[HS] Rise of Petty Kings
This Hotseat is a little bit different from your average Westeros brawl. Players must pick a faction from each of the 9 regions of Westeros (Gardener and Sunderland are banned), and from there set out to conquer the rest! This will mean you start the game battling the (thoroughly nerfed) AI, and then proceed to fight each other once the easy pickings are taken. We will be using the
Age of Petty Kings submod (download here:
http://www.moddb.com/mods/westeros-age-of-petty-kings).
I also highly suggest the reading of this guide made by Dux :
[FAQ] How to Play in a Hotseat Game
The winner(s) of this hotseat will be rewarded with 10 rep.
Admin: Korpskog
Co-admin: Matto16
Region (faction): Player
Westerlands (
Lannister): Shot with a crossbow while in the privy
Reach (
Hightower):
Diablo del Sur
Dorne (
Martell):
joerock22
Vale (
Arryn):
Silenced Ape
Stormlands (
Durrandons):
TheBlackWolf
North (
Stark):
Macrath
Breaklands (
Crabb):
AdmiralThrawn
Iron Islands (
Greyiron):
Mithridate
Riverlands (
Mudd):
Arrow2daknee
Remember: Gardener and Sunderland are both
banned for being unbalanced. Other factions may have balance issues too, and we'll be the first ones to find out. Also, Ironborn cannot recruit other faction's rosters on land, even if they conquer the entire faction, so that
should help balance things out a bit for them.
Rules:
- Pm the next player that it is their turn. You have 24 hours to play each turn before skip/sub
- 1 turn peace ( you may cross another players region, but must not end turn there or fight obviously. )
- Destroying buildings is not allowed if the settlement is under siege or a far superior army is one turn away from the settlement. ( turn 1 excepted )
- 2 forts a region/player and forts need to have a garrison of at least 4 units, to limit fort spamming a bit.
- No assassinations
- No bug abuse! When you think someone has used a bug report it here and the admin will look into it. Link to known bugs, 2nd paragraph
- No sailing from a blockaded port without first defeating the blockading ships,
- Armies must not be hidden in ships inside of ports.
- No sallying forth in a siege to deny your besieger the opportunity to sack your settlement.
- Post pictures of battle odds, involved armies, their banners and the results. It is advised to hide everything else, especially the mini map and your finances.
- Settlements gifted should disband all units save one. No gifting regions in a war zone ( bordering faction at war with, or under threat )
- Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies standing in defenses, even if defeated, don't lose movement points. So player 'a' is allowed to move the army that reinforced another while in a fort even if defeated by 'b'.
- Heroic victories are banned
- No watchtower spam to prevent forting, admin will be the one to decide if it is or not so don't risk it.
Keep in mind that TWC rules apply as usual, RP is very much encouraged. Everyone enjoys a good bantering Manderly and humorous Blackwood but stay polite with each other and dont start any flame wars. Player insulting will be dealt with swiftly and thoroughly, you get one warning before being kicked out and possibly face forum penalties.
Don't hesitate to contact me or another person of the WTW gaming staff should you have any questions or problems.