I have the newest DEI and ROME2,but if I choose Augustus Campaign with DEI,crashed,not with DEI,fine.Any other mods and compains works well.
I have the newest DEI and ROME2,but if I choose Augustus Campaign with DEI,crashed,not with DEI,fine.Any other mods and compains works well.
Hi, don't know where to ask. Does the Range Training Field gives damage bonus to pillas thrown by legionaries (melee units)?
there's no submod for does not cunsume foods when army stance?
because i don't like that function.. if there's no submod for it.. how and where do i edit the pack file manager's function?
oh.. i find the where the food consumption value of stance!
you[team] don't need to be answer about question!
may i have a sugestion to you[team]?
in dei mod.. ptolemaioi have cyrenaica.. not a indepence like original..
so i think why not seleukidai??
in EB1,2 seleukidai has many reigons to.. far east...
i mean... i hope you guys delete the persia ~ arachosia factions then make their reigon belong to seleukidai empire like ptolemaioi.
- Updated faction uniform colors to match our original ancient colors settings.
Thanks for that Dresden, it was very important for me and for many other players! ing colours of CA jaja by the way, Caesar are modding a sub-mod to made EE campaign more historical, with marian legionaries in the start, and i think it works fine!
btw did anyone get the automatic EE update of 34.7 mb today 1-10-2014 ?
(no, no workshop - specific EE update)
D I V I D E - ET - I M P E R A
& A PROPER EMPIRE: TERRA INCOGNITA .... A P E - T I
__________________________________________________________________________________________________"Perhaps, as some wit remarked, the best proof that there is Intelligent Life in Outer Space is the fact it hasn't come here. Well, it can't hide forever - one day we will overhear it."
Yes its a Hotfix for patch 15.
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Fix for Civil War triggering at under 50% influence for 2 party factions.
Fix for wrong minimum Political Influence causing a Civil War in a 4 Party Faction.
The Mac Steam version of the game will no longer crash, when the Macs system language is set to Turkish, Polish, Russian or Czech.
In-game movies will now play correctly at 1380x768 resolution.
Added traditions to Egypt faction in the Imperator Augustus Campaign.
Reduced Campaign AI priority for recruiting dog units.
Added description to Armenias political party in Grand Campaign mode.
A few incorrect effect icons have been corrected.
Fix for shadows not being cast properly by barbarian fort walls on the battle map.
--------> http://play0ad.com <--------
OS: Win 7 64bit Ultimate // MOB: GA-990FXA-UD5 // CPU: AMD FX-8350 BE Eight-Core 4,70Ghz OC // WC: CM Nepton_280L // Memory: 16GB 1866Mhz // GPU: Nvidea GTX 780 ti 3GB // SC: SB X-Fi Titanium HD // SS: Creative T20 Series II // Monitors: Asus 27" 1ms , Asus 24'' 4ms //
HDD: 1TB // SSD: 128GB // SSD: 240GB // External: 3TB
Thank You Sir_pee_Alot !!!
(lol your "name" made me spill my coffee in laughter - lol lol lol ) +rep m8
Last edited by Krixux; October 01, 2014 at 12:40 PM.
D I V I D E - ET - I M P E R A
& A PROPER EMPIRE: TERRA INCOGNITA .... A P E - T I
__________________________________________________________________________________________________"Perhaps, as some wit remarked, the best proof that there is Intelligent Life in Outer Space is the fact it hasn't come here. Well, it can't hide forever - one day we will overhear it."
Revision 0.96c
- Imperium Requirements added back to reforms (New Campaign Only). Huge thanks to Mitch for his help!
- Auxilia Update:
- 12 new Auxilia Miliaria units added to Imperial reforms.
- Some auxilia units moved from Marian to Imperial reforms.
- Various texture improvements and fixes.
- Text fixes for various units. Thanks to Augustusng for his help.
- Standard bearers added for cavalry units.
- Fixed auxilia in CiG and HatG campaign.
- Fixed Carthage's shields.
- Added Onagers to Augustus campaign.
- Added 1 recruitment bonus for the player on Normal difficulty (to help with the smaller faction starting difficulty).
- Increased hidden income bonus for smaller playable factions, decreased for larger.
- Reduced Empire Maintenance (corruption) effects.
- Slightly lowered civil war chances and minimum character defection value.
- Changed influence levels that increase civil war chances: Multi-power (Rome/Carthage) - 60/70/80; Single Power - 65/55/45
- Fixed Hellenic iron towns armour and weapon bonuses.
- Removed campaign cap on various Lugii units.
- Removed frenzy from Baltic Levies.
- Added British recruitment options to tier 1 infantry recruitment building.
- Fixed Armenian traditions in Augustus campaign.
- Fixed missing building names for various buildings in Augustus campaign.
- Fixed edict and agent caps for Augustus campaign.
- Fixed Egyptian traditions for starting armies in Augustus campaign (new campaign only).
- Lowered barbarian reform imperium requirement to 4.
You guys adding in any vanilla buildings? (probably asked before but I don't frequent these forums too often anymore)
conflicted between playing DeI or vanilla since vanilla has the much better village management that actually makes sense (talking about tier 3-4 here) and DeI with the better battles.
The new vanilla buildings we already added were:
Minor city variants
Theaters (connected to our custom public land chain)
Tax eastern chain
Armor/weapon upgrades moved to iron/copper nodes
And of course we have always had our own custom building lines like major city variants, public land, military academy, etc.
I am not able to make throw this end turn,changed some values in reform scripts and game freeze and freeze, is there any way to make for me a stable version of reforms bound only to imperium level...just it is strange for me that getae can get their comatai, who are their core unit - only after reforms, and falxmen are not as good as they should be, I am forced to use only (AOR) agriarian axemn, but they have low morale,becouse I am not able to recruit core units,beside this I don't have any reliably infantry, pikemen are not available,heavy spearmen, who are quite weak,are not available,with getae (an strong infantry faction) I am forced to use cavalry as infantry...nice challenge...auto_save.7z
Did the galatian royal units for egypt make it for this release?
P.D: Thanks for the effort
Last edited by juanplay; October 01, 2014 at 06:09 PM.
great news for updating!!
and glad to hear add onagers to emperal campaign
but i have the two questions to dei team.
1. what about already done scythian female/male mixed units.?
2. this new version is compatible with 96.b save?
What are the new Imperium requirements?