyjoy (great position) or Martell?

    I'd like for alert to have his old position back.

    Also if you want Martell then Greyjoy is open for you to take Alert!

  14. #14
    KhalFrodo's Avatar Semisalis
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    Default Re: [Hotseat] The True King New OP

    I'd prefer Martell, I have already know its tactics and armies' placements. But if he insists I'll take the Ironborn. So, what will you say, Alert ?

  15. #15
    Riverknight's Avatar Last of the Romans
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    Default Re: [Hotseat] The True King New OP

    I'll talk to alert

  16. #16
    Alertoverlord's Avatar Domesticus
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    Default Re: [Hotseat] The True King New OP

    We Are IronBorn we take what is ours ! .

  17. #17
    Riverknight's Avatar Last of the Romans
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    Default Re: [Hotseat] The True King New OP

    save sent

  18. #18
    vozd's Avatar Vicarius
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    Default Re: [Hotseat] The True King New OP


  19. #19
    KhalFrodo's Avatar Semisalis
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    Default Re: [Hotseat] The True King New OP

    Anything happened to the Stark player ? Has he played his turn ?

  20. #20

    Default Re: [Hotseat] The True King New OP

    I think Irish is away so I can sub

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